About new slots

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Furok

Knight at Arms
Hello.
Adding a new slots to inventory is possible?
For example - slot for a cloak.

Or adiing new slots for weapon. 6 weapon slots Instead 4 basic slots. It's real to do?
 
This one gets asked a lot.  The short answer is no, because it's hard-coded.
 
Ok. Thanks.
Next question.
Helm & Gauntlets is OBJ in game by default
Can I put my unique helms & gloves in SMD format, with skining info, in the game?
 
SMD files are rigged meshes, such as armours and horses... so no need if your items are not rigged. If you want to have your items unique you put itp_unique in item tuple.
 
It WILL be rigged, of course.

Question - smd helm/glowes will be work in M&B Warband?
So, answer is yes?
 
Well, I know that in wb there is possibility to rig helmets, but I don't know about gloves.
 
Rigged helmets be placed exactly in helm slot, or be combained with bodyarmor and be a fake?
I wanna separate helmets, without combaining with any parts of equip.
 
i have writted that rigging helmet tutorial
http://forums.taleworlds.com/index.php/topic,121990.msg2944551.html#msg2944551

just try-ed to do same with gauntlets but it somehow don't shows up in-game
in item slot i can see gauntlets but only here
if i change flag from from itp_type_hand_armor to itp_type_body_armor everything works fine
i am not sure but i think it is still impossible (by the way i tested it on  Warband v1.126 module system)
 
A have success with adding smd-helm
But a was fail with gloves
Game can't see smd-gloves. Game see smd--gloves as obj. Can't see skining info. Oblect just follow for the hand.

Anybody know, how to make smd-gloves  visible as sdm, not as obj?
 
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