13 Spider Bloody Chain
Grandmaster Knight

Note: I had procured a fine map of Calradia from an excellent cartographer in Suno, but since I am no artist I was forced to make these horrendous scribbles all over this atlas in order to more clearly define the seven major regions of Calradia:
http://i259.photobucket.com/albums/hh314/13cbs/MountBlade_world_map.jpg
I.Preface:
The history of Calradia is a long and violent one. Situated in the northernmost regions of the Sudenium, the southern continent, Calradians have long fought one another over the lush resources of the land. Thus, much of their cultures are rather militaristic or are otherwise geared towards combat. I had visited the lands of the four nations a few months ago, and after the first dozen or so bloody skirmishes that nearly took my life, I had stopped counting. It is an unpleasant place, but for the sake of the readers I have gathered as much information and historical lore as I could. I must again caution you, dear reader, of the danger that lies in Calradia. It is an exciting and adventurous place to travel and to live in, but it is also a deathtrap for the weak, the stupid, and the unwary.
II.Geographical Overview:
Calradia as a whole possesses a highly varied selection of temperatures and terrains. Let us examine each major geographical region in turn.
1.The Calradian Heartlands
The Calradian heartland is split into the Dhirimus, Pravenus and Sunus Plains, with each region having a respective city named after it, Dhirim, Praven and Suno. The heartlands are bordered by the Uxkhos mountain ranges and the Great Steppes to the south, the remnants of the Grifig Forests to the north, the southern parts of the Rhodos Valley to the west, and Ichamura mountain range and Vaega tundras to the east. The air is quite hot in the summers and cold in the winters, except on the Richkevet mountain range, which bisects Pravenus and Sunus, and near Mt. Vaegir, which lies on the eastern border between the nations of Swadia and Vaegir. The three regions are well known in Calradia for their long growing seasons, and the grain that comes from these areas alone have kept the entire Swadian Empire well fed. Sunus and Dhirimus have the benefit of the nearby Zendar River, which provides plentiful irrigation to local crops, while Pravenus is fortunate to have comfortable amounts of rainfall per year as to avoid going arid. Save for a few disastrous famines throughout history, Swadian citizens have rarely known starvation thanks to the farmers of these plains. The three plains are also excellent for raising the famous Calradian stallions, as the plentiful grasslands and open ranges allow horse breeders to raise strong, tall horses.
By our standards, the mountains of Richkevet are utterly unforgiving, with snow capping the peaks throughout the year. Many an army has been lost on the Richkevet ranges while trying to cross them. The tallest peak, Mt. Kevi, which is located directly south of Suno and directly north of the tiny Yaragar village, is Calradia's second highest mountain. The mountains are fairly rich in iron ore, and the resulting metal is of good quality, according to local blacksmiths. The area also possesses much gold. The plentiful wealth of the mountains is the key reason why Swadia, the nation that owns Rickevet range and the surrounding heartlands, is able to field and equip such large armored cavalry. It is worth noting that the source of the Zendar River is located in the eastern peaks of the Richkevet range.
The only safe pass connecting the heartlands is the Senuzgda pass. The southern entrance is well defended by Senuzgda Castle, while the northern entrance is guarded by Ryibelet Castle. The pass is so low and mild as to be a valley, and due to this comfortable climate, Senuzgda boasts some of the largest temperate forests in Calradia. Indeed, most of Swadia's lumber comes from here. Unlike the neighboring Nords, Swadia has been less enthusiastic about pillaging its lumber resources, and thus the forests of Senuzgda pass are still quite lush despite centuries of lumbering. The citizens of Senuzgda pass, especially the villagers of Elberl and Ehlerdah, rely on local game and food imports from Sunus and Pravenus for substinence.
2. The Great Steppes
In contrast to the lush plains of the Heartlands, the vast Great Steppes are arid wastes, full of nothing but endless stretches of dry grassland. The Steppes are bordered by the Heartlands and Ichamura and Uxkhos mountain ranges to the north, the southern parts of the Rhodos Valley to the west, and the gargantuan Ulanbakuk mountains to the south and east. The Steppes contain few natural resources except for, perhaps, the nigh uncountable horses that live both in the wild and domestically in the region. The area is best known for its steppe horses, a relatively small and rather ugly breed of nonetheless hardy and strong steeds. There is a small forest in the Sungetche pass, located in the middle of the Ichamura mountains, and a few groves found here and there, but for the most part the residents of the Steppes have learned to do without much wood. The land is also lacking in large bodies of any water, and as a result of both few forests and easily habitable land, most, if not all, of the residents of the Khergit Khanate (which owns the region) are nomads or are semi-nomadic.
The weather is some of the harshest in the entirety of Calradia. The summers are burning hot, as there is little to no natural shade. The winters are deathly cold, and the winter wind storms are especially deadly. Several military commanders in Calradian history have forgotten this little aspect of the Steppes, and as such many would-be conquerers of the steppe nomads found themselves losing more soldiers to severe weather than nomadic arrows.
Because of the inherently harsh lifestyle of the steppes, the people and animals from the region are abnormally hardy. Cattle raised on the steppes are well known for their tough but juicy and flavorful meat, and steppe horses are amazingly strong for horses their size, and can subsist on little grazing.
3. The Rhodos Valley
The Rhodos Valley is a long stretch of land in the westernmost parts of Calradia. It is bordered by the Ulanbakuk mountains to the south and southwest, the Yalenos mountains to the northwest, the Nedis mountains to the north, and the Heartlands to the east. They are rich and abundant with life, but much of the land has not been farmed due to the rocky nature of the soil. This region is famous for its cool weather and excellent cattle. Indeed, the Rhodok tribes who live in the Valley produce some of the finest beef I have ever tasted.
The southern half of the Valley is called the Maras River Valley. The Maras gets its name from the Maras River, which is a short river flowing down from an extension of the great Ulanbakuk mountain range. The river itself is fed by the even shorter Pagundur River. The rivers are fast flowing, however, due to the steep incline of the nearby mountain, and combined with the rocky nature of the upper parts of the Maras River, the small river delta that contains Maras Castle and the surrounding regions are poor for farming. They are, however, quite rich in timber and game, which is especially useful for the relatively loosely organized Rhodok tribes that settle the area. The river ends as a lake, the Skutatoi Lake (the only lake in Calradia). I would recommend my more wealthy readers to tour Skutatoi Lake should they have a taste for excitement and adventure. The fish are plentiful and the climate is quite nice year round, though visitors may encounter hostile bandits along the way. The land around the river and lake is hilly and rocky, and much of the area's wealth seems to come from cattle raising rather than farming or trading. Most of civilized Rhodok resides in the Maras River Valley.
Between the southern half and the northern half of the Valley is the Ibdeles region, a piece of land placed neatly between the western Yalenos mountains and the eastern Richvetek mountains. Aside from providing a relatively easily defensible passage between the two halves of the Valley, there is nothing more of note about the Ibdeles region geographically.
The northern half of the Valley, the Yalenos Valley, is where most of Rhodok grain originates. The weather is slightly colder than the weather in the Heartlands, and the soil is a bit rockier, but the land is suitable for farming nonetheless, perhaps because of the fact that the northern parts of the Heartlands are nearby. The Yalenos mountains provides some iron ore for metalworks, though there seems to be little gold to be found. The small Nedis mountains provide little of use. The Yalenos and Nedis mountains do, however, contain one important resource for the Rhodoks: soldiers. Many of Rhodok's toughest recruits come from the Nedis and the Yalenos.
Overall, because much of the terrain is hilly or mountainous, and since much of the grazing areas are taken up by cattle, horses are a rarity in the Rhodos Valley.
4. The Reyvas
The Reyvas is a large grassy field in the northeastern parts of Calradia. It is bordered by the Vaega Tundras to the east, the Zendar River to the west, the heartlands to the south, and the Sea of Storms to the north. The area consists mostly of gently rolling grassy hills, and because of the lush and pleasant surroundings, it is a popular spot for merchants who do not wish to brave the cold Tundras or the harsh Steppes, or have found little of value in the Heartlands and the Valley. Thus, the Reyvas is a region devoted to mostly trade. Before the current political situation, it used to be a place of lively trade between the Vaegirs, the Nords, and the Swadians. Now, it is a place of lively trade between the Vaegirs and the Nords. Because the region is officially owned by Vaegirs but is in practice shared by the Nords and the Vaegirs, almost all goods from across Calradia make their way to the two trade cities in the region, Reyvadin and Wercheg. Reyvadin in particular is where most of the finest Vaegir furs are sold, while exquisite smoked fish from Sargoth is easily shipped to Wercheg. The region is easily accessible, either by sea or by land, which is unfortunate nowadays since Swadians are liable to raid the region's smaller towns and villages to disrupt Vaegir commerce. Aside from trade, the Reyvas is also famous for its soft wool, which in northern Calradia only Dhirim wool can compete with. My dear readers might find the Reyvas the most suitable place for possible futures in Calradia, if one can quickly grow used to the constant sieges and raids.
5. The Vaega Tundras
The Vaega Tundras lies in the westernmost parts of Calradia. It is something of an anti-Rhodos Valley. Imagine, if you will, if you took the entirety of Rhodos Valley, removed the Maras River and Skutatoi Lake, and covered the entire place with snow. That is the Vaega Tundras. It is bordered by the Reyvas to the west, the Ikarmura mountains to the south, the Sea of Storms to the north, and by the Frozen Wastes to the east.
The winters of our lands are nothing compared to the snowstorms of the Tundras. There is a reason why the stereotypical Vaegir looks like a human bear, and that is because no sane man or woman would go about the area without putting on as many warm clothing as humanly possible. Luckily, fur is plentiful in the region, and the abundance of furs in the area, combined with the proximity of the Reyvas trading region, means that the otherwise resource-poor Vaega receives a steady supply of foodstuffs and tools through trade. Khudan is the primary fur city in the Tundras, while Curaw supplements its economy with some nearby timber. Although horses are not native to the region, the Vaegirs have learned to breed horses that can withstand the fierce cold of the tundras (though even then the horses are bred mostly in the warmer western regions), and thus the Vaegir kingdom is able to maintain a healthy cavalry force.
Between the Reyvas and the Tundras are two rivers that merge near the sea, the Kosovik and the Krivachek. The Kosvik is the river to the west and the Krivachek is the river to the east. Due to its fast flowing waters, it is rarely frozen even in winter, and thus animals often go to its banks to drink. This is why fur trappers on the Tundra prefer to hunt near the two rivers, though lately the number of animals have been low. There is a smaller river, called the Shapeshte by the locals, which conveniently flows through a large forest that the Vaegirs have used for lumber.
One more thing of note in the Tundras is Mt. Viig, which is located where the Heartlands, the Reyvas, and the Vaega meet. It is an old, snow-peaked volcano, and in terms of resources it is quite useless. Nonetheless, Vaegir tradition states that their ancestors descended from heaven down to earth and touched Mt. Viig (from which the Vaegir supposedly get their name) as they landed.
6. The (former) Grifis Forest
The former Grifis Forest is now a hilly and rocky grassland situated in the northernmost part of Calradia. It is bordered by the Heartlands to the south, the Sea of Storms to the north, the Zendar River and the Reyvas to the east, and the Ashkolon River Valley to the west.
Before the arrival of the Nords, the Grifis Forest was said to have been a woodland of truly gigantic proportions. I have found several records in Swadian archives containing the memoirs of past Swadian mountaineers, and many of them have expressed marvel at the endless green forests that one could see from the peaks of the Nedis mountains. Nowadays, one can see countless dead stumps from trees of old, and I am not lying when I say that I could build a comfortably sized house upon one of the stumps with room to spare. After the Nords came, however, the old forests were cut down and turned into a countless number of ships for the infamous Nord armadas, and today the land is not very different from the Rhodos Valley.
Most of the land is untouched. Since the Nords' food supply comes from the Ashkolon Valley, the rest of the nation is devoted to either trade or turning raw materials into manufactured goods. The Nords are not known for their mining, but are quite famous for their high quality weapons. They are not known to be great cattle herders, but they are experts at drying and salting various meats from across Calradia. They no longer have much timber to work with, but are famous for their bowyering and fletching skills. And, of course, the Nords are peer at constructing and sailing ships. All of this happens in the relatively pleasant Grifis Forest. The local Nords have made good use of old Swadian roads, thus facilitating trade between settlements.
Why the Calradians insist on calling this area the Grifis Forest instead of the Grifis Fields or somesuch is unknown to me. Perhaps all the bloodletting has addled their heads.
7. The Ashkolon River Valley
Another river valley of Calradia, the Ashkolon is what provides the Nords with their food. Considering the fact that the Nords are a numerous people, and the fact that Ashkolon is the smallest of the seven major Calradian regions, it is of no surprise that Ashkolon is an incredibly rich farming area. It is bordered by the Nedis mountains to the south, the Grifis Forests to the east, the Sea of Storms to the north, and the nearly unpopulated outskirts of the Skandin plains to the east. Although the Heartlands ultimately outproduce Ashkolon, Ashkolon boasts more crops per acre than the richest of the Heartlands areas. The Nords who live in the region are culturally more similar to Swadians than Nords, however, and my colleagues and other scholars have hypothesized that the region is mostly populated by descendants of Swadians taken as slaves by Nords.
The region has not one, but two rivers to irrigate from, the Ephisius River bordering the region in the west and the Bolga River bordering the region in the east. Because the region is so small and surrounded by many natural borders, the locals have all but developed a culture of their own. The area is also relatively untouched by the current wars that are ravaging the land. I would recommend Ashkolon as an excellent place for my wealthier readers of the rural persuasion to retire.
Next: Part III, an examination of Calradian customs and cultures.
http://i259.photobucket.com/albums/hh314/13cbs/MountBlade_world_map.jpg
I.Preface:
The history of Calradia is a long and violent one. Situated in the northernmost regions of the Sudenium, the southern continent, Calradians have long fought one another over the lush resources of the land. Thus, much of their cultures are rather militaristic or are otherwise geared towards combat. I had visited the lands of the four nations a few months ago, and after the first dozen or so bloody skirmishes that nearly took my life, I had stopped counting. It is an unpleasant place, but for the sake of the readers I have gathered as much information and historical lore as I could. I must again caution you, dear reader, of the danger that lies in Calradia. It is an exciting and adventurous place to travel and to live in, but it is also a deathtrap for the weak, the stupid, and the unwary.
II.Geographical Overview:
Calradia as a whole possesses a highly varied selection of temperatures and terrains. Let us examine each major geographical region in turn.
1.The Calradian Heartlands
The Calradian heartland is split into the Dhirimus, Pravenus and Sunus Plains, with each region having a respective city named after it, Dhirim, Praven and Suno. The heartlands are bordered by the Uxkhos mountain ranges and the Great Steppes to the south, the remnants of the Grifig Forests to the north, the southern parts of the Rhodos Valley to the west, and Ichamura mountain range and Vaega tundras to the east. The air is quite hot in the summers and cold in the winters, except on the Richkevet mountain range, which bisects Pravenus and Sunus, and near Mt. Vaegir, which lies on the eastern border between the nations of Swadia and Vaegir. The three regions are well known in Calradia for their long growing seasons, and the grain that comes from these areas alone have kept the entire Swadian Empire well fed. Sunus and Dhirimus have the benefit of the nearby Zendar River, which provides plentiful irrigation to local crops, while Pravenus is fortunate to have comfortable amounts of rainfall per year as to avoid going arid. Save for a few disastrous famines throughout history, Swadian citizens have rarely known starvation thanks to the farmers of these plains. The three plains are also excellent for raising the famous Calradian stallions, as the plentiful grasslands and open ranges allow horse breeders to raise strong, tall horses.
By our standards, the mountains of Richkevet are utterly unforgiving, with snow capping the peaks throughout the year. Many an army has been lost on the Richkevet ranges while trying to cross them. The tallest peak, Mt. Kevi, which is located directly south of Suno and directly north of the tiny Yaragar village, is Calradia's second highest mountain. The mountains are fairly rich in iron ore, and the resulting metal is of good quality, according to local blacksmiths. The area also possesses much gold. The plentiful wealth of the mountains is the key reason why Swadia, the nation that owns Rickevet range and the surrounding heartlands, is able to field and equip such large armored cavalry. It is worth noting that the source of the Zendar River is located in the eastern peaks of the Richkevet range.
The only safe pass connecting the heartlands is the Senuzgda pass. The southern entrance is well defended by Senuzgda Castle, while the northern entrance is guarded by Ryibelet Castle. The pass is so low and mild as to be a valley, and due to this comfortable climate, Senuzgda boasts some of the largest temperate forests in Calradia. Indeed, most of Swadia's lumber comes from here. Unlike the neighboring Nords, Swadia has been less enthusiastic about pillaging its lumber resources, and thus the forests of Senuzgda pass are still quite lush despite centuries of lumbering. The citizens of Senuzgda pass, especially the villagers of Elberl and Ehlerdah, rely on local game and food imports from Sunus and Pravenus for substinence.
2. The Great Steppes
In contrast to the lush plains of the Heartlands, the vast Great Steppes are arid wastes, full of nothing but endless stretches of dry grassland. The Steppes are bordered by the Heartlands and Ichamura and Uxkhos mountain ranges to the north, the southern parts of the Rhodos Valley to the west, and the gargantuan Ulanbakuk mountains to the south and east. The Steppes contain few natural resources except for, perhaps, the nigh uncountable horses that live both in the wild and domestically in the region. The area is best known for its steppe horses, a relatively small and rather ugly breed of nonetheless hardy and strong steeds. There is a small forest in the Sungetche pass, located in the middle of the Ichamura mountains, and a few groves found here and there, but for the most part the residents of the Steppes have learned to do without much wood. The land is also lacking in large bodies of any water, and as a result of both few forests and easily habitable land, most, if not all, of the residents of the Khergit Khanate (which owns the region) are nomads or are semi-nomadic.
The weather is some of the harshest in the entirety of Calradia. The summers are burning hot, as there is little to no natural shade. The winters are deathly cold, and the winter wind storms are especially deadly. Several military commanders in Calradian history have forgotten this little aspect of the Steppes, and as such many would-be conquerers of the steppe nomads found themselves losing more soldiers to severe weather than nomadic arrows.
Because of the inherently harsh lifestyle of the steppes, the people and animals from the region are abnormally hardy. Cattle raised on the steppes are well known for their tough but juicy and flavorful meat, and steppe horses are amazingly strong for horses their size, and can subsist on little grazing.
3. The Rhodos Valley
The Rhodos Valley is a long stretch of land in the westernmost parts of Calradia. It is bordered by the Ulanbakuk mountains to the south and southwest, the Yalenos mountains to the northwest, the Nedis mountains to the north, and the Heartlands to the east. They are rich and abundant with life, but much of the land has not been farmed due to the rocky nature of the soil. This region is famous for its cool weather and excellent cattle. Indeed, the Rhodok tribes who live in the Valley produce some of the finest beef I have ever tasted.
The southern half of the Valley is called the Maras River Valley. The Maras gets its name from the Maras River, which is a short river flowing down from an extension of the great Ulanbakuk mountain range. The river itself is fed by the even shorter Pagundur River. The rivers are fast flowing, however, due to the steep incline of the nearby mountain, and combined with the rocky nature of the upper parts of the Maras River, the small river delta that contains Maras Castle and the surrounding regions are poor for farming. They are, however, quite rich in timber and game, which is especially useful for the relatively loosely organized Rhodok tribes that settle the area. The river ends as a lake, the Skutatoi Lake (the only lake in Calradia). I would recommend my more wealthy readers to tour Skutatoi Lake should they have a taste for excitement and adventure. The fish are plentiful and the climate is quite nice year round, though visitors may encounter hostile bandits along the way. The land around the river and lake is hilly and rocky, and much of the area's wealth seems to come from cattle raising rather than farming or trading. Most of civilized Rhodok resides in the Maras River Valley.
Between the southern half and the northern half of the Valley is the Ibdeles region, a piece of land placed neatly between the western Yalenos mountains and the eastern Richvetek mountains. Aside from providing a relatively easily defensible passage between the two halves of the Valley, there is nothing more of note about the Ibdeles region geographically.
The northern half of the Valley, the Yalenos Valley, is where most of Rhodok grain originates. The weather is slightly colder than the weather in the Heartlands, and the soil is a bit rockier, but the land is suitable for farming nonetheless, perhaps because of the fact that the northern parts of the Heartlands are nearby. The Yalenos mountains provides some iron ore for metalworks, though there seems to be little gold to be found. The small Nedis mountains provide little of use. The Yalenos and Nedis mountains do, however, contain one important resource for the Rhodoks: soldiers. Many of Rhodok's toughest recruits come from the Nedis and the Yalenos.
Overall, because much of the terrain is hilly or mountainous, and since much of the grazing areas are taken up by cattle, horses are a rarity in the Rhodos Valley.
4. The Reyvas
The Reyvas is a large grassy field in the northeastern parts of Calradia. It is bordered by the Vaega Tundras to the east, the Zendar River to the west, the heartlands to the south, and the Sea of Storms to the north. The area consists mostly of gently rolling grassy hills, and because of the lush and pleasant surroundings, it is a popular spot for merchants who do not wish to brave the cold Tundras or the harsh Steppes, or have found little of value in the Heartlands and the Valley. Thus, the Reyvas is a region devoted to mostly trade. Before the current political situation, it used to be a place of lively trade between the Vaegirs, the Nords, and the Swadians. Now, it is a place of lively trade between the Vaegirs and the Nords. Because the region is officially owned by Vaegirs but is in practice shared by the Nords and the Vaegirs, almost all goods from across Calradia make their way to the two trade cities in the region, Reyvadin and Wercheg. Reyvadin in particular is where most of the finest Vaegir furs are sold, while exquisite smoked fish from Sargoth is easily shipped to Wercheg. The region is easily accessible, either by sea or by land, which is unfortunate nowadays since Swadians are liable to raid the region's smaller towns and villages to disrupt Vaegir commerce. Aside from trade, the Reyvas is also famous for its soft wool, which in northern Calradia only Dhirim wool can compete with. My dear readers might find the Reyvas the most suitable place for possible futures in Calradia, if one can quickly grow used to the constant sieges and raids.
5. The Vaega Tundras
The Vaega Tundras lies in the westernmost parts of Calradia. It is something of an anti-Rhodos Valley. Imagine, if you will, if you took the entirety of Rhodos Valley, removed the Maras River and Skutatoi Lake, and covered the entire place with snow. That is the Vaega Tundras. It is bordered by the Reyvas to the west, the Ikarmura mountains to the south, the Sea of Storms to the north, and by the Frozen Wastes to the east.
The winters of our lands are nothing compared to the snowstorms of the Tundras. There is a reason why the stereotypical Vaegir looks like a human bear, and that is because no sane man or woman would go about the area without putting on as many warm clothing as humanly possible. Luckily, fur is plentiful in the region, and the abundance of furs in the area, combined with the proximity of the Reyvas trading region, means that the otherwise resource-poor Vaega receives a steady supply of foodstuffs and tools through trade. Khudan is the primary fur city in the Tundras, while Curaw supplements its economy with some nearby timber. Although horses are not native to the region, the Vaegirs have learned to breed horses that can withstand the fierce cold of the tundras (though even then the horses are bred mostly in the warmer western regions), and thus the Vaegir kingdom is able to maintain a healthy cavalry force.
Between the Reyvas and the Tundras are two rivers that merge near the sea, the Kosovik and the Krivachek. The Kosvik is the river to the west and the Krivachek is the river to the east. Due to its fast flowing waters, it is rarely frozen even in winter, and thus animals often go to its banks to drink. This is why fur trappers on the Tundra prefer to hunt near the two rivers, though lately the number of animals have been low. There is a smaller river, called the Shapeshte by the locals, which conveniently flows through a large forest that the Vaegirs have used for lumber.
One more thing of note in the Tundras is Mt. Viig, which is located where the Heartlands, the Reyvas, and the Vaega meet. It is an old, snow-peaked volcano, and in terms of resources it is quite useless. Nonetheless, Vaegir tradition states that their ancestors descended from heaven down to earth and touched Mt. Viig (from which the Vaegir supposedly get their name) as they landed.
6. The (former) Grifis Forest
The former Grifis Forest is now a hilly and rocky grassland situated in the northernmost part of Calradia. It is bordered by the Heartlands to the south, the Sea of Storms to the north, the Zendar River and the Reyvas to the east, and the Ashkolon River Valley to the west.
Before the arrival of the Nords, the Grifis Forest was said to have been a woodland of truly gigantic proportions. I have found several records in Swadian archives containing the memoirs of past Swadian mountaineers, and many of them have expressed marvel at the endless green forests that one could see from the peaks of the Nedis mountains. Nowadays, one can see countless dead stumps from trees of old, and I am not lying when I say that I could build a comfortably sized house upon one of the stumps with room to spare. After the Nords came, however, the old forests were cut down and turned into a countless number of ships for the infamous Nord armadas, and today the land is not very different from the Rhodos Valley.
Most of the land is untouched. Since the Nords' food supply comes from the Ashkolon Valley, the rest of the nation is devoted to either trade or turning raw materials into manufactured goods. The Nords are not known for their mining, but are quite famous for their high quality weapons. They are not known to be great cattle herders, but they are experts at drying and salting various meats from across Calradia. They no longer have much timber to work with, but are famous for their bowyering and fletching skills. And, of course, the Nords are peer at constructing and sailing ships. All of this happens in the relatively pleasant Grifis Forest. The local Nords have made good use of old Swadian roads, thus facilitating trade between settlements.
Why the Calradians insist on calling this area the Grifis Forest instead of the Grifis Fields or somesuch is unknown to me. Perhaps all the bloodletting has addled their heads.
7. The Ashkolon River Valley
Another river valley of Calradia, the Ashkolon is what provides the Nords with their food. Considering the fact that the Nords are a numerous people, and the fact that Ashkolon is the smallest of the seven major Calradian regions, it is of no surprise that Ashkolon is an incredibly rich farming area. It is bordered by the Nedis mountains to the south, the Grifis Forests to the east, the Sea of Storms to the north, and the nearly unpopulated outskirts of the Skandin plains to the east. Although the Heartlands ultimately outproduce Ashkolon, Ashkolon boasts more crops per acre than the richest of the Heartlands areas. The Nords who live in the region are culturally more similar to Swadians than Nords, however, and my colleagues and other scholars have hypothesized that the region is mostly populated by descendants of Swadians taken as slaves by Nords.
The region has not one, but two rivers to irrigate from, the Ephisius River bordering the region in the west and the Bolga River bordering the region in the east. Because the region is so small and surrounded by many natural borders, the locals have all but developed a culture of their own. The area is also relatively untouched by the current wars that are ravaging the land. I would recommend Ashkolon as an excellent place for my wealthier readers of the rural persuasion to retire.
Next: Part III, an examination of Calradian customs and cultures.




