Bug Fixes
*3.91b4 -> 3.92
-Rebalanced Foil & Estoc
-Top-tier Conquistadors receive Estoc
-Base exp. given to garrisoned AI troops is way too high. Rebalanced to make the game more enjoyable.
-I increased the number of hidden bandit caves from 5 to 12.
-AI Hiring rounds for the Barracks, Stable, & Practice Range was just +1 for any instead of 1 for each.
-AI Hiring Rounds are for improvements add to a random instead of being a fixed number.
-Fixed Dialog when hiring troops from other lords. One check was blocking everything.
-Made hiring troops from Garrisoned lords easier to do.
-I had the effects of serfdom backwards in some scripts.
-Enemy and Allied parties that are in a Castle or Town can no longer leave to help fight unless they are part of the player faction.
-Fixed the Tavern Traveler dialog when asking about companions.
-^Increased the amount of times to ask to two a day.
-Fixed a small code mishap during field battles
-Made it harder for troops to surrender.
-Fixed Faction Defeated Triggers
-King Titles Fixed
-Fixed several pieces of Spouse Dialog
-Enabled Regiments to reinforce a garrison again. This time they will be no longer hidden but shown in the garrison.
-Increased Map Travel Speed
-Write important info to log Ex: Last known Companion Location, List of Towns with Tournaments
-Adjusted Hoof Dust to prevent lag but still look nice.
-Cut the time of gun smoke by half.
-MAP SPEED FIXED
-Legion Troop horses rebalanced. (Before they were more like living tanks. They could use more tweaking)
-Village Stratana Scene replaced
-Newer bows were made a bit stronger and received a small price increase.
-Fixed Firearm selection for companion auto-looting
-Completed Economy (1 of 3) [At least 3 trade routes are automatically set for each town.]
-Completed Economy (2 of 3) [Economy Goods automatically are set for each town & Village.]
-Optimized many auxiliary textures
-Limited the amount of prisoners minor parties on the world map can have.
-Reduced the size per player level of outlaw parties
-Made it even easier to hire troops from lords
-You can hire troops from lords when there on the field.
-The Impacts of Winning & Losing a In-battle duel are much more effective.
-Horse Weaknesses apply for tournament matches.
-Fixed the new sun textures
-Made Samurai/Ronin Armors and Weapons buy able.
-Made some blocked Legion Equipment buy able.
*3.92f2
-Send all prisoners dialog fixed.
-Buying troops from a lord has been fixed.
-Lords will no longer re-spawn in another faction's fief and attack an enemy when there faction is defeated.
-Temporary fix for Heraldic Warhorse(s) crashing the game.
-Translation errors have been fixed.
*3.92f3
-Fixed the "warhorse_b" in battle crashing.
-Chinese Translation Fix (by m1943)
*3.93b1
-Prevented 1-on-1 Duel mix matching.
*Future 3.93b1
(Currently Pending)
-Rewrite Regiment Code
-Fix any of the revamped population management systems if broken or bugged.
-Revised Faith Troop Equipment (Needs a major overhaul)
-Normalize music with Native music levels.
-Major Re-balance of all Melee Weapons.
-Minor Re-balance of all Ranged Weapons.
-Major Re-balance of all Armors.
-Minor Re-balance of all Horses.
-Fix spelling mistakes.
Added/Experimental Features
*3.91b4 -> 3.92
-Updated and fixed the formats of many textures
-Bump & Specular maps were added/re-made to many textures
-During Battle the transparent map will show upby pressing the "M" Key.
-Total Duels between Lords/Kings & Companions is now listed in the Report Menu.
-In-Battle Dueling System
-Allies Can Duel For You (In-Battle Dueling System)
-In-Battle Chatter (In-Battle Dueling)
-Companion Level Scaling
-Number of available mercenaries is based on town population and player level. (Tavern)
-Number of available peasants is based on towns surrounding bound villages collective population. (Tavern)
-Revised the 'Buy troops from lord dialog' *again* this time it works much better than before.
-Increased the max amount you can burrow from a lord at one time to 50,000 denars.
-Better Prisoner Management (1 of 3) [Tell Prison Guard to send all prisoners in party to fief garrison.]
-Arena Rewards are now based on town population and prosperity
-Villages can't send reinforcements if infested with bandits.
-The Culture of all fiefs change to that of the faction that took it.
-Castle & Town garrison max is based on town population and bound village population for castles.
-Revised Textures using proper shaders.
-Dual Barrel Musket
-Completed Economy (3 of 3) [Snow fiefs have there own economic demands, before there was just Urban, Rural, & Desert Demands for certain goods.]
-Improved several auxiliary textures
*3.93b1
-Made a 'cleaner' mountain map texture.
-You can now exchange troops as Marshall when in AI factions.
*???
-Technical Limb Damage System
-New Map Textures for Plains, Mountains, Snow, & Distant Terrain
-More Reflective and Improved Map Ocean Texture
-More Male Face Textures
-More Skyboxes
-Added even better desert texture
-Added even more skyboxes
(Currently Pending)
-Village garrison management.
-Manually or automatically recruit troops from town population.
-Reworked Auto-Recruiting from Villages
-Recruit from Town Population
-New Court Staff member: "Commander"
-New Village Building(s)???
-Village & Town Donations
-New Relation Gaining System
-All outlaw types have there own unique tiers.
-Formations (Custom System based on PBOD & Form Ranks)
-Nobles arrive weekly instead of daily. (Undecided)
-Male Lord's ask female player for hand in marriage.
-In-Battle Chatter (Arena)
-In-Battle Chatter (Field Battle)
-In-Battle Chatter (Siege)
-In-Battle Chatter (Friendly Duel)
-New Firearms
-Some Extra Swords
-Better Prisoner Management (2 of 3)
-Better Prisoner Management (3 of 3)
-Companion Management List
-Spouse (Wife) Goes grocery shopping
-Serpent Host Mercenary Tier Revision
-Population Migration
-Population Purging
-Voice/Vocal Support for Battles
-New sound effects for just about everything.
-Replace native music & add new music music
-Add new options to hunt down troop quest.
-Improve tournaments.
-Capital City System? (Main Court)
-Nobles Organize in separate pool other than the garrison?
-Technical/Tactical/Hardcore Damage System?
-New Damage Distribution System?
-New Flora
*Experimental Additions
-Research & Technology [Experimental]
-Towns/Castle/Church/Village Fiefs [Experimental]
-New Fief Upgrades [Experimental]
-Evolving Fiefs [Experimental]
-Evolving Military [Experimental]
-Religion & Culture System [Experimental]
-Detailed Population [Experimental]
-Population Class System [Experimental]
What To Test For
*3.91b2
-Make sure the In-battle surrendering feature works in all battle scenarios. It took me two days to develop this script so it should be working perfectly
-I haven't tested it in sieges or in anywhere else other than randomized battlefields
-Make sure there are no away lords on the map before you hire them
-Make sure exp. bug doesn't happen
-Make sure you don't receive the minister quest bug
*3.91b3
-Test out Bows & Arrows as they now do cutting damage.
-Check for any new bugs created by any of the new beta 3 features.
-Keep looking for broken scenes if any.
-make sure the new camp options work correctly.
-Make sure the new dialog works.
-Test out the new death cam functions.
-Make sure buildings are being built by AI lords and your Vassals.
-Try out the hard difficulty to see how hard it is and vice versa for easy difficulty. (Campaign AI)
-Check to see if bandits are mixing there party types. On hard they mix party types with looters.
*???
-Let me know if you like the new map textures -> High | Low
Known Bugs
*3.92f1
-Kingdoms Lords don't know when there kingdoms are defeated. [Fixed 3.93b1]
-All Prisoner send dialog is broken. [Fixed 3.93b1]
-When buying troops you can buy the lord as a companion. [Fixed 3.93b1]
-Fix throwing weapon mesh positions.
*3.91b2
-Fixed a bug where villages were spawning recruits even when there was no population.
-Away Lords caused exp. bug. Fixed that and the way they spawned on the map.
*3.91b2f1
-Fixed issue with not being able to retreat in-battle.
*3.91b2f2
-Peace notification menus are now turned off for other factions if the show diplomatic message switch is disabled now.
-Thopica's town scene is fixed
-Horses won't rear when attacked by a thrust positioned spear unless actual bonus damage is applied
-Sulves's village scene is now a snow scene
-Arbalest shoots much faster, has a speed increase, and does more damage
-Fixed Estin, Panto Castle, & Uskeild scenes to snow
*3.91b3
-Prevented village icons from becoming the wrong icon type after being looted.
-Troops will only surrender only if they have been hurt. Enemy troops with full HP don't surrender.
-Troops that surrender get correctly added as prisoners after battle.
-All outlaw troops are now in the outlaw faction instead of there related kingdom faction.
-All building improvements are revised and checked for mistakes. Checked Building Descriptions too.
-Castle Chapels rise the faith of its castles bound village local faith.
-Faith system was revised and fixed. Faith should properly grow now.
-Chapel upgrade system was wrong. The result upgraded no Nobles.
-AI fief Improvement scripts were fixed.
-Surrender on off switch was referenced incorrectly in the options menu.
-More money per week for Armor/Weapon/Horse Stores.
-Fixed scene for Alporna Village.
-Slightly increased building difficulty for improvements.
*3.91b3f1
-Fixed Building Improvements Question Dialog
-Reworded "You are building..." to "The inhabitants are building..." and "The Troops stationed here are" for castle construction.
-Note: Population effects building time while amount of soldiers garrisoned at castles effect building time.
-Fixed a bug where villages were spawning recruits even when there was no population.
-Away Lords caused exp. bug. Fixed that and the way they spawned on the map.
*3.91b2f1
-Fixed issue with not being able to retreat in-battle.
*3.91b2f2
-Peace notification menus are now turned off for other factions if the show diplomatic message switch is disabled now.
-Thopica's town scene is fixed
-Horses won't rear when attacked by a thrust positioned spear unless actual bonus damage is applied
-Sulves's village scene is now a snow scene
-Arbalest shoots much faster, has a speed increase, and does more damage
-Fixed Estin, Panto Castle, & Uskeild scenes to snow
*3.91b3
-Prevented village icons from becoming the wrong icon type after being looted.
-Troops will only surrender only if they have been hurt. Enemy troops with full HP don't surrender.
-Troops that surrender get correctly added as prisoners after battle.
-All outlaw troops are now in the outlaw faction instead of there related kingdom faction.
-All building improvements are revised and checked for mistakes. Checked Building Descriptions too.
-Castle Chapels rise the faith of its castles bound village local faith.
-Faith system was revised and fixed. Faith should properly grow now.
-Chapel upgrade system was wrong. The result upgraded no Nobles.
-AI fief Improvement scripts were fixed.
-Surrender on off switch was referenced incorrectly in the options menu.
-More money per week for Armor/Weapon/Horse Stores.
-Fixed scene for Alporna Village.
-Slightly increased building difficulty for improvements.
*3.91b3f1
-Fixed Building Improvements Question Dialog
-Reworded "You are building..." to "The inhabitants are building..." and "The Troops stationed here are" for castle construction.
-Note: Population effects building time while amount of soldiers garrisoned at castles effect building time.
*3.91b4 -> 3.92
-Rebalanced Foil & Estoc
-Top-tier Conquistadors receive Estoc
-Base exp. given to garrisoned AI troops is way too high. Rebalanced to make the game more enjoyable.
-I increased the number of hidden bandit caves from 5 to 12.
-AI Hiring rounds for the Barracks, Stable, & Practice Range was just +1 for any instead of 1 for each.
-AI Hiring Rounds are for improvements add to a random instead of being a fixed number.
-Fixed Dialog when hiring troops from other lords. One check was blocking everything.
-Made hiring troops from Garrisoned lords easier to do.
-I had the effects of serfdom backwards in some scripts.
-Enemy and Allied parties that are in a Castle or Town can no longer leave to help fight unless they are part of the player faction.
-Fixed the Tavern Traveler dialog when asking about companions.
-^Increased the amount of times to ask to two a day.
-Fixed a small code mishap during field battles
-Made it harder for troops to surrender.
-Fixed Faction Defeated Triggers
-King Titles Fixed
-Fixed several pieces of Spouse Dialog
-Enabled Regiments to reinforce a garrison again. This time they will be no longer hidden but shown in the garrison.
-Increased Map Travel Speed
-Write important info to log Ex: Last known Companion Location, List of Towns with Tournaments
-Adjusted Hoof Dust to prevent lag but still look nice.
-Cut the time of gun smoke by half.
-MAP SPEED FIXED
-Legion Troop horses rebalanced. (Before they were more like living tanks. They could use more tweaking)
-Village Stratana Scene replaced
-Newer bows were made a bit stronger and received a small price increase.
-Fixed Firearm selection for companion auto-looting
-Completed Economy (1 of 3) [At least 3 trade routes are automatically set for each town.]
-Completed Economy (2 of 3) [Economy Goods automatically are set for each town & Village.]
-Optimized many auxiliary textures
-Limited the amount of prisoners minor parties on the world map can have.
-Reduced the size per player level of outlaw parties
-Made it even easier to hire troops from lords
-You can hire troops from lords when there on the field.
-The Impacts of Winning & Losing a In-battle duel are much more effective.
-Horse Weaknesses apply for tournament matches.
-Fixed the new sun textures
-Made Samurai/Ronin Armors and Weapons buy able.
-Made some blocked Legion Equipment buy able.
*3.92f2
-Send all prisoners dialog fixed.
-Buying troops from a lord has been fixed.
-Lords will no longer re-spawn in another faction's fief and attack an enemy when there faction is defeated.
-Temporary fix for Heraldic Warhorse(s) crashing the game.
-Translation errors have been fixed.
*3.92f3
-Fixed the "warhorse_b" in battle crashing.
-Chinese Translation Fix (by m1943)
*3.93b1
-Prevented 1-on-1 Duel mix matching.
*Future 3.93b1
(Currently Pending)
-Rewrite Regiment Code
-Fix any of the revamped population management systems if broken or bugged.
-Revised Faith Troop Equipment (Needs a major overhaul)
-Normalize music with Native music levels.
-Major Re-balance of all Melee Weapons.
-Minor Re-balance of all Ranged Weapons.
-Major Re-balance of all Armors.
-Minor Re-balance of all Horses.
-Fix spelling mistakes.
Added/Experimental Features
*3.91b2
-In-battle enemy surrendering. (Gives you the option to let your enemies surrender during battle. They won't be prisoners unless they are using a blunt weapon. Upon surrender you don't receive exp.)
-In-battle surrendering can be turned on/off
-In-battle surrendering has been made a bit more difficult to trigger
-Amount of arrows/bolts/bullets have been increased
-ZER Horse speeds were too fast, maneuvering was too high, and health a bit low|Rebalanced ZER Horses.
*3.91b3
-Added Shift/Zoom functionality to death camera to speed up movement.
-Attack and Defend buttons now make the death camera go up and down.
-Added new gruntand war cries sounds for females.
-When denying surrender you gain 1 point of morale for each troop that would have surrendered.
-When denying surrender your troops get a small health boost.
-Infestation is now open to all bandits depending on area. Not just looters, mountain, & forest Bandits. This also means bandits of the type will spawn from those infested villages.
-You are warned when your centers are infested by bandits if a message post is built.
-Bandits can now mix merge there parties into mixed types. On Hard Campaign AI they will also combine with looters. A On/Off switch was made to toggle this feature.
-Chance of infestation depends on its faction's diplomatic Serfdom.
-Increased number of Kingdom Colors you may choose from. (Ask me to implement more and I won't respond to you.)
-Temple type buildings that are built in towns now automatically upgrade Garrisoned Top Tier Nobles to Zealots based on that town's local Faith and that town's bound village('s) local Faith.
-AI Lords now build buildings and pay money for them just like the player does.
-All improvements that give renown, increase health, population, faith(Player Faction), and income are beneficial to lords now.
-If AI Lord has a fief with a Barracks, Practice Range, or Stable built this will increase the amount of times they can hire troops by 1 each every 24 hours making these buildings very useful. Because of this the game will be much harder if a lord owns a fief with all 3 of these buildings built.
-If AI Lords have a fief with a Blacksmith built the cost of hiring troops at that fief are cut in half for them. Because of this the game will be much harder if a blacksmith is built for an AI lord.
-If AI Lord has a fief with a Barracks, Practice Range, or Stable built this will increase the amount of total experience (3000[Normal], 4500[Hard], 1500[Easy]) that is given to troops at that fief by 250 for each improvement built. If all 3 are built the owner of that fief will have higher level troops garrisoned.
-Village Elders can now be individually told to stop reinforcing player fiefs and vice versa.
-The Village Elder, Guild master, and Prison Guards (Castle) can now be asked which improvements does that current fief have.
-In-battle enemy surrendering. (Gives you the option to let your enemies surrender during battle. They won't be prisoners unless they are using a blunt weapon. Upon surrender you don't receive exp.)
-In-battle surrendering can be turned on/off
-In-battle surrendering has been made a bit more difficult to trigger
-Amount of arrows/bolts/bullets have been increased
-ZER Horse speeds were too fast, maneuvering was too high, and health a bit low|Rebalanced ZER Horses.
*3.91b3
-Added Shift/Zoom functionality to death camera to speed up movement.
-Attack and Defend buttons now make the death camera go up and down.
-Added new grunt
-When denying surrender you gain 1 point of morale for each troop that would have surrendered.
-When denying surrender your troops get a small health boost.
-Infestation is now open to all bandits depending on area. Not just looters, mountain, & forest Bandits. This also means bandits of the type will spawn from those infested villages.
-You are warned when your centers are infested by bandits if a message post is built.
-Bandits can now mix merge there parties into mixed types. On Hard Campaign AI they will also combine with looters. A On/Off switch was made to toggle this feature.
-Chance of infestation depends on its faction's diplomatic Serfdom.
-Increased number of Kingdom Colors you may choose from. (Ask me to implement more and I won't respond to you.)
-Temple type buildings that are built in towns now automatically upgrade Garrisoned Top Tier Nobles to Zealots based on that town's local Faith and that town's bound village('s) local Faith.
-AI Lords now build buildings and pay money for them just like the player does.
-All improvements that give renown, increase health, population, faith(Player Faction), and income are beneficial to lords now.
-If AI Lord has a fief with a Barracks, Practice Range, or Stable built this will increase the amount of times they can hire troops by 1 each every 24 hours making these buildings very useful. Because of this the game will be much harder if a lord owns a fief with all 3 of these buildings built.
-If AI Lords have a fief with a Blacksmith built the cost of hiring troops at that fief are cut in half for them. Because of this the game will be much harder if a blacksmith is built for an AI lord.
-If AI Lord has a fief with a Barracks, Practice Range, or Stable built this will increase the amount of total experience (3000[Normal], 4500[Hard], 1500[Easy]) that is given to troops at that fief by 250 for each improvement built. If all 3 are built the owner of that fief will have higher level troops garrisoned.
-Village Elders can now be individually told to stop reinforcing player fiefs and vice versa.
-The Village Elder, Guild master, and Prison Guards (Castle) can now be asked which improvements does that current fief have.
*3.91b4 -> 3.92
-Updated and fixed the formats of many textures
-Bump & Specular maps were added/re-made to many textures
-During Battle the transparent map will show up
-Total Duels between Lords/Kings & Companions is now listed in the Report Menu.
-In-Battle Dueling System
-Allies Can Duel For You (In-Battle Dueling System)
-In-Battle Chatter (In-Battle Dueling)
-Companion Level Scaling
-Number of available mercenaries is based on town population and player level. (Tavern)
-Number of available peasants is based on towns surrounding bound villages collective population. (Tavern)
-Revised the 'Buy troops from lord dialog' *again* this time it works much better than before.
-Increased the max amount you can burrow from a lord at one time to 50,000 denars.
-Better Prisoner Management (1 of 3) [Tell Prison Guard to send all prisoners in party to fief garrison.]
-Arena Rewards are now based on town population and prosperity
-Villages can't send reinforcements if infested with bandits.
-The Culture of all fiefs change to that of the faction that took it.
-Castle & Town garrison max is based on town population and bound village population for castles.
-Revised Textures using proper shaders.
-Dual Barrel Musket
-Completed Economy (3 of 3) [Snow fiefs have there own economic demands, before there was just Urban, Rural, & Desert Demands for certain goods.]
-Improved several auxiliary textures
*3.93b1
-Made a 'cleaner' mountain map texture.
-You can now exchange troops as Marshall when in AI factions.
*???
-Technical Limb Damage System
-New Map Textures for Plains, Mountains, Snow, & Distant Terrain
-More Reflective and Improved Map Ocean Texture
-More Male Face Textures
-More Skyboxes
-Added even better desert texture
-Added even more skyboxes
(Currently Pending)
-Village garrison management.
-Manually or automatically recruit troops from town population.
-Reworked Auto-Recruiting from Villages
-Recruit from Town Population
-New Court Staff member: "Commander"
-New Village Building(s)???
-Village & Town Donations
-New Relation Gaining System
-All outlaw types have there own unique tiers.
-Formations (Custom System based on PBOD & Form Ranks)
-Male Lord's ask female player for hand in marriage.
-In-Battle Chatter (Arena)
-In-Battle Chatter (Field Battle)
-In-Battle Chatter (Siege)
-In-Battle Chatter (Friendly Duel)
-New Firearms
-Some Extra Swords
-Better Prisoner Management (2 of 3)
-Better Prisoner Management (3 of 3)
-Companion Management List
-Spouse (Wife) Goes grocery shopping
-Serpent Host Mercenary Tier Revision
-Population Migration
-Population Purging
-Voice/Vocal Support for Battles
-New sound effects for just about everything.
-Replace native music & add new music music
-Add new options to hunt down troop quest.
-Improve tournaments.
-Capital City System? (Main Court)
-Nobles Organize in separate pool other than the garrison?
-Technical/Tactical/Hardcore Damage System?
-New Damage Distribution System?
-New Flora
*Experimental Additions
-Research & Technology [Experimental]
-Towns/Castle/Church/Village Fiefs [Experimental]
-New Fief Upgrades [Experimental]
-Evolving Fiefs [Experimental]
-Evolving Military [Experimental]
-Religion & Culture System [Experimental]
-Detailed Population [Experimental]
-Population Class System [Experimental]
What To Test For
*3.91b2
-Make sure the In-battle surrendering feature works in all battle scenarios. It took me two days to develop this script so it should be working perfectly
-I haven't tested it in sieges or in anywhere else other than randomized battlefields
-Make sure there are no away lords on the map before you hire them
-Make sure exp. bug doesn't happen
-Make sure you don't receive the minister quest bug
*3.91b3
-Test out Bows & Arrows as they now do cutting damage.
-Check for any new bugs created by any of the new beta 3 features.
-Keep looking for broken scenes if any.
-make sure the new camp options work correctly.
-Make sure the new dialog works.
-Test out the new death cam functions.
-Make sure buildings are being built by AI lords and your Vassals.
-Try out the hard difficulty to see how hard it is and vice versa for easy difficulty. (Campaign AI)
-Check to see if bandits are mixing there party types. On hard they mix party types with looters.
*???
-Let me know if you like the new map textures -> High | Low
Known Bugs
*3.92f1
-Kingdoms Lords don't know when there kingdoms are defeated. [Fixed 3.93b1]
-All Prisoner send dialog is broken. [Fixed 3.93b1]
-When buying troops you can buy the lord as a companion. [Fixed 3.93b1]
-Fix throwing weapon mesh positions.