Diplomacy 4.3 for Warband 1.153 (Download link)
=================================
CONTENTS:
[list type=decimal]
[*]Features
[*]Screenshots
[*]Known Bugs
[*]Installation guide
[*]Guide to use diplomacy in your own mods
[*]Credits
[/list]
=================================
[anchor=features]1. Features[/anchor]
As vassal
As king
Misc/Technical
Feeback is appreciated
Since the diplomacy system is quite complex and might affect alot of things currently in the game I am trying to build the new features on top of the existing features instead of changing the whole system. This of course limits the things which can be done. Since diplomacy is mainly a end game feature it's quite hard to test it too. So that's why you should use the save button and make backups!. You are helping the mod alot if you test the features and post your experiences and feeling about them here. Thank you.
I still have ideas for more features. If you have ideas and wishes regarding the diplomacy mod feel free to post them under Suggestions.
Earlier version history here
[anchor=screenshots]2. Screenshots (v1.10)[/anchor]
[anchor=bugs]3. Known Bugs[/anchor]
Please visit the new bug-tracking page.
[anchor=installation]4. Installation guide[/anchor]
[list type=lower-roman]
[*]If an update to a new Mount&Blade version is included delete the Diplomacy folder under 'Mount & Blade Warband/modules'
[*]Download the installer Diplomacy_v4.x.exe: http://www.mbrepository.com/file.php?id=1887
[*]Run the installer
[*]After starting Mount&BladeWarband select the module "Diplomacy" and enjoy.
[/list]
[anchor=mods]5. Guide to use Diplomacy in your own mods[/anchor]
Please visit Guild of craftsmen
[anchor=credits]6. Credits[/anchor]
Translations:
Included work:
=================================
CONTENTS:
[list type=decimal]
[*]Features
[*]Screenshots
[*]Known Bugs
[*]Installation guide
[*]Guide to use diplomacy in your own mods
[*]Credits
[/list]
=================================
[anchor=features]1. Features[/anchor]
As vassal
- Persuasion attempts to convince your king to start a war
- Appoint a chamberlain, who will decrease tax inefficiency by 10% and gives you the ability to set tax rates. Taxes also have an effect on center relation and prosperity. In addition he will take care of paying wages and collecting income as well as giving you the possibility to secure your money
- Let your companions pick items from the chamberlain item pool (autoloot)
- Appoint a constable who recruits and trains troops and provides information about garrisons and troops of lords
- Send patrols to important locations
- Appoint a chancellor who sends gifts and messengers to other lords
- Village and town riots may occure if the people hate you and have to pay high tax rates. Counter them or negotiate with the leader.
- Let your spouse buy some food (I know, it has nothing to do with diplomacy but it's fun
)
- Pay staff salary (you knew that a woman will cost money before you married her
)
- Troops will start running away if you go into debts (this also applies to garrisons)
- Return fiefs to your king, he won't like this, though
- Move your residence (via spouse)
- Negotiate Mid-siege surrender/walk-out terms if defending your own keeps and towns
- Affiliate to families
- Send scouts to settlements
- Pay to avoid defeat
As king
- Threaten other kingdoms with war and try to squeeze money out of them
- If a faction sues for peace you will have the option to set terms
- Possiblity to send a gift to another faction (fief or money)
- Send a spy to another kingdom
- Form an alliance, conclude a defensive pact, sign a trade agreement or conclude a non-aggression treaty with another faction.
- Change the domnestic policy of your kingdom. Choose between Centralization/Decentralization, Aristocracy/Plutocracy, Serfdom/Free subjects, Quality/Quantity which affects trade income, vassals armies size, AI army strength, relation between king and vassals as well as tax inefficiency
- When asking for a truce you will get the option to pay and/or give fiefs to conclude a truce.
- If another faction recognizes you as king you will have the option to ask for help against your enemy and in certain circumstances support the decision by paying money
- Choose your faction culture so all your lords will recruit the same type of troops
- Exchange or release your (own) prisoners
- Distribute spoils of war after you conquered a town or castle
- Send emissaries to persuade lords to join your kingdom
Misc/Technical
- Mod works with native save games. (save games of older Diplomacy versions might not work, though)
- Battle continuation and free death cam
- Amount of recruits available in villages will depend on honour, renown, being owner, being king, domnestic policies
- Horses will become slower if they are wounded
- new visual presentation of faction relations
- Integration of 3.3.2+ by zParsifal
Feeback is appreciated
Since the diplomacy system is quite complex and might affect alot of things currently in the game I am trying to build the new features on top of the existing features instead of changing the whole system. This of course limits the things which can be done. Since diplomacy is mainly a end game feature it's quite hard to test it too. So that's why you should use the save button and make backups!. You are helping the mod alot if you test the features and post your experiences and feeling about them here. Thank you.
I still have ideas for more features. If you have ideas and wishes regarding the diplomacy mod feel free to post them under Suggestions.
4.3
- Banks
4.3
4.2
4.1
4.0
3.3.2
3.3.1
3.3
3.2.1
3.2
3.1.1
3.1
3.0
- Update for M&B 1.153
- https://www.assembla.com/spaces/diplomacy/milestones/819563-4-3
4.2
- https://www.assembla.com/spaces/diplomacy/milestones/599283-4-2
4.1
- https://www.assembla.com/spaces/diplomacy/milestones/596323-4-1
4.0
- Update for M&B 1.143
- Integration of 3.3.2+ by zParsifal (http://forums.taleworlds.com/index.php/topic,162267.msg3919529.html)l
- Changes to the belligerent drunk encounter. It is now possible to placate the drunk without threatening him (uses the Persuade skill). It is also now possible to say "Do you know who I am?" regardless of whether or not the drunk will be impressed. (In Native, the dialog option only appears when it will work.)
- To make it easier for players to tell what version they are using, explicitly show the version in the Diplomacy options menu and in the Diplomacy help menu
- changed rumors for dead/exiled/inactive pretender lords. (For example, it wouldn't make sense to talk about a dead person as if he was still ruling a fief.)
- Tweaked treaty demands
- Bugfix: Gift-giving bug
- Bugfix: several fixes by Zerilius (http://forums.taleworlds.com/index.php/topic,187426.0.html)
- Bugfix: spouse party cannot be duplicated anymore if you talk to her while she is travelling
3.3.2
- bugfix: regarding notifications about war declaration/relation changes when taking prisoners
- bugfix: guards of other factions shouldn't have your kingdom culture anymore
3.3.1
- bugfix: notifications about war declaration/relation changes when taking prisoners
3.3
- changed the patrol faction
- tuned down affiliation relation hits
- pay money to avoid a fight
- bugfix: emissary and script error
- move to 1.134
- polish translation by Dravic
- turkish translation by ultracemre
3.2.1
- bugfix: foreign caravans talk reasonable now
- bugfix: constable should not train clones of you anymore
- bugfix: told the chamberlain to stop stealing items from the item pool again and threatened jail
3.2
- improved ai for pact decisions of npc factions
- the constable can now train troops to a higher level if you are willing to spend some money
- your emissary will tell you why a lord doesn't want to join your kingdom
- bugfix: told the chamberlain to stop stealing items from the item pool
- move to 1.132
3.1.1
- bugfix: constable training is not set back when entering a town or castle
- bugfix: relation changes regarding policies
3.1
- new visual presentation of faction relations
- bugfix: regarding chamberlain building improvements and appearing in villages
- troops will now charge if you are using death cam
3.0
- build improvements via chamberlain
- send scouts to settlements via constable
- dictate peace terms: choose the castle you want via combobox, choose the amount of money you want via slider
- you will now find Aubrey de Vere in your villages
- amount of recruits in villages will depend on honour, renown, being owner, being king, domnestic policies
- send emissaries to persuade lords to join your kingdom
- sending of gifts to unknown lords isn't possible anymore
- move to 1.131
Earlier version history here
[anchor=screenshots]2. Screenshots (v1.10)[/anchor]
[anchor=bugs]3. Known Bugs[/anchor]
Please visit the new bug-tracking page.
[anchor=installation]4. Installation guide[/anchor]
[list type=lower-roman]
[*]If an update to a new Mount&Blade version is included delete the Diplomacy folder under 'Mount & Blade Warband/modules'
[*]Download the installer Diplomacy_v4.x.exe: http://www.mbrepository.com/file.php?id=1887
[*]Run the installer
[*]After starting Mount&BladeWarband select the module "Diplomacy" and enjoy.
[/list]
[anchor=mods]5. Guide to use Diplomacy in your own mods[/anchor]
Please visit Guild of craftsmen
[anchor=credits]6. Credits[/anchor]
Translations:
![]() | - | Mjöllnir |
![]() | - | Akmar Nibelung |
![]() | - | Malakay |
![]() | - | ultracemre |
![]() | - | Dravic |
![]() | - | Mixailos |
Included work:
- hessuu - Recruiter Kit
- fisheye - autoloot
- rubik - autoloot improvements, initial version of autosell, viewing troop equipment (from custom commander)
- jrider - relation presentation