Punished Mert
Recruit

During the filming of Waterloo (1970) which featured thousands of trained extras (who were actual soldiers), the cavalry charges caused the infantry to rout time and time again despite there being no threat of the horses actually colliding with them, and the scene had to be scrapped. No matter how little danger you are actually in, the cavalry charge itself is enough to cause infantry to break up. And yes, infantrymen would sometimes stand their ground, and in that case the infantry would often retreat. This is why images like this:
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are so ridiculous, because that would be a worst case scenario for both sides and only a robot would commit to a charge like that.
Multiplayer matches can never hope to simulate morale like that, so trying to make cavalry more realistic is already missing the main component for that.
Those extras in Waterloo were Soviet conscripts. Dont even think that their discipline surpasses "stand still during peace time while another 2000 soviet horsemen run around them aggressively and feign charges". I've seen videos where Dutch and German professional soldiers stand still on a road while a Leopard tank burns through a corner at 60kph and hits the brakes only to skid to a stop right before hitting the soldiers. That's the reasonable expectation of discipline you should expect from tier 4-5 infantry.
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Also why isn't anyone really discussing the effectiveness of horse armor. Cataphracts, historically, had the absolute expectation of being able to wade into the thick of a formation and duke it out, the horse were basically invulnerable but they were slow, ridiculously slow. The parthian cataphracts vs the roman legions in the deserts of syria as an example, The phracts would wade into infantry formations (notice i said wade, not charge) and duke it out with the romans after they'd been softened up by archers. And the phracts would wade back out once they got tired.
Lancers on the other hand had faster horses and much less armor, preferably used to run down routers and puncture holes in weak spots. The super heavy armor of a phract and the speed/shock of a lancer did not really combine until the advent of plate armor, which is after this time period. I can't really think off the top of my head where shock cavalry were the primary focus of an engagement between the 6th to 12th century. Generally it only comes up as "amazingly/through gods grace/through masterful timing the infantry formation broke and the cav dominated" or "commander goofed and his beautiful nobility got run down by men wearing flannel togas holding sharpened sticks in the bogs of scotland"
How does this translate in game? Make horse armor ridiculous. Ridiculously strong and ridiculously heavy at higher levels and make it effect movement speed of the horse. Then give us a cataphract AI that will walk into a formation and duke it out and stay there/cycle charge. They should be expected to kill enemy infantry with one handed weapons and sheer blunt damage from the fact that 3000 pounds of horse and metal just thumped them. Then change the lancer AI to not want to charge unless enemy facing is in a direction away from them. If we can give a formation command that says face the enemy I expect your AI can tell if someone is facing them.



