barbaros
Knight at Arms
I guess everyone has noticed the game uses two arrow models. Stationary arrow is fine but when you shoot an arrow, its just a long brown stick. No metal head or no tail, absolutely no detail. It looks very bad if you're a person who cares about such details (its very difficult not to notice if you use bows a lot). I guess its because of the performance issues but current one is a bit extreme. If a low detail (low poly count, less textures I don't know) arrow model can be used instead of this stick, I would be happy.
Second issue about the arrows is shooting animation. If you look carefully, you can see that arrow starts flying from the behind of the archer (like its teleported there) instead of the bow. Is it a bug or required for some reason?.
Second issue about the arrows is shooting animation. If you look carefully, you can see that arrow starts flying from the behind of the archer (like its teleported there) instead of the bow. Is it a bug or required for some reason?.