Tigerclaw
Sergeant at Arms

Scientia Excelsa 说:Don't forget that my very first post acknowledges that this debate is academic. The point of it all is to discuss the merits and downsides of FF combat, so that both sides can better appreciate the others. It's not fair for either faction to disparage the other, because neither is a "pro" or "noob" setting. The players who proved their merit long before FF was something the community even wanted should never be so ridiculous as to say combat is easy and depthless without it, but they do. Hence, I was compelled to post this thread.
I appreciate you supporting me in my request to be accommodated with more servers, but a TDM server is not what I want. We already have one, in fact. What I want is a Battle or FnD server for my crowd, because we resent being restricted from the "pro" game modes. Both of those modes require much more personal and team skill than other modes, and one of them should be ours.
I think that the thread was an excellent idea, and I think it has largely succeeded. Personally, I respect the non-melee FF position and I think there is valid reasoning behind it, but I find the reasoning behind melee FF more persuasive. However, that may simply reflect what I look for in the game, as opposed to what someone else may want to get out of the game. I'd certainly agree that arguing that one setting or the other is the "pro" setting is as pointless as arguing over which class takes the most skill. It occurs to me that since F&D and battle are usually played very similarly, since players tend to ignore the targets, perhaps one of them should be melee FF and one not for the time being, and once we have more servers we can have both game-types available with both FF settings.
Scientia Excelsa 说:As to the realism angle, one has to remember that this is game combat, not real-life sparring. The player is restricted to certain animations, attack directions, and tunnel-vision. You can't always see the teammate that pops up next to you, and you can't just stop your swing at any point. (Or, may I add, redirect it) The game wasn't designed with melee FF in mind, and it doesn't accommodate it well at all.
I appreciate your point, but to me it feels like a greater departure from reality to disable FF then to have allies die sometimes. But again, that is something that reflects a preference about who you want the game to play.
Scientia Excelsa 说:Also, I do not argue that the old depth of group fighting is lost altogether, only that it is badly diminished. Whereas before you had to weave in and out of danger zones, backpedalling suffices better now. It's too easy to fight groups, really. You say that four players should not be able to stand side-by-side with huge weapons and whale away at a cornered opponent unless they have him fully surrounded. Well stated, I agree! You never could. Weapons bounce off of teammates with FF turned off. A player who was good at the battle-dance had a great chance against groups, without the unrewarding result of his enemies killing each other off.
Allow me to rephrase myself - while I understand that the four players swinging wildly would mostly miss the lone player due their weapons bouncing off of each other, I don't feel that players should be allowed to play so carelessly with impunity, which melee FF prevents. I'm afraid we'll simply have to disagree regarding the depth of group fighting, as I am now more likely to dance through a group then before since it increases the chances of them hitting each other. I really don't think that it is too easy to fight groups - rather I think that the difficulty of fighting groups is now at an appropriate level.
Scientia Excelsa 说:I don't ignore that there is a certain element of precision required by FF in group fighting. That's why I expressed my willingness to compromise with a stun effect. I just feel that melee should never be restricted by the possibility of teammates actually killing each other. The depth it brings is for the most part a false depth, and again, is unrewarding to me and many others.
Again, I think we'll have to agree to disagree regarding the depth brought by melee FF, but I think that your idea of a compromise is excellent, although personally, I think that there should be at least some damage, perhaps 25%. It would a shame for the community to split in FF and non-FF players that frequent different servers and never interact, so I would like to see a compromise that is agreeable to both persuasions reached.




