A Sub Mod for Pro players - The Old Realm

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Note that this is an re-edited version of the original Native Expansion mod, so all credits go to the original NE team.

The file is on the repository:
http://www.mbrepository.com/file.php?id=3072

Also, all credits to all the moders, all modding teams and all contributors to this game, and all credits to the Original Native Expansion team, they did wonderful work in every module and in every way to enhance and make the game better. Thank you in the name of all of the players who play this game. I would like you to try this modification of this mod I made alone.

This mod features INSANE difficulty, every item powered up, every troop's equipment changed, every troop is much stronger, 300 new items, around 80 new troops in total, 10 per faction, and a lot of little tweaks and changes in the game scripts.
Here will I list the features(note I will update this list from time to time)

1-You as a player start super-strong, around 45 STR and AGI, but even this super-strong character wont be much of a help here as you will face MUCH stronger troops.

2-You get lousy starting equipment and it's really hard to even start playing. Even your money is pitty, a mere 50-150 denars.

3-Bandit parties that roam through Calaradia are all redone. All bandits have an upgrade path now as folowing:
Sea Raider->Sea Warrior
Forest bandit->Forest Raider
Mountain Bandit->Mountain Raider
Steppe Bandit->Steppe Raider
The bandits have been made stronger, but their equipment is a little lousy, so you don't get any good-quality gear from them(well, except sea raiders, but they are also a lot stronger than other bandits, especially Sea Warriors)
Anyway, if you want good loot, you must go after lords and patrols. Patrols are smaller parties of 30-50 troops that, well, patrol the territory of the faction they belong to.

4-Some skills, most notable Personal skills can be upgraded to level 15, while other skills have a max level of 10.

5-Due to the high starting attributes, it is possible to reach maximum value for atributes, and that is 63. You actually CAN add points to an attribute that is already at level 63 but that point will be wasted, it will have no effect.

6-added an aditional 300 items and around 80 new troops(10per faction), and new mercenaries.
-every item is made stronger and faster. Item weight is also changed, every weapon, even the original native ones, edited and redone, especially the armors(plate armors with an weight of 40+) so if you stack yourself with as much armor and big heavy weapons it will heavily slow you down.
-the plate armors are very powerful, but also very rare and expensive. They're also very heavy so you must think which armor you will wear. The stronger the armor, the heavier it is. And actually, using light plate and mail is much more efficient. Even with 10 athletics and 60 AGI you will still be really slow with any plate armor you wear(well, except one). This limits the number of plate armored units on the battlefield and ads a lot of balance to the game.
-crossbows finaly catch up with bows. CBs are much stronger and much more accurate than bows adn have the highest base damage of any weapon in the game. So it's actually now a choice will you play with bows or crossbows. They are finnaly in balance.

6a-There are two unique merchants that appear in taverns called artificers who sell special weapons. The Rare artificer sells unique items and weapons of Calaradia, and the other, The Old Realm Artificer sells very powerful items that cannot be found anywhere else in the game.

7-The Factions:
-every faction edited, remade, balanced, and powered up(a lot).
-every single troop in the game remade and made stronger.
-factions are color-coded now, which means that the entire Swadian army for example uses blue mail armors, blue warhorses, blue greaves etc. Rhodoks are red, and Vaegirs remain green.
-lords and kings are super-powerful. But I MEAN super-powerful. Fighting them one-on-one is really tough, not counting their army, and facing them in a tournament is a nightmare. Lords have around 300HP and carry 300-500 troops. Kings have 500HP and carry around 1000 troops.
-towns usually are guarded by a thousand troops. Castles around 600.
-Training troops is very hard, you'll need a lot of time to train troops to the end of the troop tree, but when you get there, it's worth it. The end-troops are super powerful, and make a really big jump from the troop they've upgraded from. For example, a Swadian Champion, which is the second last troop in Swadian's infantry troop tree, has 30STR, 14 AGI and is level 35 with weapon stats around 230. When upgraded into the Gothic Knight, the last troop, it's stats skyrocket to 56STR, 32 AGI, Level 53 and weapon skills of 320. That's just one example. While training troops throught the troop tree, they gain 2-5 levels and a +3 to + 5 STR AND AGI bonus per upgrade. But when upgrading to the last troop, which is considered an Elite Troop, the stats skyrocket by +20 or even +40 in some cases.

Here will I list the troop trees of the five factions and the Dark Knights.
Sorry for this format, the repository doesn't accept it otherwise, I hope you won't have any problems reading the chart. But here is some guide:
-A -> means that the troop upgrades only into the next troop, there is no alternate upgrade.
-Due to the site's limitation, the troop trees of Vaegirs, Rhodoks and Zerrakians cannot be fully listed so I will break them in two parts. The second part continues from the troop that is listed first.
-A slash / or \ means that the troop upgrades into the troop above and troop below, for example:

...................................Swordfighter ->Blade Knight
................................./
..................Sergeant
.................................\
...................................Foot Knight ->Champion...

So Sergeant upgrades either into Swordfighter or Foot Knight.

I hope you don't have any problems reading the troop tree, and don't get confused with all the dots, they just represent empty spaces, but just putting in empty spaces doesn't work, the repository lists it as a single space, so heve we go:

Swadians:

Regular Troops:
.............................................................................Swordfighter->Blade Knight
............................................................................/
...............................Acolyte->Infantry->Sergeant....................Royal Guard
............................../.............................................\................./
............................./...............................................Foot Knight...................Gothic Knight
Recruit->Proselyte..................................................................\................/
.............................\..................................................................Champion
...............................\................................................................................\
................................Skirmisher->Crossbowman->Sharpshooter...............Heretic Minion

Nobles:
.....................................................Baron->Counts....Heretic Magnus.
..................................................../........................../
Page->Squire->Knight->Megnate...............Paladin
....................................................\............./............\
.....................................................Cavalier...............Crusader
..................................................................\
...................................................................Earl->Duke


Elites:

-Templar Crusader-
-Holy Guardian-
-Archduke-



Vaegirs:

Regular Troops:
Part 1)
................................................................................Varangian Guard->part 2<
............................................................................../
............................................Guard->Elite Infantry
........................................./....................................\
.............................Infantry......................................Varangian Berserker
............................/............\
Recruit->Footman...............Lineman->Grey Guard->Grey Knight
............................\
.............................Bowman->Archer->Marksman->Ivory Watchman->Ivory Archer

Part 2)

...................................Ivory Guard
................................../
...-> Varangian Guard
..................................\
...................................Iron Guard

Nobles:

Horseman->Chieftain->High Chief->War Chief->Kataphraktos->Elite Kataphraktos.


Elites:

-Praetorian-
-Ivory Sentinel-
-Ornate Royal Guard-


Zerrikanians

Regular Troops:
Part 1)
.............................................Horse Archer->Veteran Horse Archer->Magundai->Keshik->part 2<
............................................./
Tribesman->Clansman->Rider
.............................................\
.............................................Lancer>->->->Heavy Lancer>->->->Arban>->->->Darga->part 2<

Part 2)

..................Bashkir
................./
...-> Keshik
................\
.................Kamuluck
................/
...-> Darga
.................\
..................Oprichinnik

Nobles:

Tribe Chieftain->Tarkhan->Dvor->Orlok.


Elites:

-Bashkir
-Kamuluck
-Oprichinnik

(Note these 3 elite troops are the same as the 3 troops that can be upgraded from the regular Zerrikanian Army)



Nords:

Regular Troops:
.................................................................................Huskarl->Huskarl Warrior->Huskarl Champion.
................................................................................/
............Raider->Veteran Raider->Warrior->Veteran
.........../....................................................................\
Recruit.......................................................................Berserker->King's Berserker.
...........\
............Huntsman->Hunter->Master Hunter->Skald->Hirdman.


Nobles:

Northern Warrior->Thane->Major Thane->Champion Thane->Jarl.


Elites:

-Huskarl Champion
-Einherjar
-Rock Crusher


Rhodoks:


Regular Troops:
Part 1)
..........Regular->Spearman->Veteran Speraman->Master Spearman->Part 2<
........./
Recruit
..........\
...........Crossbowman->Trained Crossbowman->Sharpshooter->Sniper->Arbalestier->Elite Arbalestier

Part 2)


..................................................................Guard Knight
................................................................./
................................................Line Guard
.............................................../.................\
...................................Captain...................Dragon Footman->Dragon Soldier
................................../............\
...-> Master Spearman..............Halberdier->Elite Halberdier
..................................\
...................................Pikeman->Tercio Pikeman


Nobles:

Lineman->Landsknecht->Condottieri->Convict->Praetorian


Elites:

-Dragoon
-Praetorian
-Marshal
____________________________________________________________
-You will gain loads and loads of experience points in this mod. For example, killing a Swadian infantry will net you 800 EXP, a Sea Raider 600, A Cavalier 1500, a lord around 7000, and if you manage to defeat a king, you are 30000 EXP points richer.


8-Mercenaries, all redone. I have reduced the number of mercenaries to make them more compact and easier to manage. Bot I have expanded their equipment, making it really wide, so mercenaries come with a lot of different weapons and armors.
-Mercenary Swordsman
-Mercenary Lineman
-Mercenary Knight
-Ronin Mercenary
-Chargers and Assaulters
-Slave Hunters
-Dragon Knights
-Penetrators

9-Dark Knights
They are the nightmare of this game, with every troop having 80+ STR adn insane 300-800 weapon stats. No army in Calaradia is a match for them and it requires some serious thinking and strategy to defeat them as beating them with brute strength is actually impossible.
After day 75, this mysterious army will appear out of nowhere and attack Calaradia.
Skaar Deathrune, the Dark King, and his four Dark Lords, Sirius, Atlas, Tantius and Gracius.
Dark Knights don't spread wide, they concetrate all their army to one or two castles and put a few thousand troops to guard them, and from there they eat Calaradia bit by bit untill they're stopped. But stopping them is the problem.
Dark Lords lead an army of 500 very powerful, trained to kill, without mercy, troops and the Dark King leads a horrifying army of 2000 troops.


10-The companions(will be updated soon)

11.And a lot of other little tweaks and changes like:
-merchants have more money
-removed all female units besides peasant woman, and replaced them with male ones.
looting skill has more effect
-prisoner management and leadership have their effects doubled
-faster gameplay, everything from players, horses, weapons, fastened.
-and a lot of others I can't think of now...
Please tell me what do you think of this modification, I want to share it with others. And I'm really curious to hear people's opinion
 
Josef_the_Pretender 说:

I could upload this mod right now but it isn't finished yet, it requires some dialogue fixes and item rebalances.
If you want, I could upload the current file in a few days for testing.
 
I have uploaded the mod, it's on the repository:

http://www.mbrepository.com/file.php?id=3072

Note there is a readme file in the archive, you must read it before even extracting the mod as otherwise it won't work.
 
As I commented on your download page, you have done a nice job. I'm playing your submod atm :grin:
 
Any word on the finished product of this mod? I've played through Warband NE, loved it, and am looking for something new. Some of these additions sound amazing, and I'm wondering how the difficulty of this mod would compare with maximum difficulty in NE. By that I mean not only highest combat and campaign AI, but also maximum damage to yourself and your troops.
 
hehe im gonna join a faction wait till dark knights invades then leave the faction so they wont attack me, then join them :twisted:
 
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