iRkshz
Regular
I noticed that the "death trigger" happens every 48, 58, 68 years (sometimes at 46, 56, 66 years) - and it's awful, ill-considered. Why?
First, death must come by accident, randomly - but not according to the script.
Secondly, I understand why the developers did this - in order for the player to get a "second breath" playing for the heir.
But it doesn't work as it should.
Every time death comes either too soon or too late.
Last time I started the game as a 30 year old player and my character died at the age of 48, I was not enough one year for the heir of 18 years
This time I specially started the game as a 40 year old player and my character died at the age of 58, I was not enough one year for the heir of 18 years
...and playing for another 10 years for the "cripple" or wife with bad stats is not interesting for me, when I know that an heir with good stats awaits me.
I have a suggestion:
"Death trigger" should be triggered randomly after age 60, but not before.
or
Make a quest in the campaign and sandbox - add an oracle (medicine man) who will make a medicine that will delay death by one year, with the ability to repeat.
or
Add an object on the global map, the "path of death" cliff, this will allow the player to decide when to die.
if you do not allow the player to end his life optionally, you deprive the player of choice and an interesting game with a "second breath"
First, death must come by accident, randomly - but not according to the script.
Secondly, I understand why the developers did this - in order for the player to get a "second breath" playing for the heir.
But it doesn't work as it should.
Every time death comes either too soon or too late.
Last time I started the game as a 30 year old player and my character died at the age of 48, I was not enough one year for the heir of 18 years
This time I specially started the game as a 40 year old player and my character died at the age of 58, I was not enough one year for the heir of 18 years
...and playing for another 10 years for the "cripple" or wife with bad stats is not interesting for me, when I know that an heir with good stats awaits me.
I have a suggestion:
"Death trigger" should be triggered randomly after age 60, but not before.
or
Make a quest in the campaign and sandbox - add an oracle (medicine man) who will make a medicine that will delay death by one year, with the ability to repeat.
or
Add an object on the global map, the "path of death" cliff, this will allow the player to decide when to die.
if you do not allow the player to end his life optionally, you deprive the player of choice and an interesting game with a "second breath"
Last edited: