MP Accuracy decrease when turning

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LeRoux

Grandmaster Knight
I feel the accuracy decrease that happens when you quickly move the camera is a little too high.
The purpose and need of this feature is clear to me but I feel currently it's preventing players from quickly changing targets even when said targets aren't that far apart. I thought the idea of this feature was to stop archer from doing 360s and shooting someone with instant accuracy. As it stands now, your reticule becomes too big when you are switching between two enemy infantry players in the same big groupfight.

Another problem with the decrease being too big is that it can be difficult to track cavalry when they are going at top speed because if you try tracking them your reticule becomes so big you are unable of accurately hitting the horse or rider.

I think a minor change to the turning accuracy decrease is in order.
 
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