About Lords and Factions

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ShadowX

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      Hey guys I would like to share my idea regarding factions and lords.

    Factions:      -they are divided in houses.For example Ned Stark is the king,so the royal or most powerful house is Stark.Lord Roose Bolton is a vassal,so house Bolton is weaker.etc.Every house has
                        more lords,with kids and wives,castles,and a general area of control
                      -Every house is loyal to the king's house,but they all have diferent opinions/ambitions/ideas for the future of the kingdom.Say if Ned Stark does something that really displeases Roose
                        Bolton,House Bolton can rebel against the crown.Other houses can join the rebellion or not.
                      -Houses all have a different sigil/banner.
                      -Houses are known for different things.For example House Bolton has really good pikemen.If you recruit soldiers from the Boltons you can get a special troop.Also,say House Mormont are
                        really good farmers so their villages will have better prosperity.
                      -Line of succession:The king has brothers,sons and so do the leaders of Houses.When they die,the leader will be the one in logical order(oldest son ->oldest brother etc)
    Lords:          -Mostly about killing lords:Say you are vassal to the Lannisters which are at war with the Starks.If you kill one of their lords,YOUR relation will decrease drastically(permanently)with the
                        faction and even more with the House.
                      -If you kill a Bolton(a vassal) it won't be as bad as if you would kill a Stark.Also,if the lord was renowned,you could be banned from the kingdom.(If there is a rebellion and another
                        faction/house takes the crown you can be forgiven.depends on the lord).
                      -The kingdom could try to hire assassins to kill you(you would randomly get stopped while waiting in a city or at night and be attacked).
                      -You can hire assassins as well.Assassins can keep your anonimity if they are high enough level(they cost A LOT of gold)
                      -Also hire spies to scout areas or armies.
 

              That's about it.It's just a concept and I'm sure you guys can add upon it.It's not hard to implement and I hope some form of this gets in the game 
 
I don't like the concept of "Assassins" in Mount & Blade. I think any form of an assassination mechanic, even one akin to Warhammer's Lord Injury applied to M&B wouldn't suffice. The game is fundamentally about engaging in large-scale warfare with minor elements of intrigue, involving breaking Lord's loyalty away, and breaking out Lord's from prison.


Once you acquire a threshold of income, you'll be spamming Assassins non-stop. It will more or less always work out, that way no matter how you work it together. The least I could support is some mechanic involving your character or Companions that can be used to commit minor league sabotage, slowing down an army or reducing morale, reducing attributes of units a bit, etc.




 
https://www.taleworlds.com/en/Games/Bannerlord/Blog/8
In this blog they mention that the Empire will have different noble houses and the other factions will have clans. We don't know a whole lot about how politics or political intrigue will work, but TW have stated before that they have been expanding on it. There will also most likely be mods that will address this sort of thing, so I think it will be similar to what you have written.
 
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