Madeloc
Regular
I play with "perfect executions", which allow the AI to execute other lords, adding a piece of soul (as I read an article about this, the person will recongize himself/herself ) to the flat gameline of BL.
But not the topic here. Even if related to executions.
The AI (Vlandia), after several crushing defeats, starts its favourite game : harrasment on villages and infinite raids (which, proceeded from time to time, would be ok, but always makes the game painful I must say).
One can say I'm demanding too much about the game but, waht is written above and next seems to be comon sense to me.
So, the AI has chosen to work hard on Etirfurd (the second village of Sargot with Calioc the other) : RAIDING.
That painful feature of the game, prevents me to participate to more interesting events (like battles or sieges that take place elsewhere on the map, far preferably ), if I don't want my village to be raided, resulting in food problems in Sargot.
So, a bit annoyed, and bored by that devious behaviour (attacking civilians like villagers/caravans/villages is considered by myself as devious and at least deserving an honor penalty - much more than executing a cruel lord, for example).
The point : I already executed Lietgardis, Adalindis, Belgir and Voleric who came to raid Etirfurd.., but the moronic AI goes on sending parties to raid my village. Is it possible than after 1 or 2 executions they might understand that maybe, I don't want my village to be raped? that it deserves either no honor penalty (for me) since I'm defending my fief?
A lot more job to come for TW it would seem
EDIT : addition about executions.
I also think that executions should/could trigger some hate (alterated relationship) but not with the whole world; that could be for example with the clan and friends of the executed one, not as is now with all clans from several kingdoms, and mercenaries (except if they are friends of the executed lord). Nah.
But not the topic here. Even if related to executions.
The AI (Vlandia), after several crushing defeats, starts its favourite game : harrasment on villages and infinite raids (which, proceeded from time to time, would be ok, but always makes the game painful I must say).
One can say I'm demanding too much about the game but, waht is written above and next seems to be comon sense to me.
So, the AI has chosen to work hard on Etirfurd (the second village of Sargot with Calioc the other) : RAIDING.
That painful feature of the game, prevents me to participate to more interesting events (like battles or sieges that take place elsewhere on the map, far preferably ), if I don't want my village to be raided, resulting in food problems in Sargot.
So, a bit annoyed, and bored by that devious behaviour (attacking civilians like villagers/caravans/villages is considered by myself as devious and at least deserving an honor penalty - much more than executing a cruel lord, for example).
The point : I already executed Lietgardis, Adalindis, Belgir and Voleric who came to raid Etirfurd.., but the moronic AI goes on sending parties to raid my village. Is it possible than after 1 or 2 executions they might understand that maybe, I don't want my village to be raped? that it deserves either no honor penalty (for me) since I'm defending my fief?
A lot more job to come for TW it would seem
EDIT : addition about executions.
I also think that executions should/could trigger some hate (alterated relationship) but not with the whole world; that could be for example with the clan and friends of the executed one, not as is now with all clans from several kingdoms, and mercenaries (except if they are friends of the executed lord). Nah.
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