Add Engineer Companions

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rugbpro5

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Looked through the encyclopedia and found no followers who excelled in Engineering - only scouting, rougery, combat and a few medics.

Can't successfully use any siege weapons. They're so slow to build that by the time one's completed the enemy already has 4 catapults and destroys it in a second.
 
Agreed, can't level your engineering high enough just by building the camp itself (which levels your skill, but barely) and then of course it says "successfully using siege equipment" well, I can't use it successfully if it gets destroyed as it comes online...

The ram usually builds the fastest so I just build that before going into the godawful mess that is a siege...

I think it also may have something to do with party size? I've noticed a difference in starting a siege with 20 men vs starting a siege with 100
 
Looked through the encyclopedia and found no followers who excelled in Engineering - only scouting, rougery, combat and a few medics.

Can't successfully use any siege weapons. They're so slow to build that by the time one's completed the enemy already has 4 catapults and destroys it in a second.

Feel you, been looking for an Engineer almost a fourth of my playthrough, is just kinda hard to see little to no intellectual in the game, maybe in future patches they will release more heroes. Anyway which heroes excell in scouting? Looking for one atm.
 
In my game there are too many combat companions. Combat companions are almost useless to me. I need folks that can manage castles and towns well and companions that are good at trading for my caravans (if that effects anything at all). And, as the OP does, I need people that can do engineering for sieges.
 
Ah yes, the stewards. Aside of Engineers, I haven't found no companion/hero that really knows how to manage a town, somewhere in a guide I read that this type of companions come from noble background. Haven't found one but sure will try it.
 
TW will have to expand the roster of companions anyways. The number of companion types ought triple because I've seen too many "The Wronged", "The Wanderer", "The Robber" etc. in my three (restarted) playthroughs. And that will increase the number of backstories in the game so it'd be harder to see repeats.
 
I figured as much. Yeah, just 20 is definitely gonna produce a lot of repeats. I stand by my words that tripling the number of templates would be needed to reduce repeats.

repeats are good, as you dont want to visit every single town to hunt down for certains types. Think how nice would be to do that every campaign (new game) lol. As long the templates cover the basics needs (warrior, healer, scout, quartermaster, trader, etc) it shouldnt be that hard to find them (because that is boring).

you probably would want 2-4 warriors, 1-3 traders, 1-3 support (healer, eng, scout -> to complement your own skill set), 1-3 governors, 1-3 party leaders, ... and so on.

that is for vanilla tho. I will play with those rules for 1-2 campaigns ... after that ... nah, just hire the companions I want (they come to me, not the other way around lol).
 
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