Fei Dao said:
7 is the number of troops that spawn in that entry point.
Last time I checked it was some relative value, something like '12' meant 100%* current battlesize setting modified by tactics.
Both sides spawned 'value of 6' each, and the result was that clearly more than 6 men were spawned.
Fei Dao said:
Precisely, it's not an entry point, but the sequence number of a spawn record, as they appear in the mission template, starting with 0.
So basicly if you had spawn records:
[
(3,mtef_attackers,0,aif_start_alarmed,6,[]), #seq 0
(5,mtef_attackers,0,aif_start_alarmed,6,[]), #seq 1
]
Then if you want to reinforce attackers at spawn point 3, you have to add_reinforcements_to_entry with mission_template_entry_no = 0.
If you add_reinforcements to entry 1, then the reinforcements will spawn at entry point number 5.
If you wanted to add reinforcements to entry 3 - I forgot, but probably you'll end up with assertion error about maximum index exceeded, as there are only two records in the example.