Accessing The Inventory of Regular Troops In-Game

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Stokes52

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After searching for the forums for almost an hour now with no luck, I've decided to ask for some help.

A while back, I found a mod for Mount & Blade that allowed the player to access the inventory of regular, recruited troops, just like they would companions. Upon equipping a recruit, (or higher tiered troop), the change would then become global, with all troops of that specific type using that equipment that the player has placed in the inventory of the troop.

I'm pretty sure it was just a quick change to some text files to allow inventory access of troops.  To clarify, what I am NOT looking for is a tool to edit troops inventories OUTSIDE the game. I am specifically looking for an in-game troop inventory access mod.

Now, I have two questions.

First, where is this mod?!
Second, can it be made compatible with the current version of Warband?

Thanks so much for any help you guys can offer!
 
Thanks, but that is a full blown modification.... what I am looking for is a specific, text file edit or perhaps python edit that will allow inventory access of troops.

This mod does apparently have the feature I am looking for, but I want to be able to isolate said feature and use it alone, without any other changes.

I know the mod exists, I've used it, I just can't find it again.
 
stevohall 说:
Step 2

only do this if the text DOES NOT MATCH (this will mainly be applicable after a patch or in mods when the module comes out)

dlga_member_chat:regular_member_talk 4095 13  0 Your_orders_{sir/madam}?  1293  0 NO_VOICEOVER
dlga_regular_member_talk:view_regular_char_requested 69631 1293  0 Tell_me_about_yourself  1294  0 NO_VOICEOVER
dlga_view_regular_char_requested:do_regular_member_view_char 4095 1294  0 Aye_{sir/madam}._Let_me_tell_you_all_there_is_to_know_about_me.  1295  1 2046 0 NO_VOICEOVER
dlga_do_regular_member_view_char:regular_member_talk 4095 1295  0 Anything_else?  1293  0 NO_VOICEOVER
dlga_regular_member_talk:close_window 69631 1293  0 Nothing._Keep_moving.  6  0 NO_VOICEOVER

write down the red numbers on YOUR conversations.txt, then copy and paste the lines below between line 1 and 2 of the above txt

dlga_regular_member_talk:regular_member_trade 69631 1293  0 Let_me_see_your_equipment.  2000  0 NO_VOICEOVER
dlga_regular_member_trade:regular_member_talk 4095 2000  0 Very_well,_it's_all_here...  1295  1 2051 0 NO_VOICEOVER

now change the orange text to what you wrote down earlier

(i have no idea if the NO_VOICEOVER is needed but i included it just incase)

EDIT: sorry forgot to thank original poster for this as without him i wouldnt have had a clue :razz:
 
That's something I have to try out now.

If you give a recruit say a sword, will it be added to the itempool available for that troop type, or will it give every recruit that specific loadout?
 
Under # GENERIC MEMBER CHAT in module_dialogs.py:

插入代码块:
  [anyone|plyr,"regular_member_trade", [], "Let's change your", "view_regular_equip_requested",[]], 
  [anyone,"view_regular_equip_requested", [], "Very well, it's all here...", "do_regular_member_view_char",[(change_screen_equip_other),]],
...be warned, it totally breaks balance for anything like a regular game of M&B... it'd be OK if it required you to pay for giving 100 free platemails, etc., heh
 
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