Currently when you throw an item like a javelin it sticks in the ground (or a person) and is still visible. I'd like to have a new item that is visible while holding it and in the air, but after it hits something it is no longer visible... The closest concept I could come up with would be to have "nothing" as the main mesh, and then define an inventory and ammo mesh like this example below:
["javelin","Javelin", [("nothing",0),("javelins_quiver", ixmesh_carry),("javelin",ixmesh_flying_ammo),("javelin",ixmesh_inventory)], itp_type_thrown |itp_merchandise ...
This concept has two problems:
1) since the main mesh is "nothing" I don't see it visible in my hand before being thrown (this is ok, I can deal with that)
2) the big issue is that ixmesh_flying_ammo doesn't seem to work with thrown weapons so the javelin is "nothing" while in the air as well.....
can anybody think of a way to accomplish this type of behavior? at the minimum i'd need it to be visible in the air but not visible on the ground?
["javelin","Javelin", [("nothing",0),("javelins_quiver", ixmesh_carry),("javelin",ixmesh_flying_ammo),("javelin",ixmesh_inventory)], itp_type_thrown |itp_merchandise ...
This concept has two problems:
1) since the main mesh is "nothing" I don't see it visible in my hand before being thrown (this is ok, I can deal with that)
2) the big issue is that ixmesh_flying_ammo doesn't seem to work with thrown weapons so the javelin is "nothing" while in the air as well.....
can anybody think of a way to accomplish this type of behavior? at the minimum i'd need it to be visible in the air but not visible on the ground?