A suggestion for better Surgery skill.

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Balor

Recruit
Instead of automatic chance of your soldiers going unconscious when hit with lethal weapons, make each character with surgery skill to apply it to the each struck down party member... or redirect it to heal enemies - to patch them up and sell to slavery. :smile:
All in all, it should work this way:
You have a Surgery skill of 3. You companion (let's say, Marnid) has skill of 2. You have just finished a combat with 20 enemies, killing them all and losing 10 men in the process.
After the fight, (and if it will be a won fight) a message will pop up, with names of characters who possess surgery skill (and it's skill level), and whom he'll be healing - your fallen troops or enemy troops.
Let's say, I'll be healing our troops and Marnid - enemy ones.
Most likely, I'll heal 30% of my fallen (3 men) and Marnid will heal 20% of enemies (4 men).
Or, I we can concentrate our efforts on saving our men - me healing 3 men, (30% for 10 - 3) and Marnid saving (20% from 7 - 1 or 2), or enemies (30% from 20 -> 6) + (20% from 14 -> 2 or, most likely, 3).
I think that'll be more realistic and fun.
 
Uhm... excuse my question, balor... but what SOB of a war medic would heal enemy troops instead of friendly troops? :razz: i think he would at the very least take care of his comrades FIRST and THEN take care of enemy soldiers :razz:

I mean... i am with my friends, my companions, we find a gang of criminals, we beat the **** out of them but are hurt in the process... let's say i know something of medicine, who do you think i will heal first? The enemy who tried to hurt us? :razz:
 
Well, for instance, we may lose NO ONE during the fight. This way, I can redirect all our surgery efforts to saving enemies... and then putting them in shackles, of course :twisted: .
A tiny remark - if you don't have your troops killed, and you don't wanna bother with prisoners - an option to 'do nothing' would be nice.
 
Sputnik said:
I actually like the idea. And Skree, sometimes Prisoners of war are worth more than corpses.

Never objected to THAT. Or to a fight without friendly casualties :smile:

But:

You have just finished a combat with 20 enemies, killing them all and losing 10 men in the process.

The example stated otherwise, and in that example there is not a single war medic who would let a companion to die just to patch up an enemy soldier to sell him into slavery. That's just plain impossible :razz:

Well, an unscrupulous, bastard inside medic COULD do that... but i really, REALLY think all the rest of the army would then hang him.

Really, i think it's quite logical :razz:
 
Well, hmm. That was an EXAMPLE :razz:
Of couse, your own men are much more valueable (even lowly peasants) then captured enemy troops, expecially since all of them are sold for equal price. :smile:
I just tried to cover all situations.
 
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