About making new scenes in SP (warband)

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mobotium

Knight
Okay, just a question. Im all into that castle and scene creation thing and I made some castles already. But I always run into a problem with AI mesh, as every time I try to create it (by pushing the create button) It crashes the game. Am I suposed to make all AI mesh manualy? It also doesent help that AI mesh on random made scenes levitates a few metters above the ground  :neutral:  Its much harder to pinpoint the position in were to create the mesh...

Also, unrelated, it seems that any change in the terrain I do with the editor gets undone after reloading the map.

Last, I cant realy figure out spawn points. I know theres fixed spawnpoint numbers for several npc's, but what am I suposed to do with the rest? And how do I get the spawn point 0 (suposedly for the player)?

If someone could shred some ligth in these issues I would realy be apreciated.

And if its somewhat my problem for misreading some of the tutorials arround here, then sorry.
 
1.  Auto-build for AI mesh only seems to work right when you haven't put in buildings or other obstacles yet.  That should probably be reported as a bug.

2.  For castles and such, you absolutely will have to build the majority of it by hand.  It is actually pretty time-consuming, but very rewarding once it's done.  I did a whole city for my mod, and that took nearly 4 hours to AI mesh, so be warned that you can very easily end up with a scene you aren't willing to finish- try to keep the castles simple enough that you can get through meshing them :smile:
 
xenoargh 说:
1.  Auto-build for AI mesh only seems to work right when you haven't put in buildings or other obstacles yet.  That should probably be reported as a bug.

Well, I guess I can live with that...

Know anyting about spawnpoints?
 
You just add them in edit mode, like ordinary objects.  Certain numbers are used by scripts for castles and such during sieges, others are used when walking around, or both.  Check any castle, they're all the same in terms of the numbers you need.  If you need details, you need to read the scripts that run the scenes, unfortunately I don't have them all memorized and I don't have my list handy here.
 
xenoargh 说:
You just add them in edit mode, like ordinary objects.  Certain numbers are used by scripts for castles and such during sieges, others are used when walking around, or both.  Check any castle, they're all the same in terms of the numbers you need.  If you need details, you need to read the scripts that run the scenes, unfortunately I don't have them all memorized and I don't have my list handy here.

Yea, I whanted that a bit more detailed, but I guess I can get arround to it by trial and error.
Thanks!
 
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