Mr-Bandit
Recruit
parties allow for scouts, quartermasters, surgeons, engineers... but there is nothing for charm, rogue, tactics or trade.
i would suggest creating roles for these to fill weaknesses in leader traits, and to help spread around exp to train minions.
lets try, an agent or spy for roguery, tactician for tactics, merchant for trade, envoy or diplomat for charm.
i guess leadership should be overlooked, as leadership should be learned by leading...
edit: yeah i said 3 roles in the title and named 4 in the post. this is my first post and i don't know how to edit titles. also - I no can count...
i would suggest creating roles for these to fill weaknesses in leader traits, and to help spread around exp to train minions.
lets try, an agent or spy for roguery, tactician for tactics, merchant for trade, envoy or diplomat for charm.
i guess leadership should be overlooked, as leadership should be learned by leading...
edit: yeah i said 3 roles in the title and named 4 in the post. this is my first post and i don't know how to edit titles. also - I no can count...