(else_try),
(party_get_slot, ":village_scene", "$current_town", slot_castle_exterior),
(modify_visitors_at_site,":village_scene"),
(reset_visitors),
(party_get_slot, ":village_elder_troop", "$current_town",slot_town_elder),
(set_visitor, 11, ":village_elder_troop"),
####
(set_visitor, <entry_no>, <troop_no>),
####
(call_script, "script_init_town_walkers"),