Izual
Recruit

Hello everyone,
I've been playing WFaS for more than 70 hours now. I think I spent between 10 and 20 hours of these in multiplayer mode, the rest was in singleplayer.
I wanted to write this thread because I noticed a few very annoying things in this game that could be easily changed with a patch, or at least with good hints given in forum replies
First of all, renown. How to get renown? I've browsed WFaS forums all over the internet, and what people tell you is "fight against looters/bandits, 5 vs 20" or something equivalent. Hell, it seems weird. I don't know renown formula, but I know it involves for example troops equipment. This is, in my opinion, stupid. My 60 (fully equipped) polish cavalrymen, fighting against 300 Swedish, will only bring me around 5-10 renown. Renown (in real life) is people telling your tales, and your personal glory. Winning a 60 vs 300 fight, even if you had better armors than your opponents, seems pretty impressive to me, and I'm sure people would tell this tale all over the taverns! Renown should be more about the number than the equipment. This way, you wouldn't have to disband all your men in later game in order to earn renown by fighting bandits. I have to insist on this point, in late game earning renown is slow as hell. I'm talking about hours and hours to get a few extra men in your party. This is strange, because I'm also fighting many times against Swedish armies (I've 60 men, and they often have more than 150 and up to 300). Winning these battles bring very little renown, which is really not cool. Renown is so important in this game that I'll probably end up in abandoning it, rather than spending hours to earn few renown points.
To improve it, I suggest removing equipment from the formula. At the Battle of Thermopylae, no doubt Greeks had better equipment than the 250 000 Persians. Yet, they certainly earned a lot of renown points
Another annoying thing about equipment, is that it is already very expensive. Each of my men costs me 1000 thalers in average, which allows me to be efficient in battles (60 peasants versus 200 Swedish reiters wouldn't really do the trick). I pay ****loads of thalers to be efficient in battles, and what? I don't earn renown because my troops are well-trained and well-equiped. Incredible. I'm sure developers do not want players to abandon their armies in late games to fight looters in 1 vs 20 fights. Which is what everyone does in order to get renown, whereas players for sure would prefer to earn some in epic battles.
The second thing I'd like to talk about is battle maps (edit: in singleplayer mode, of course). I don't know you, but I'm tired of fighting all the time in a random plain OR on a castle wall. One of the most enjoyable things in this game is strategy, which is a bit hard in a random plain, for example if you want a clear line of sight for your muskets. My suggestion is simple, multiplayer game has "random steppes" and above all "random hills" (I think it's random hills, might be random mountains). Why not implementing these maps in the singleplayer mode? That'd let us use a bit more tactics.
I think that's all. Rest of what I dislike in WFaS is personal to me, and I wouldn't suggest changing me. The two suggestions above would make the game really much more enjoyable, in my opinion. That's a great game, and I don't want to abandon it.
Thanks for reading!
I've been playing WFaS for more than 70 hours now. I think I spent between 10 and 20 hours of these in multiplayer mode, the rest was in singleplayer.
I wanted to write this thread because I noticed a few very annoying things in this game that could be easily changed with a patch, or at least with good hints given in forum replies
First of all, renown. How to get renown? I've browsed WFaS forums all over the internet, and what people tell you is "fight against looters/bandits, 5 vs 20" or something equivalent. Hell, it seems weird. I don't know renown formula, but I know it involves for example troops equipment. This is, in my opinion, stupid. My 60 (fully equipped) polish cavalrymen, fighting against 300 Swedish, will only bring me around 5-10 renown. Renown (in real life) is people telling your tales, and your personal glory. Winning a 60 vs 300 fight, even if you had better armors than your opponents, seems pretty impressive to me, and I'm sure people would tell this tale all over the taverns! Renown should be more about the number than the equipment. This way, you wouldn't have to disband all your men in later game in order to earn renown by fighting bandits. I have to insist on this point, in late game earning renown is slow as hell. I'm talking about hours and hours to get a few extra men in your party. This is strange, because I'm also fighting many times against Swedish armies (I've 60 men, and they often have more than 150 and up to 300). Winning these battles bring very little renown, which is really not cool. Renown is so important in this game that I'll probably end up in abandoning it, rather than spending hours to earn few renown points.
To improve it, I suggest removing equipment from the formula. At the Battle of Thermopylae, no doubt Greeks had better equipment than the 250 000 Persians. Yet, they certainly earned a lot of renown points
The second thing I'd like to talk about is battle maps (edit: in singleplayer mode, of course). I don't know you, but I'm tired of fighting all the time in a random plain OR on a castle wall. One of the most enjoyable things in this game is strategy, which is a bit hard in a random plain, for example if you want a clear line of sight for your muskets. My suggestion is simple, multiplayer game has "random steppes" and above all "random hills" (I think it's random hills, might be random mountains). Why not implementing these maps in the singleplayer mode? That'd let us use a bit more tactics.
I think that's all. Rest of what I dislike in WFaS is personal to me, and I wouldn't suggest changing me. The two suggestions above would make the game really much more enjoyable, in my opinion. That's a great game, and I don't want to abandon it.
