Achtung Panzer: Kharkov 1943

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rejenorst

Baron
Ok I saw this being listed in cheap gaming so I decided to get it and also Theatre of War 2.

I honestly only tried TOW2 a few times and was not impressed.


The first time I played Achtung Panzer i had to get over a small learning curve since I didn't see a tutorial available in the game itself. In fact I wanted to quit playing it on the first 2 runs mainly because I have a short attention span and get bored easily.

Deciding to give it another go, after reading the small manual, I went back and found myself actually quite immersed in the gameplay mechanics.

For those of you that don't know; Achtung panzer is a real time/turn based strategy game.

ACHTUNG PANZER: KHARKOV 1943

The battles can be extremely tense yet last longer than the Total war battles in most cases, giving you enough time to pan your camera in close and actually take a look at the action. This obviously depends on how much cover each unit is taking.

The game itself is produced by a games team that creates military simulations for the Ukraine military.
The goal of the developers has been to supply a strong level of realism and to recreate the actual terrain of the Kharkov area. The developers apparently studied overhead maps/photos and visited the locations to get a feel for the terrain.

The graphics are not amazing but they effectively get the job done using bump maps and dynamic lighting. The color scheme that has been used also heavily reminds me of the movie Stalingrad to some degree, coupled with the fact that the terrain is deformable and units can dig trenches and fox holes into the terrain itself. 

For example a series of mortar blasts and tank fire left a particular field studded with small and medium sized craters. When I told my men to take cover in the field, some of them jumped into the craters that had been left as an extent of the battle.

Operations map:
Gameplay is separated into two phases; operational and tactical ie: Operation map and 3d map.
The operation map represents a series of squares to which you can move your platoons. These squares represent a 1km square of the map. When fighting occurs on one of the squares then all platoons from adjacent squares are available for battle. This means you have to consider how you will advance your platoons on enemy forces, since you don't want to send an infantry platoon near an enemy tank platoon without friendly tanks being in the area as support.
This often prompts the formation of a  frontline offensive/defensive strategy on the operational map.

Tactical/3d map:
Once battle occurs the game goes 3d allowing you to deploy your units before going real time.
The combat can be paused at any stage allowing you to issue orders, or you can issue orders on the fly. This is where the magic happens :smile:
To give you an idea of the combat, picture the battle scene of the movie Stalingrad. Infantry units and anti tank guns can dig fox holes and trenches and will duck and stand to shoot. Tanks can crush enemy infantry and can run over and crush AT guns. Grenadiers will get out of their APCs and advance in a line towards the front to avoid infantry ambushes on armored vehicles. Individual tank crews can be killed or picked off by penetrating AT shots. Tank shells can bounce off tank armored vehicles and Machine guns can be set up in defensive positions (So far I've only used the maxim not MG42). Also infantry can take cover in houses, tanks or artillery can blow up said houses and infantry will shower any armored vehicle that gets to close with molotov cocktails and grenades.

The enemy AI will attack in unexpected directions and more often then not I am left hastily reorganizing my offensive or defensive line.

The tank combat is some of the best I have ever seen. In one case my 3 panzer 4 Ausf G tanks got the drop on 2 T-36 tanks and managed to hit them in the sides. One shot ended up shooting off the track of one of the T-36s, and completely immobilized the tank while the next penetrated the tank and killed some of its crew members and damaged the turret gun. A while later the tank caught fire and the crew bailed out burning.

In another instance I sent a recon patrol along a road at night (vehicle will use lights at night when given orders to move fast). My recon platoon was ambushed by a Russian AT gun along with an enemy maxim machine gun and infantry squad. The platoon was all but wiped out.

The following day in a separate combat engagement I came across the bodies and the vehicles from the day before. These little touches make this game totally worthwhile. Another small but awesome detail was watching infantry hitch a ride on tanks, in some cases general infantry helped replace dead crew members in tanks and the bodies of the crew members were placed on the side of the tanks. Small details that impressed me. Also heavy fire will pin down troops, in some cases you can see soldiers holding their hands over the heads while lieing prone on the ground. In other cases they surrender which is another cool addition. I am going to get operation star addon when it comes out.

The closest comparison is the close combat series, my only gripe is that soldiers don't have individual names by which you can find more attachment to their history and sort of follow their individual progress.

Here's 2 pics of one of my recent operations, I wanted to take pics of the trenches but didn't have fraps on at the time:

The loader loads a shell into the Marder 3 after firing on an enemy infantry unit:
starter2010100119441589.jpg


A recon unit waiting orders. The backdoor opens to let out/in infantry. The models are pretty well done and all vehicles have interiors. Example the tanks you can see all the hatches open for the crew to look out from.
starter2010100119262668.jpg
 


 
Where there are Germans, there is a Hasselhoff to lead them.  :wink:

Edit: where is it cheap? or was that only temporary?
 
Thats what I thought when I saw it. Some sort of Combat missions-Men of War fusion.
 
The game is about 9-20 dollars US, depending where you buy it. I bought it for apprx 989PHP which is apprx 19-20 USD. I saw it listed as 9 dollars in the cheap games thread so i am dunno if its actually cheap or not. the majority of games in AUS cost around 89 AUS dollars when new and the majority of US titles I've seen online are around 29 USD.



I just had an intense battle in my current operation/campaign. The Russians attacked me with a few tanks and headed directly at my grenadiers which resulted in the destruction of 2-3 APC vehicles. I had deployed my tanks to far away and the AI seems to avoid head on tank attacks, prefering instead to take out weaker targets and using defensive tank behaviours when I get close with my tanks. Doing so the AI managed to play havok with my defense lines and even managed to kill a few of my tank crew members. It was lucky that one of my APC AT guns which was hiding behind a building managed to knock one of them out:

This is the AAR statistics mode after the mission is over:

Notice the tank treads have been knocked off? And also it reports shell and bullet impacts:
ap7.jpg



The bastard had moved two tanks back to back along the road. My tanks had to expose themselves at a 180 degree angle for a short time to get into a field of view, the enemy crew never even made it out of this tank, a whole bunch of secondary explosions set it on fire:
ap6.jpg


When the enemy's attack failed they offered a ceasefire, but I promptly went on the offensive and tried to take another kilometer squared of the town. To my horror the enemy had retained 60% of its forces for defenses. (The attack force amount will be modified with the expansion's AI since at the moment the enemy mainly makes smaller scale attacks, which is appropriate if the AI is playing soviets. Though I've been attacked by several infantry squads before backed up by enemy armor etc. Generally the enemy focuses on more then one location. 

Here you can see the map, each icon represents one squad and each squad is in its last position when the mission ended due to the enemy retreating:
ap2.jpg


I surrounded the area I wanted to attack and began to press onwards laying down strong fire on the buildings where enemy infantry were hiding and picking off some of my men. I ordered one of my tanks to move between a set of buildings and to my horror an anti-tank gun damaged the tank and caused the crew to bail. I ordered the crew to take refuge in a set of enemy trenches we had captured:

ap1.jpg



To the north behind the AT gun which I rushed with several recon APCs was another trench with infantry. I didn't realize but one of my guys from the recon unit seems to have run into the trench during the assault and now seems to be cowering while the russians are attempting to retreat.
The AI is pretty autonomous, infantry will jump out of APCs when a tank is near and run for the cover of buildings without being told. I saw a few men dettach themselves from their squad and attempt to assault enemy positions. Your men have morale and if it brakes they will run away to the edge of the map etc. My units morale is currently fanatic for the grenadiers. I also love the ammo boxes that start near emplacements.

ap3.jpg


A mortar trench near the foxholes where my tank crew took cover. Zees Russians hav fired zer last mortar ja?

ap4.jpg


This trench even further to the north took heavy fire from my recon APC's. It seems the remaining occupants where cowering when the mission finished and was paused:

ap5.jpg



EDIT: The house to house fighting was intense and lasted well over 20 minutes. I was impressed with the AI's constant pulling back of forces that where in bad positions. It would move these forces to reinforce other positions, in some cases it would pull the squad out completely to avoid it being lost altogether since you can reinforce damaged squads with additional men at a later time.

One medium grip is that this game does suck up a fair bit of CPU or GPU power, not sure which. I have all the graphical settings to high/on though. I however do not find it game braking.

 
I'll check out combat missions, especially barbarossa to berlin. I saw a vid for shockforce and quite liked the house to house combat system which is much more advanced then the one in Achtung Panzer. So you have peaked my interest, not sure if it's superior then this but I am checking out youtube for more info.
 
Its quite old. It also has a command structure and experience system that effects the response of units to orders. It can sometimes be really frustrating when you order Sherman to surround a tiger only to have them line up single file for their 88mm metal injections.
 
Devercia 说:
Its quite old. It also has a command structure and experience system that effects the response of units to orders. It can sometimes be really frustrating when you order Sherman to surround a tiger only to have them line up single file for their 88mm metal injections.

Haha that might get annoying yeah. In Kharkov the tank AI will sometimes reverse full steam to get out of the way/into cover or get a better shot. I've seen it do some interesting things like the back to back thing above, I havn't seen many major faults with the AI although I do have some minor path finding gripes but the AI is enough of a saving grace for me to forgive that :smile:
 
No not at all. Its just I saw alot of forum topics that compared the two as people were trying to figure out which one to buy. I have yet to really sit down with TOW2 but from what I have seen thus far it doesn't even come close to the complexity of APK 1943. TOW2 shares alot more similarities with blitzkrieg TBH. Although I haven't nearly spent as much time playing it as APK.

Also APK 1943 runs on an operational clock. Each turn is 4 hours. Its a little annoying that there is a turn limit for the different operations. The first 3 I think are 5 turns max but 5 turns can be worth hours of gameplay depending how aggressive your strategy.

There are other operations that have 15 turns which look like will be worth a fair few hours worth of gameplay. Also there is a scenario editor. No map editor though.

This also means night missions and flares:
(Ignore the colored borders around units, I forgot to switch off the unit info mode.
ap8.jpg
 
Sorry for double Post but can you play as the Axis? or you only control the Soviet?


Edit: found my answer........... anyway is the game buggy?
 
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