About encombrance...

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Where can I find a "table" to estimate the encombrance +/- ?
The inventory screen seems just give the totaly negative score,
what's about positives effects ?

- athletic/management skills && horses in inventory && streng (I presume...) give "+", but for how many ?

(Are they "specialy horse" for caravaning, with better carry capacity ?)


Minor other point :
"large bag arrows" contain just 25 ... than 24 for a standart model.[/i]
 
yehrom, could you clarify your question a bit? I'm not sure what it is you want.

About the large bags, I think they're just bugged. armagan has said that they're supposed to have a percentage increase (18% or something), but like you said, at the moment they just add one. They're handy enough for throwing axes or jarids but hardly worth the trouble (or money) with arrows.
 
Large bags should give +5 to anything if you ask me. Good enoug for both arrows and throwing weapons. Max + you can get is 20 (4 slots), but ya, that would be also like taking an insane risk in some cases.
 
I think the numbers of javelins and throwing axes should be reduced, in fact. How can a person carry 7 javelins to a battle field? Romans legionaires carried two, and they hold it with the shield hand. Javelineers carried a bit more, but they didnt carry anithing more. To counter this, the javelins and axes could do a little more damage. Or destroy shields with one blow (the legionaire pila did this, not destroying the shield, but made it unusable)
 
I don't understand yehrom's first question, either. :oops:

As far as the 'large bags' subject: I believe that they should add several arrows/bolts ... but as far as throwing weapons, they should only add one or two.

@ThVaz = Not a bad idea, actually. I am a real fan of the thrown jarids, so the thought of only getting two or three of them per weapon slot is, truthfully, a tad disconcerting. No worries ... there is always the M&B editor to save me. :wink:
 
ThVaz said:
I think the numbers of javelins and throwing axes should be reduced, in fact. How can a person carry 7 javelins to a battle field? Romans legionaires carried two, and they hold it with the shield hand. Javelineers carried a bit more, but they didnt carry anithing more. To counter this, the javelins and axes could do a little more damage. Or destroy shields with one blow (the legionaire pila did this, not destroying the shield, but made it unusable)

Legionaries carried only two javelins because they weren't meant to be skirmishers, they just tossed them at the enemy right before closing for mélee. Velites carried several javelins, but they actually also had a large round shield and a short sword for close combat. They didn't use armor because they couldn't afford it.

I don't think the number of javelins or axes should be reduced, but I agree that the damage should be raised slightly. They should be significantly more lethal than bows.
 
okiN said:
I don't think the number of javelins or axes should be reduced, but I agree that the damage should be raised slightly. They should be significantly more lethal than bows.

Can't agree more. Thowing axes should be the weapon of choice to break shields.
 
Legionaries carried only two javelins because they weren't meant to be skirmishers, they just tossed them at the enemy right before closing for mélee. Velites carried several javelins, but they actually also had a large round shield and a short sword for close combat. They didn't use armor because they couldn't afford it.

It´s right, but velites didn´t carried a lot of javelins. I think they could carry 4, 5, 7 at most. But just imagine someone who carries a sword, two shields and yet, 7 javelins. In Mount&Blade you can... I think it´s a bit too much.
 
But thats why you're the hero! :smile: . Because you can carry seven javalins onto the field. You're ace, live with it :smile:
 
or maybe if you made this totally realistic then it wouldnt be any fun. ever thought of that one ay. I mean who REALLY cares about being able to carry more than in real life? If you get too picky games become boring
 
Why do you want to increase thrown weapon damage? I mean axes already deal a ton of damage. Well javelins are a bit lousy, you're right, but definitely throwing axes with their 46c do more damage than two-handed ones.
 
ThVaz said:
It´s right, but velites didn´t carried a lot of javelins. I think they could carry 4, 5, 7 at most. But just imagine someone who carries a sword, two shields and yet, 7 javelins. In Mount&Blade you can... I think it´s a bit too much.

I don't get your point. Like you said, velites carried up to seven javelins, and they did carry a sword and a shield, and they were still very lightly equipped. It's not like they would have collapsed under the weight of a second shield or seven more javelins, they would just have been less effective in battle. They would have moved a bit slower and gotten tired a lot faster. Stamina isn't in the game (yet) but in case you haven't noticed, without athletics, carrying a sword, a shield and 17 jarids while wearing a chain mail hauberk, a helmet and a pair of mail chausses makes you pretty damn slow. I say it's fine, as long as damage for thrown weapons (Except maybe knives and daggers) is increased.

Daymyo: I want it increased because at the moment, being shot by a longbowman with bodkin arrows has a base damage of 32p, the same as the javelin. I can sort of understand that since the javelin is cheapo, but the jarid isn't much better. As for throwing axes, they do 46c. Against an armored opponent the damage decreases by 18-26, but that's halved for arrows. The axe ends up doing a little more damage, but while a bow and quiver gives you 24 shots, 2 bags of throwing axes give you 14. They're just not worth it, and it's also unrealistic that the difference in damage is so small.
 
From a realistic standpoint a 2haxe should deal MUCH more damage than an arrow or a throwing axe, and a throwing axe is less deadly than an arrow, even if thrown by Shwarzenegger.
 
A throwing axe maybe (I don't really understand why they're supposed to be the best throwing weapons), but definitely not a javelin. I agree that the ranged weapons are a bit overpowered compared to mélee, but we're talking thrown weapons vs. arrows here, so it's not really relevant.

I'd say up the damage and cost for jarids and javelins and drop the cost of throwing axes slightly. Then it should be about right, IMO.
 
okay...mmm

I just such a table, a file who is the +/- points, about the encumbrance score... sorry for my english. :roll:
The inventory windows, just give the "-" encumbrance points.
So I want to know how works exactly the different "+" factors,
like horses, atletic level... etc
It's all. :smile:

And in the same way,
know if some horse, have a bonus about the encumbrance
(carried capacity).
 
okiN said:
I'd say up the damage and cost for jarids and javelins and drop the cost of throwing axes slightly. Then it should be about right, IMO.

Yeah, I agree with you. I still miss why you think a javelin should deal more damage than an arrow. At close range: sure. But after a few yards, a thrown weapon has lost almost all his momentum.
 
yehrom said:
okay...mmm

I just such a table, a file who is the +/- points, about the encumbrance score... sorry for my english. :roll:
The inventory windows, just give the "-" encumbrance points.
So I want to know how works exactly the different "+" factors,
like horses, atletic level... etc
It's all. :smile:

And in the same way,
know if some horse, have a bonus about the encumbrance
(carried capacity).


i dont think there is such a table. BUT my inventory only shows encumbrance in pounds (or kilograms, who cares?). i dont know how much it affects speed.
i am pretty sure that athletics add to speed, but with full plate youre still slower than naked no matter how high your athletics.
if youre talking about traveling on the world map - i dont think athletics affects your speed there, unless you travel on foot :wink:
riding might affect travel speed on world map.
cheers
 
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