NW Completed A Tuesday Linebattle [NA - 8 EST]

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Main thread on FSE Forums: https://www.fsegames.eu/forum/index.php?topic=37493.0



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Hello! This is a Tuesday line battle. If you want to join, please reply to this page with the format listed below under "Event Application Format." If and when you are accepted, you will automatically be assigned line infantry for the following event. If you would like to apply for a specialty, please reply to the forum thread AFTER FRIDAY 7 PM EASTERN STANDARD TIME. If you apply for a specialty before this time, you will automatically be denied any specialties the following event. Remember, specialties are first come first serve, no exceptions, so whoever signs up for a special first will get priority for that special the following event.

Server info given at 7:45 EST on TeamSpeak: ts.fsegames.eu ; Regiment leaders are expected on 15 minutes early

Event host: Jetch


[size=15pt]Assisting admin: NickyJ




[size=24pt]Application Formats

Event Application Format

Regiment Name:
Regiment Leader's Steam Link:
Expected Attendance:
Do You Agree To The Rules?:

Specialty Application Format

Regiment Name:
Specialty Desired:
Date Applying For Specialty (MM/DD):

Admin Application Format

Full Name (Including Regimental In-Game Tags):
Current Regiment You Are In:
Why You Want to be Admin:
Why You Should be Admin:
Previous Admining Experiences:
Steam Link:

Make sure once you have signed up to add one of the organisers on Steam!
Sign ups are done on the forum, with final confirmation, specialties, and the password being given by TeamSpeak. Be sure to add the event host, Jetch, on Steam and to go to the TeamSpeak server listed above.


[size=24pt]General Rules




Team killing is not allowed.
No spamming chat.
No ramboing.
Firing out of line allowed inside buildings with 3+.
Pistols are considered melee weapons until an all charge, where they can be shot once but not reloaded.
Obey all commands given by admins.
All specialty unit caps are subject to admin discretion and may be reduced during events.



[size=24pt]Class Rules



Line Infantry

[*]3 Players minimum allowed. 2 Officers maximum per line.
[*]FOC*, FOL, and ROL is not allowed. *If any part of your line in melee (including the Officer) you must stop firing.
[*]If less than 3 alive, line infantry must join a friendly unit or charge a nearby enemy.
[*]May only use line and guard infantry classes. Dismounted dragoons are acceptable.
[*]No spacing allowed when firing or reloading.
[*]Crouching is not allowed when firing or reloading.
              Cavalry

[*]16 Players, including 2 Officers maximum, allowed; the General unit counts as an Officer and may be replaced. May be reduced during events at admin discretion.
[*]If less than 3 mounted, cavalry must join a friendly unit. May remain mounted though may NOT initiate melee. Can join existing melee.
[*]A regiment can only take one kind of cavalry, they may not take multiple classes.
[*]Dismounted cavalry are considered light infantry. Exception to dragoons who are considered line.

[*]Dragoons
- Must keep 3 horse spacing max while firing and may NOT fire or reload in melee.
- May fire while moving if within spacing.
- Dismounted dragoons are considered line infantry.
Skirmishers (Riflemen and Light infantry)

[*]16 Players, including 2 Officers maximum, allowed. May be reduced during events at admin discretion
[*]May crouch while firing or reloading.
[*]A regiment must take either all riflemen or all light infantry, not both.
[*]If less than 3 alive, skirmishers must join a friendly unit or charge a nearby enemy.

[*]Light infantry
- Must keep 3 man spacing max and may NOT fire or reload in melee.
- May choose line or light infantry classes, but not foot guards.

[*]Riflemen
- Must keep 5 man spacing max and may fire and reload in melee.
              Artillery

[*]Only the regiment that has artillery may be affected by this ruleset, this is NOT universal.
[*]Maximum of 2 artillery pieces, may be reduced during events at admin discretion.
[*]Crews must bring 1 howitzer and 1 cannon. Not 2 of both. Either may be replaced with 2 rockets.
[*]Sappers are given 50 build points.
[*]Guards may only fire within 15 paces from an active arty piece.
[*]Guards not in the vicinity of an active arty piece are considered line.
[*]Artillery is considered active when artillery crew are within 5 paces of an unlimbered cannon.

   
   
   
   
   
   
 
Regiment Name: 144thNY

Regiment Leader's Steam Link: https://steamcommunity.com/id/JensPupper/

Expected Attendance: ~5

Do You Agree To The Rules?: Yes.
 
ihavemilk4u said:
Regiment Name: 144thNY

Regiment Leader's Steam Link: https://steamcommunity.com/id/JensPupper/

Expected Attendance: ~5

Do You Agree To The Rules?: Yes.
Accepted.

By the way, we have another thread for this hosted on FSE's forums, where most of the NW community hangs out: https://www.fsegames.eu/forum/index.php?topic=37493.0
 
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