Absolute units character height in multiplayer

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It would be interesting if there were a slider for arm/leg/torso proportions.  IRL I have nearly 5 inches greater wingspan than the average person my height that's all in the arms.  My shoulder width is normal, but I can almost touch my knees when standing straight.  My biceps and forearms aren't very big in circumference and most of my strength is core, which makes me much better at wrestling/grappling than striking.  I would like to be able to have a character that more closely resembles my real anatomic proportions..
 
Kortze26 说:
It would be interesting if there were a slider for arm/leg/torso proportions.  IRL I have nearly 5 inches greater wingspan than the average person my height that's all in the arms.  My shoulder width is normal, but I can almost touch my knees when standing straight.  My biceps and forearms aren't very big in circumference and most of my strength is core, which makes me much better at wrestling/grappling than striking.  I would like to be able to have a character that more closely resembles my real anatomic proportions..

Okay, let's move the early access release for March 2120.

:lol:
 
Well taller people should have longer reach, and move slightly faster due to longer limbs I think.
Giving more HP is OK but also lame as a balancing act. I mean all that would do is trying to somehow approximate how many more hit point one would lose per unit height difference, and compensate for it. Well-balanced, one ends up getting nothing from height; less so, one is going to be miles better than the other.
 
Styo 说:
We aren't going to have an issue with tiny men as archers that can out run everyone again in Warband beta days, are we? Man, that was a pain to deal with.

NUQAR'S Kentucky "Nuqar" James XXL 说:
I think the devs also said that size doesn't affect speed.

Realistically, I think that:
The taller character should have longer legs, which means longer steps. The smaller character should steps faster. Therefore, their running speed are similar, only to differ because of other aspects (skill points, armor, wounded, etc).
 
I played a round of TDM last night, and I'm confident in saying my character isn't as tall as the slider goes, but the dude I was dueling was so short that my normal l/r swings nearly always landed a head shot. But like I said, swings that felt like they should connect seemed to wiff. Watching it back they might have been normal misses, but fighting someone so small feels more difficult for some reason. I guess they take up less screen real estate and thus are harder to track.
 
lcmiracle 说:
Well taller people should have longer reach, and move slightly faster due to longer limbs I think.
Giving more HP is OK but also lame as a balancing act. I mean all that would do is trying to somehow approximate how many more hit point one would lose per unit height difference, and compensate for it. Well-balanced, one ends up getting nothing from height; less so, one is going to be miles better than the other.

Seriously, there is a guy that I LARP with who is about 3 inches taller than me but his legs are probably 6-7 inches longer than mine with size 14 feet vs. my size 8-3w club feet.  The sheer difference in stride length is astounding.  His casual trot is faster than my full out sprint.  There is no way I can catch him, but with my reach exceeding his, I can usually score hits well faster than him if I get him backed into a corner, given similar weapon size/weight.
 
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