Lews Therin Telamon
Recruit
I've thought why have explorable cities like zendar when you can have nice looking and useful cities instead?
The other cities are more fast to explore, the only problem is the need to walk by npcs....
A game that has a good city system is absolutely Freelancer.
In Freelancer (FL) this is the place you get off with your spaceship, in M&B we can get the center of the city instead?
The bar in FL, the tavern in M&B?
In FL the trader, in M&B the always fascinating merchant guild, maybe a separate npc to get a work from (caravan master)
This is the trading menu, you can find brief description and a list of all the places you know about and the prices you get for trading with other cities.
You can equip your ship here in FL, in M&B one can afford of the generous amount of goods a smithy has for sale.
The "garage" where you buy and sell ships, in M&B what about the stable master for horses?
In FL you can mess with certain NPCS if something goes wrong, can't be the same for M&B?
At the bar rumors are all-day-routine, why not in the tavern? It add to immersion and you may discover new secret locations and perhaps romance of the kingdom.
Complete information of the city...planet (well it's a 5 huge galaxy game), we can have a bard to complete the cake.
For clear: the city works like a point-and-click game, with the top menu which let's you explore the city and if you click on npcs you can get to talk with them.
Each click you make, on an active spot-npc, activate an in-game cinematic (skip with ESC button) for immersion purpose.
I think this way you can make best looking, much more faster to interact with and lifelike cities, without compromising the load on low-end PCs.
If you like take a ride in the demo, it's worth the download imho.
Freelancer Trial
Let me know what do you think.
ps.: sorry for the high load of thumbs
The other cities are more fast to explore, the only problem is the need to walk by npcs....
A game that has a good city system is absolutely Freelancer.
In Freelancer (FL) this is the place you get off with your spaceship, in M&B we can get the center of the city instead?
The bar in FL, the tavern in M&B?
In FL the trader, in M&B the always fascinating merchant guild, maybe a separate npc to get a work from (caravan master)
This is the trading menu, you can find brief description and a list of all the places you know about and the prices you get for trading with other cities.
You can equip your ship here in FL, in M&B one can afford of the generous amount of goods a smithy has for sale.
The "garage" where you buy and sell ships, in M&B what about the stable master for horses?
In FL you can mess with certain NPCS if something goes wrong, can't be the same for M&B?
At the bar rumors are all-day-routine, why not in the tavern? It add to immersion and you may discover new secret locations and perhaps romance of the kingdom.
Complete information of the city...planet (well it's a 5 huge galaxy game), we can have a bard to complete the cake.
For clear: the city works like a point-and-click game, with the top menu which let's you explore the city and if you click on npcs you can get to talk with them.
Each click you make, on an active spot-npc, activate an in-game cinematic (skip with ESC button) for immersion purpose.
I think this way you can make best looking, much more faster to interact with and lifelike cities, without compromising the load on low-end PCs.
If you like take a ride in the demo, it's worth the download imho.
Freelancer Trial
Let me know what do you think.
ps.: sorry for the high load of thumbs