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SP Fantasy A Song of Ice and Fire Mod (moved to MBX)

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Yes, they should definately leave villagers alone. However, I'm not sure I agree with them not having upgraded soldiers. I mean, sure, they're sort of like bandits, and they're weren't exactly an army, but according to the books it would appear as if they were quite a threat. True, they relied mostly on ambushes and raids, but even then you'd still need some strength, no? I fail to see how low-tier troops only can do much of anything against the caravans/armies of the factions.

On the subject of the fire swords, did they use them all the time, or was that just for things like the Hound's trial by combat? I know Thoros used one in tourneys and the like, but it seems a bit impractical, not to mention a waste to do it in every battle, what with the swords themselves being ruined. I think Thoros used wildfire during the Hand's Tourney in A Game of thrones, but I seem to remember the sword used by Beric against the Hound was like real fire(personally I'd go for real fire for the swords, if at all. Just because you can use something, doesn't mean it's always practical to do so, and I doubt they had enough resources to justify throwing away swords for no real reason.).
 
Sparehawk said:
Nahadiel said:
---Dorne and Highgarden:
-Dorne is sopposed to be known for their hit&run tactics, their horsearchers and lancers in light armor. I was surprised when I saw those crossbowman and helms needing 16 strength. Meanwhile, Highgarden in the novels has the heaviest cavalry while Lannisters have the numbers (spending money in sellswords) but Tyrell's knights have 0 Strike power and Lion/Kingswards are the really tankish cavalry.
I'm not as good in balancing, as in scripting.
If I'll post here combined tables of all kingdom's troops, could you help me to tweak them?

I havent had modding experience since the 2006 when I tried to convert some troop trees via phyton; so I'm no a real modder but I will try any changes you made if you want to.

What I was trying to say is that Dorne should have archers and horsearchers/javalineers instead of those crossbowmen. So IMO the Stormlands, Dorne and the North should have archers while Highgarden and Lannisters have crossbowmen.  Furthermore, (not sure about this), hadn't they an special double recurved bow taken from the Dothraki? (Btw I miss a Dragonbone bow as unique weapon :roll:).

About the cavalry, I'm improving relationships with some Lannisters villages hoping to get their cavalry, and rescuing Stomrlands knights since my Tyrells knight are beaten by western infantrymen. I suggested Highgarden should have the typical heavy/expensive/great lance&sword cavalry in small number in the parties, while Lannisters could have lighter/any weapon/cheaper cavalry but higher numbers of them in their parties.

Jheral said:
Yes, they should definately leave villagers alone. However, I'm not sure I agree with them not having upgraded soldiers. I mean, sure, they're sort of like bandits, and they're weren't exactly an army, but according to the books it would appear as if they were quite a threat. True, they relied mostly on ambushes and raids, but even then you'd still need some strength, no? I fail to see how low-tier troops only can do much of anything against the caravans/armies of the factions.

On the subject of the fire swords, did they use them all the time, or was that just for things like the Hound's trial by combat? I know Thoros used one in tourneys and the like, but it seems a bit impractical, not to mention a waste to do it in every battle, what with the swords themselves being ruined. I think Thoros used wildfire during the Hand's Tourney in A Game of thrones, but I seem to remember the sword used by Beric against the Hound was like real fire(personally I'd go for real fire for the swords, if at all. Just because you can use something, doesn't mean it's always practical to do so, and I doubt they had enough resources to justify throwing away swords for no real reason.).

A never ending Beric matches perfectly, I like it. I think they should have access to high level troops. They earn Xp as they fight and in the novels Tywin found himself in the need to send Gregor Clegane after Beric. They could have troops like the Brave company.

Thoros used Valyrian fire in the tournament, there was no magic on it. It seems magic began to reappear after Daenerys woken up the Dragons, so Thoros was able to bring back Beric and give fire to Beric's sword.

Jheral said:
Sparehawk said:
Nahadiel said:
-Could you take apart the Tully faction from the Starks? They would be part of the same faction but with its own units (instead of northern ones).
I'm thinking about it a quite long time, but still have no final decision...
I can agree with the Tullys being separated from the Starks, but as they were close allies through the entire war, I think it would be better to keep them as one.

I think this could be done keeping Riverrrun, The Twins, etc. in the Stark faction, but giving his parties and villages a different troop tree. In fact, the Tully give an oath and became vassals of Robb Stark. This could be an interesting way to manage troop trees and conquests. If you conquer a village from the north, it's still a northerns' village, so it should provide northern recruits, not your faction ones.

I think this is a good way to reproduce the different loyalties of the Riverland Lords. This way Riverrun and The Twins would provide Riverland recruits to Stark's faction while Harrenhal does it for the Lannisters. The problem would be to decide which troop tree KL (and his surrounding villages) belongs to.
 
Nahadiel said:
(Btw I miss a Dragonbone bow as unique weapon :roll:).
Oh, yeah. We should definately have one of those for a unique weapon. No arguments there. :smile:
Nahadiel said:
A never ending Beric matches perfectly, I like it. I think they should have access to high level troops. They earn Xp as they fight and in the novels Tywin found himself in the need to send Gregor Clegane after Beric. They could have troops like the Brave company.
I assume you mean the Brave Companions? The troops that you can design however you want? I suppose it could do well enough for this.
Nahadiel said:
Thoros used Valyrian fire in the tournament, there was no magic on it. It seems magic began to reappear after Daenerys woken up the Dragons, so Thoros was able to bring back Beric and give fire to Beric's sword.
So, realistic fire, then.
The question is if he does it regularly, as in 'during every battle'. Ah, whatever, I guess it doesn't matter much. If nothing else, it'll make him easier to recognize. :smile:
Nahadiel said:
I think this could be done keeping Riverrrun, The Twins, etc. in the Stark faction, but giving his parties and villages a different troop tree. In fact, the Tully give an oath and became vassals of Robb Stark. This could be an interesting way to manage troop trees and conquests. If you conquer a village from the north, it's still a northerns' village, so it should provide northern recruits, not your faction ones.

I think this is a good way to reproduce the different loyalties of the Riverland Lords. This way Riverrun and The Twins would provide Riverland recruits to Stark's faction while Harrenhal does it for the Lannisters. The problem would be to decide which troop tree KL (and his surrounding villages) belongs to.
I was considering something like this, as well, but I didn't know if it would be possible or not (my modding skills are just about non-existant). It would be a good way to do it, if possible. Regarding King's Landing (assuming that's what you meant by KL) and surroundings, I have no idea, tbh. What is it at the moment, Stormlands?
 
Jheral said:
I assume you mean the Brave Companions? The troops that you can design however you want? I suppose it could do well enough for this.
Yes, I meant the Brave Companions, didn't remember the actual name. They can have a wide variety of bows, thrown weapons, horses and armor.

Nahadiel said:
I think this could be done keeping Riverrrun, The Twins, etc. in the Stark faction, but giving his parties and villages a different troop tree. In fact, the Tully give an oath and became vassals of Robb Stark. This could be an interesting way to manage troop trees and conquests. If you conquer a village from the north, it's still a northerns' village, so it should provide northern recruits, not your faction ones.

Jheral said:
I think this is a good way to reproduce the different loyalties of the Riverland Lords. This way Riverrun and The Twins would provide Riverland recruits to Stark's faction while Harrenhal does it for the Lannisters. The problem would be to decide which troop tree KL (and his surrounding villages) belongs to.
I was considering something like this, as well, but I didn't know if it would be possible or not (my modding skills are just about non-existant). It would be a good way to do it, if possible. Regarding King's Landing (assuming that's what you meant by KL) and surroundings, I have no idea, tbh. What is it at the moment, Stormlands?
Yes, I read KL somewhere at the forum and seemed right for me :mrgreen:. If it is possible to add new kinds of parties to the list a modder should be able to do this by adding Tully parties to the list, attaching their Lords to Stark faction, giving them a behaviour and bonding those Tully units to riverland villages. More difficult would be to name them as "Tully army/castle/village" as they are supposed to be in the same faction. Maybe could call them all (Tully&Stark) "The King on The North" faction (as called in the books)?

Sparehawk said:
BTW, any ideas what troops should have Arryns?

There seemed to be a lot of knights in the Valley when Tyrion, Catelyn and Sansa arrived there. I also have the RPG d20 system (I hate d20 :twisted:) of Game of Thrones in which R.Martin is supposed to have done some revision for the background and it says the Valley is full of knights and proud minor noble families eager to provide more famous knights.

So, IMO heavy cavalry (as Valley knights) would fit, but also they could be on-foot knights making a heavy infantry (Gate defenders or whatever). On the other side, you could add infantry skirmishers as mountaineers. I'd also give the Valley a couple of wildlings spawning points to create a problem like the Greyjoys. The only references about their weapon preferences are on the Bronn's duel (complete armor, heavy longsword like a bastard one, and big shield) and the Lords meeting that Littlefinger arranges (longswords). Don't remember right now if Lisa's guards had spears... only their withe&blue garbments with the Arryn's banner.
 
Nahadiel said:
Thoros used Valyrian wildfire in the tournament, there was no magic on it.

Fixed.

Nahadiel said:
Yes, I meant the Brave Companions, didn't remember the actual name. They can have a wide variety of bows, thrown weapons, horses and armor.

Variety indeed, but not limited to ranged weapons.

Nahadiel said:
Sparehawk said:
BTW, any ideas what troops should have Arryns?

There seemed to be a lot of knights in the Valley when Tyrion, Catelyn and Sansa arrived there. I also have the RPG d20 system (I hate d20 :twisted:) of Game of Thrones in which R.Martin is supposed to have done some revision for the background and it says the Valley is full of knights and proud minor noble families eager to provide more famous knights.

So, IMO heavy cavalry (as Valley knights) would fit, but also they could be on-foot knights making a heavy infantry (Gate defenders or whatever). On the other side, you could add infantry skirmishers as mountaineers. I'd also give the Valley a couple of wildlings spawning points to create a problem like the Greyjoys. The only references about their weapon preferences are on the Bronn's duel (complete armor, heavy longsword like a bastard one, and big shield) and the Lords meeting that Littlefinger arranges.

It's 'The Vale'.
Their troop composition wouldn't really be any different than the typical Western Europe-based medieval army common throughout Westeros. Knights, light cavalry, infantry, and ranged troops on foot. Dorne and the Iron Islands are the only places whose military really stands out as different.
 
From my reading of the book, it seems that infantry isn't a really developed force in Westernos. It seems that most infantry is made up of either archers and crossbowmen, or spearman infantry. The elite troops would be the knights, and they are equiped with both lances and swords. So I think for everyone except Dorne more ephasis should be put on cavalry than on infantry, and infatry shouldn't upgrade further than vetern footmen or something like that.
 
Jheral said:
Nahadiel said:
(Btw I miss a Dragonbone bow as unique weapon :roll:).
Oh, yeah. We should definately have one of those for a unique weapon. No arguments there. :smile:

Actually, having a Dragonbone bow would actually be really easy since the BoW mod comes with a "Silver Bow" that basically looks perfect.  Its in the band_of_warriors.brf resource file and if we just renamed the "Silverwood Bow" to "Dragonbone Bow" we'd probably be all set.  :smile:  We'd just need to verify it has the unique tag and is added to the "give_special_loot" section of module_scripts.py...

 
What colour is it? Dragonbone in Westeros is dark, because of high iron content.
 
Im not sure if this is the right place to post this but I think I have found a bug with this mod.  Out of the blue I am not able to add to my party.  I have 40 people in my group and am able to have 48.  For a while I had 43 but they died, and it will not let me add any more soldiers of any type.  I do have a couple of wounded guys at the inn, but not 8.  Any ideas?

LH
 
Nahadiel said:
Yes, I read KL somewhere at the forum and seemed right for me :mrgreen:. If it is possible to add new kinds of parties to the list a modder should be able to do this by adding Tully parties to the list, attaching their Lords to Stark faction, giving them a behaviour and bonding those Tully units to riverland villages. More difficult would be to name them as "Tully army/castle/village" as they are supposed to be in the same faction. Maybe could call them all (Tully&Stark) "The King on The North" faction (as called in the books)?
For all that I'm inclining to make Tully a separate kingdom, allied to Starks. It will allow to have a more strong forces at North, without overpowering any single kingdom.

AFAIK, it's possible to make different recruits available at different settlements of one kingdom, but all NPC-parties of single kingdom still should have a common culture base, since they are creating a different way, without using any info about available recruits. So, even if Starks will loose all their northern centers and capture some Lannisters' settlements instead, they still will have armies filled with northern troops.

As for factions' names, I'm already posted my plans:
Sparehawk said:
TODO list:
  • Scripting:
    • Add new faction for Arrens, give it neutral, non-agressive, self-defencive, isolationist AI.
    • Add new faction for Greyjois.
    • Move Renly and Brienna to Tirrels.
    • >>Make 5 kings the factions' leaders and rename factions accordingly.<<
I'm thinking about using a simple names like "King Stannis", "King Jeoffrey", "King Balon"... The idea of using Martin's quotes like "King on Iron Throne", "King in Highgarden" etc. is very attractive, but I'm thinking that it will be strange, if Renly - for example - will capture KL, but Lannisters' faction will be still named "King on Iron Throne".
At other side, IMO it's not right to have Renly Baratheon as leader of "House Tirrel", as well as not to give him a leadership at all...

3 others factions I plan to name according their homeland - "Lords of The Trident", "Lords of The Vale" and "Dorne".
 
thelawwon said:
Is there going to be an new version of the map in the next release, i've noticed a few places where the character sticks to rivers and mountain passes (specifically near the Baratheon's territory.)
shevchenko65 said:
Oroonin said:
I´ve seen this as well, it happens in landdepressions and around bridges between the Baratheon border and Highgarden. The player party can mostly be turned in another direction, but you sometimes encounter quite a queue of caravans.
I've seen a few peasants get stuck in the mountain pass that connects Dorne.

Could you, please, make a shot next time you encounter this bug, so I could know it's exact location?
I've just checked these places in editor and wasn't able to find any potential troubles. Also haven't seen any problems in my game since 0.4.1. :sad:
 
Dryvus said:
Nahadiel said:
Thoros used Valyrian wildfire in the tournament, there was no magic on it.
Fixed.
It's 'The Vale'.
Sorry for the misspelling. I read the books in Spanish in wich The Vale is called "El Valle", literally meaning The Valley, and wildfire as "Fuego Valyrio" whose direct translation is Valyrian fire. Didnt know they werent a direct translation. You see, KingsLanding is written as "Desembarco del Rey" wich literally means... KingsLanding. :wink:

Dryvus said:
Nahadiel said:
Sparehawk said:
BTW, any ideas what troops should have Arryns?

There seemed to be a lot of knights in the Valley when Tyrion, Catelyn and Sansa arrived there. I also have the RPG d20 system (I hate d20 :twisted:) of Game of Thrones in which R.Martin is supposed to have done some revision for the background and it says the Valley is full of knights and proud minor noble families eager to provide more famous knights.

So, IMO heavy cavalry (as Valley knights) would fit, but also they could be on-foot knights making a heavy infantry (Gate defenders or whatever). On the other side, you could add infantry skirmishers as mountaineers. I'd also give the Valley a couple of wildlings spawning points to create a problem like the Greyjoys. The only references about their weapon preferences are on the Bronn's duel (complete armor, heavy longsword like a bastard one, and big shield) and the Lords meeting that Littlefinger arranges.

Their troop composition wouldn't really be any different than the typical Western Europe-based medieval army common throughout Westeros. Knights, light cavalry, infantry, and ranged troops on foot. Dorne and the Iron Islands are the only places whose military really stands out as different.

You are right. I was thinking on high mountain fighting in where horses are uselles when I said it. But the Eyrie hasnt been besieged for a long time.

shevchenko65 said:
From my reading of the book, it seems that infantry isn't a really developed force in Westernos. It seems that most infantry is made up of either archers and crossbowmen, or spearman infantry. The elite troops would be the knights, and they are equiped with both lances and swords. So I think for everyone except Dorne more ephasis should be put on cavalry than on infantry, and infatry shouldn't upgrade further than vetern footmen or something like that.

I think Dorne should focus on cavalry too. Their mainland are mostly desert and they have a different horse race like the Arabian (in real world) ones. Anyways, as Dryvus has said, their military system is based on a Western Medieval one. Its a fact that medieval armies had a lot of untrained infantry but often had a core of veterans (in Spanish called man at arms) well equiped. I think I remember those man at arms are mentioned in the battle between Robb and Jaime.
 
Just wanted to stop by and thank you for a great mod so far. Really has made me interested in Mount and Blade again.


    Do you think it would be possible to implement this mod in as well?

http://forums.taleworlds.com/index.php/topic,33839.msg873948.html#msg873948


  Or at least the best part of it which is variety of course when choosing a personal crest/House crest and having Man at Arms that wear the same. Just something I thought which would add to the immersion.
 
Speaking of troops, I´d like some more diversity in the trees, a fourth, specific branch for each kingdom, like umber axemen, goldcloaks, move the mounted archers to dorne and some decent spearmen for each faction. Also, some way to distiguish the rainbow guard (who should be tyrells) from westerland knights would be nice. Maybe create a set of like three different armours with coats-of-arms for each- I´m thinking leather, corazzine and mail for each.
 
Oroonin said:
Speaking of troops, I´d like some more diversity in the trees, a fourth, specific branch for each kingdom, like umber axemen, goldcloaks, move the mounted archers to dorne and some decent spearmen for each faction. Also, some way to distiguish the rainbow guard (who should be tyrells) from westerland knights would be nice. Maybe create a set of like three different armours with coats-of-arms for each- I´m thinking leather, corazzine and mail for each.
If someone make it all - even if just as a design document, not in game's format - I'll include it to mod with pleasure.
As for me myself - tweaking troops and items just isn't a field where I feel myself with confidence and comfort.
 
SirSlack said:
Just wanted to stop by and thank you for a great mod so far. Really has made me interested in Mount and Blade again.


    Do you think it would be possible to implement this mod in as well?

http://forums.taleworlds.com/index.php/topic,33839.msg873948.html#msg873948


   Or at least the best part of it which is variety of course when choosing a personal crest/House crest and having Man at Arms that wear the same. Just something I thought which would add to the immersion.

Not sure about this, but look at the 1st pick below the "before-after" one. The shield on the left upper square (seems to be a Tyrell's rose) and the brown norman shield with a griffin are already in the mod (I wear this one). Take a look to the 3rd pick after the horses, the one about 2 hired blades... looks like the Tyrell's rose. NPC armies have their faction banners (but not their lords') on their equipment. I'm sure cause I'm killing Lannisters and most of mi heroes have lions on their armors&shields after the looting. I think it still possible to equip your heroes with your banners. I took the malva/violet banner with a star and I've seen it at the armorsmith. It's not automatic though, you will have to look for them.
 
I have only just registered on the forum, but have been playing a v. long time and i have to say this mod is second only to the legendary TLD out of all the ones i have played, Very very good job!  :mrgreen:
 
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