About text's btw Great mod

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KnightPeter

Sergeant
WBWF&S
I havent see any topic about text's. So if anything discussed about it before forgive me. I belive with some background stories and some strong text's for charecters this mod can become one of the best warband modification. i really like it but codunt play it after seen unchanged texts. Anyone working on this? or any news?

 

Ulrich von Liechtenstein

Sergeant at Arms
WB
KnightPeter said:
I havent see any topic about text's. So if anything discussed about it before forgive me. I belive with some background stories and some strong text's for charecters this mod can become one of the best warband modification. i really like it but codunt play it after seen unchanged texts. Anyone working on this? or any news?

This is a big problem, not wanting to make new texts.

http://forums.taleworlds.com/index.php/topic,146234.15.html
--------------------
Need to edit these files?

0fb891a3f0b6.jpg

languages  >  en
http://depositfiles.com/files/rk8j0wh6h
 
So, Ser Knight, shall we get started? :lol:

EDIT: Jesus, this actually seems doable! YES!

I'll start with dialogs then.

EDIT2:

What about heroes? We need instructions on how to change their dialogue, obviously.


EDIT3:

All Calradia references removed from dialogs.txt. Yay! As if that was hard. :lol:


EDIT3:

Ulrich, check this out:

http://forums.taleworlds.com/index.php?topic=186982.new#new

You said you were planning to include this badboy in your mod, no?

This translates pretty much everything, and I am using this for my current game.

It translates factions names, removes all references to Calradia removed, adds new companion and new claimant stories.

 
I have a question about this part of character creation
menu_start_character_1|You were born years ago, in a land far away. Your father was...
mno_start_noble|An impoverished noble.
mno_start_merchant|A travelling merchant.
mno_start_guard|A veteran warrior.
mno_start_forester|A hunter.
mno_start_nomad|A steppe nomad.
mno_start_thief|A thief.
mno_go_back|Go back
menu_start_character_2|{s10}^^ You started to learn about the world almost as soon as you could walk and talk. You spent your early life as...
mno_page|A page at a nobleman's court.
mno_apprentice|A craftsman's apprentice.
mno_stockboy|A shop assistant.
mno_urchin|A street urchin.
mno_nomad|A steppe child.
mno_go_back|Go back.
menu_start_character_3|{s11}^^ Then, as a young adult, life changed as it always does. You became...
mno_squire|A squire.
mno_lady|A lady-in-waiting.
mno_troubadour|A troubadour.
mno_student|A university student.
mno_peddler|A goods peddler.
mno_craftsman|A smith.
mno_poacher|A game poacher.
mno_go_back|Go back.
menu_start_character_4|{s12}^^But soon everything changed and you decided to strike out on your own as an adventurer. What made you take this decision was...
mno_revenge|Personal revenge.
mno_death|The loss of a loved one.
mno_wanderlust|Wanderlust.
mno_disown|Being forced out of your home.
mno_greed|Lust for money and power.
mno_go_back|Go back.
menu_choose_skill|{s13}
mno_begin_adventuring|Become an adventurer and ride to your destiny.

Can I enhance it a little to fit the European setting?

Like, instead of a "troubador" it should be "minstrel"

Instead of "veteran warrior" perhaps "Landlord's soldier" or "Vassal's soldier/guardsman"
 
Most outlaw/fugitive names changed to suit Western Europe. Around 20 new ones added, Mainly English and Burgundian/French ones, a few German ones, few foreign names and a few comical nicknames. :mrgreen: No more outlaws of Praven or Jelkala. :smile:

str_name_1|Alstatt
str_name_2|Euscarl
str_name_3|Robert
str_name_4|Walter
str_name_5|Ritmand
str_name_6|Hans
str_name_7|Raurqe
str_name_8|Bragamus
str_name_9|Conrat
str_name_10|Rolf
str_name_11|Haintzlin
str_name_12|Charles
str_name_13|Gerard
str_name_14|Reichad
str_name_15|Walcheas
str_name_16|Rulkh
str_name_17|Marlund
str_name_18|Johannser Ort
str_name_19|Rudolph
str_name_20|Joayah
str_name_21|Piers
str_name_22|Roger
str_name_23|Ziegfried
str_name_24|Milos
str_name_25|Luke
str_name_26|Peter
str_name_27|Olyver
str_name_28|Edmund
str_name_29|Bertram
str_name_30|Otto
str_name_31|Gillbert
str_name_32|Matthew
str_name_33|Godefryd
str_name_34|Leopold
str_name_35|Erik
str_name_36|Goetz
str_name_37|Hermann
str_name_38|Franz
str_name_39|Walter
str_name_40|Godfrey
str_name_41|Pierre
str_name_42|Henry
str_name_43|Nicolau
str_name_44|Jacob
str_name_45|Robin
str_name_46|Mathieu
str_name_47|Thomas
str_name_48|Gillet
str_name_49|Pippin
str_name_50|Florent
str_surname_1|{s50} of Wessex
str_surname_2|{s50} of Dijon
str_surname_3|{s50} of Chalons
str_surname_4|{s50} of Paris
str_surname_5|{s50} of Brittony
str_surname_6|{s50} of Reichland
str_surname_7|{s50} of Reims
str_surname_8|{s50} of Bolougne
str_surname_9|{s50} of London
str_surname_10|{s50} of Yorkshire
str_surname_11|{s50} the Hump
str_surname_12|{s50} the Sheep Lover
str_surname_13|{s50} the Fox
str_surname_14|{s50} the Thief
str_surname_15|{s50} the Rat
str_surname_16|{s50} the Pig
str_surname_17|{s50} the Short
str_surname_18|{s50} the Ugly
str_surname_19|{s50} the Slow
str_surname_20|{s50} the Drunk
str_surname_21|{s50} the Long
str_surname_22|{s50} the Toothless
str_surname_23|{s50} Dirtbeard
str_surname_24|{s50} the Sparrow
str_surname_25|{s50} the Pauper
str_surname_26|{s50} the Scarred
str_surname_27|{s50} the Fair
str_surname_28|{s50} the Grim
str_surname_29|{s50} the Red
str_surname_30|{s50} the Black
str_surname_31|{s50} the Tall
str_surname_32|{s50} the Woodcutter
str_surname_33|{s50} the Fearless
str_surname_34|{s50} the Honorable
str_surname_35|{s50} the Cunning
str_surname_36|{s50} the Coward
str_surname_37|{s50} the Beggar
str_surname_38|{s50} the Quick
str_surname_39|{s50} the Minstrel
str_surname_40|{s50} the Bold
str_surname_41|{s50} Hot-Head
str_surname_42|{s50} the Rock
str_surname_43|{s50} the Fisherman
str_surname_44|{s50} the Brick
str_surname_45|{s50} the Bastard
str_surname_46|{s50} the Ill
str_surname_47|{s50} the Carpenter
str_surname_48|{s50} the Fletcher
str_surname_49|{s50} the Cursed
str_surname_50|{s50} the Scott

Will add 10 - 20 more names.

Updated the list.

 

Ulrich von Liechtenstein

Sergeant at Arms
WB
YourStepDad said:
I have a question about this part of character creation
menu_start_character_1|You were born years ago, in a land far away. Your father was...
mno_start_noble|An impoverished noble.
mno_start_merchant|A travelling merchant.
mno_start_guard|A veteran warrior.
mno_start_forester|A hunter.
mno_start_nomad|A steppe nomad.
mno_start_thief|A thief.
mno_go_back|Go back
menu_start_character_2|{s10}^^ You started to learn about the world almost as soon as you could walk and talk. You spent your early life as...
mno_page|A page at a nobleman's court.
mno_apprentice|A craftsman's apprentice.
mno_stockboy|A shop assistant.
mno_urchin|A street urchin.
mno_nomad|A steppe child.
mno_go_back|Go back.
menu_start_character_3|{s11}^^ Then, as a young adult, life changed as it always does. You became...
mno_squire|A squire.
mno_lady|A lady-in-waiting.
mno_troubadour|A troubadour.
mno_student|A university student.
mno_peddler|A goods peddler.
mno_craftsman|A smith.
mno_poacher|A game poacher.
mno_go_back|Go back.
menu_start_character_4|{s12}^^But soon everything changed and you decided to strike out on your own as an adventurer. What made you take this decision was...
mno_revenge|Personal revenge.
mno_death|The loss of a loved one.
mno_wanderlust|Wanderlust.
mno_disown|Being forced out of your home.
mno_greed|Lust for money and power.
mno_go_back|Go back.
menu_choose_skill|{s13}
mno_begin_adventuring|Become an adventurer and ride to your destiny.

Can I enhance it a little to fit the European setting?

Like, instead of a "troubador" it should be "minstrel"

Instead of "veteran warrior" perhaps "Landlord's soldier" or "Vassal's soldier/guardsman"

Yes wakes up correctly
 
Good. :wink:

Anyway, all Calradia references are gone, names of fugitives are changed and expanded, all items seem to be named fine, I changed "Sarranid Horse" to Arabian Horse" but that's it. I renamed the capital towns and now I will polish up the character creation screen.

However, I don't know what I should do about companions. Should I just replace the warband companion text with Deis's companions from Dialogue Enhancement V1?

Please answer as soon as possible :wink:

EDIT:

I'm also wondering, should I replace for example "Empire Footman" with "Imperial Footman"  Both sound right, so I'm going to rely on your choice here. :smile:
 
Done. I think everything is translated. No references to Calradia  whatsoever. All troop names are now correct.

No more "England swordsman" "Scotch mercenary archer" and for example "Flandrian hard hallaberdier" has been replaced with "Flandrian Heavy Halleberdier" (Yes, that form is also correct, though English and French have Halberdiers instead of Halleberdier)

Also, I've seen you included names of Deis's companions, so I haven't touched companion dialogue whatsoever, nor have I touched any town names besides those in character creation(Now it's "sail to London" instead of sail to "Sargoth").

All in all, It's all done, I'm going to polish up the character creation text and then send the files to you. :smile:

EDIT: All words that require capital letters now have capital letters. (mainly troops.)

EDIT 2:

I would like to change the "steppe nomad" to "farmer" or "serf" but I need to change the following text as well, but I can't find it anywhere. To be more precise about what text I'm talking about, I have circled the text, here are the screenshots:

mbwar20120127225853.png

mbwar20120127225859.png
 
Introductory text changed:

mbwar20120128204010.png

mbwar20120128204015.png

Used your download introduction, slightly adjusted it and fixed all the typos.

Ignore the text in Spanish, that's obviously not in the game. Had to test it somewhere though. :razz:

EDIT: One typo present in the first picture has been taken care of. :smile:

 
I don't understand, could you try and explain better?

Is what I've done good or bad?

You would seriously have the vanilla text than a proper introduction? :neutral:
 
Great. Though like I've said, everything is done except this text:

mbwar20120127225853.png

mbwar20120127225859.png

I need you to tell me where it is. If you don't know we'll leave it as it is and I'll send you the text right away.
 

Deis

Knight
YourStepDad said:
I need you to tell me where it is. If you don't know we'll leave it as it is and I'll send you the text right away.

The location of the first image's text is located on lines 425-429 of quick_strings.txt.

The location of the first part of the second image of text is on lines 431-438 in quick_strings.txt, the second part of the image is on line 25 in menus.txt.
 
Omg, thanks a bunch, though I have realized no big changes need to be made there.

I am thinking of renaming a steppe nomad to a farmer/serf, but if we're aiming for realism, I doubt farmers had any experience in riding(and horse archery while we're at it :mrgreen:)
 

Deis

Knight
Perhaps mounted skirmisher or mounted scout?. Though I do believe that there were Eurasian nomads that lived in Eastern Europe.

@ Ulrich
Alright I'll get started.
 

der-samurai

Recruit
Hi,
i look many times for this mod, can i help you  to test the mod.
I can be  good beta Tester for yor great mod.
look on this side
wargamesfactory.lefora.com/2009/07/18/generic-western-late-medieval-heavy-infantry-foot-/page3/

pleas awnser me for a beta version ofknight last battle 2.3

thanks
 
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