Add more types of mercenaries?

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Riddle

Squire
I'm just wondering what files deal with mercenary recruitment. I want to add some new types, but I don't know where to begin (outside of module_troops.py)

FWIW, I would have used the search function but I think its broken at the moment.
 
The game defines two troops as the beginning and end of a range of mercenaries (in module_constants). These are mercenary_troops_begin (Watchman) and mercenary_troops_end (a placeholder troop). As long as your new troop is within that range, it will be considered in the random selection when script_update_mercenary_units_of_towns (in module_scripts) is called.
 
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