about bodies

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LiuXingHua

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Multi player mode corpse will not be eliminated for a long time, and it is useless to adjust in the settings. When a game is in the middle and late stage, a large number of corpses will seriously affect the frame number
 
Multi player mode corpse will not be eliminated for a long time, and it is useless to adjust in the settings. When a game is in the middle and late stage, a large number of corpses will seriously affect the frame number
This is to allow for teabagging corpses, a core multiplayer feature.
 
I believe a dev has clarified that the client-side corpse setting only works for SP, the MP corpse limit is set by the server.
 
Then why that setting is in the game after all?
You could ask the same question about the way the game loads both SP and MP. What's the point of puttig it into two different tabs if it loads everything the same anyway
 
In the bug report thread they just answered "its not a bug"
It has gotten to the point where it is difficult to tell what is a bug and what was just a bizarre decision.

Some time in like November/December, they decided to not have Corpses despawn at all during multiplayer matches.

I'm not sure what motivated this, but I can see how it can cause a problem for Captain Mode. I think we need to emphasize with devs that this is affecting Captain performance negatively and players have no recourse.
 
It has gotten to the point where it is difficult to tell what is a bug and what was just a bizarre decision.

Some time in like November/December, they decided to not have Corpses despawn at all during multiplayer matches.

I'm not sure what motivated this, but I can see how it can cause a problem for Captain Mode. I think we need to emphasize with devs that this is affecting Captain performance negatively and players have no recourse.
duel and siege also, i can see bodies only.
 
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