WB About Armor parts.

Marko͘

Section Moderator
WBNWM&BWF&SVC
Best answers
1
Your question is vague but if I understood it right you want that armour to be one mesh that covers the body, head, arms and feet.

You can accomplish that by assigning the item code entry the flags: itp_covers_legs, itp_covers_hands, itp_covers_head
 

hnjuri

Recruit
Best answers
0
Your question is vague but if I understood it right you want that armour to be one mesh that covers the body, head, arms and feet.

You can accomplish that by assigning the item code entry the flags: itp_covers_legs, itp_covers_hands, itp_covers_head
Yes, sorry my eng is not good. i will try this now. Thank you!.
 

hnjuri

Recruit
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0
First, as you are new, make no double posts, edit your old message. Second, are you working with a module system or how are you doing your edits?
My bad. yes i'm using module sys 1.171 to newest 1.174 because i can't find any updated links. please guide me sir
 

Eärendil the Mariner

Subforum Moderator
WBWF&SM&B
Best answers
12
Have a short read here about module_items if not done already
Look up header_items to see all flags which are available to assign to items. For a full body armour which cover the legs, head and hands the flags itp_covers_legs, itp_covers_hands, itp_covers_head are important for you, as Marko mentioned above. Basically you just add them to the item entry at the relevant position.
 

hnjuri

Recruit
Best answers
0
Have a short read here about module_items if not done already
Look up header_items to see all flags which are available to assign to items. For a full body armour which cover the legs, head and hands the flags itp_covers_legs, itp_covers_hands, itp_covers_head are important for you, as Marko mentioned above. Basically you just add them to the item entry at the relevant position.
Uhm, shoot silly me i forgot to put materials in brf files that's why it got error lol. there its working ty!
 
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