A singleplayer manual

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hmmmm

i noticed in one of your sections that you said we could buy out enterprises? i need some extra cash to run my young kingdom so if somebody could explain how to do that that would be great  :cool:
 
pwnemaster 说:
hmmmm

i noticed in one of your sections that you said we could buy out enterprises? i need some extra cash to run my young kingdom so if somebody could explain how to do that that would be great  :cool:

Visit your enterprise and speak with the master.  There's an option at the bottom of the list to close the business.  It's only going to give you 1200 denar max - at least that is the most I have received.  So perhaps better to leave them in place...
 
Nicholas Bell 说:
pwnemaster 说:
hmmmm

i noticed in one of your sections that you said we could buy out enterprises? i need some extra cash to run my young kingdom so if somebody could explain how to do that that would be great  :cool:

Visit your enterprise and speak with the master.  There's an option at the bottom of the list to close the business.  It's only going to give you 1200 denar max - at least that is the most I have received.  So perhaps better to leave them in place...

how do i talk to the enterprise master? do i have to take a walk around the streets or something?                     
 
Is it possible to give our Hero (ex: Nizar) their own party and let them patrol, trade and fight with you ???
 
Since this is a single-player guide targeted for most people, I'd assume you are playing Native Warband without mods. Answer is no, however, you can raise Nizar into a Lord when you are king by giving him a fief and he would raise his own army and roam around the map just like an AI lord. (Note, this is irreversible)
 
Great, thanks.

And when he became a lord, i suposed that he could leave you to become the lord of an other king. :sad:
 
I really don't know about that, although they do start with ridiculous amounts of relations with you and will always have a fief due to the need to give them one to Lordify them. So I have never encountered a man-made Lord deserting me.
 
a man made lord! Ta daaa! :wink: imagine you make them a lord just to kick their ass when you get mad at them :grin: i am here to deliver my demands! But u just...? Shutup you heard me stupid firentis!
 
an other question !

I got a buisness in each city and when i go to see the guild master to open an other one, they all say theirs not enough good traders to...  (dont remember what) or something like that.
My english is not so good, but is that mean i will be able to open even more buisness into a city if my trade skill become better or something like that or its just impossible to open more then 1 buisness ?

Because i always want even more money and i hate to see my buisness getting closed when im in war with a faction hahaha !
(they all want us, dont know why  :lol:)
 
Nope, that's just a way of saying that you can only open one business in each town, increasing trade skill won't change that. :]
 
Galdus 说:
6. Map speed is affected by riding for mounted units and athletics for infantry. This explains why khergits are not only faster because they're all mounted, but because they also have 6/7 points into riding, confirmed by manual. However it is not affected by horse type, and since the game calculates the party speed by average between slowest and fastest, you'll only see the benefits of improving riding for your companions on a large scale and if they compose most of the party.

Also, doesn't having horses in your inventory speed you up? Or not? 'Cause I've been always having at least 6 spare horses, usually fast coursers and hunters and such, to speed up my all-cav army
 
yes it helps. Up to 6 horses. They can be any kind though, quality does not matter. But only if u carry inventory...u carry food always so its good to have 6 horses.
 
is there a cap for the renown? mine is stuck at 1200, i ride with a small group of 14 (me included), i fight in villages to help them against lots of bandit...  gain lots of renown but each time i look at my renown, its always at 1200....

is it a bug or i got something to do to keep gaining renown?

*EDIT*
Ok, after taking an other look to my renown, it keep growing but goes down real fast.... without doing bad action like running away from a fight.  How could i lose so much renown and is there a way to avoid this loss ??
 
Well, at that amount of renown you should have a nice line of companions able to handle all bandits. Just cruise around and destroy bandits with only your companions. The number difference would yield decent renown. Alternatively, during war you should actively take part in sieges and fights to keep a steady stream of renown.

Winning tournaments when possible is a possible source too.
 
Brulis 说:
is there a cap for the renown? mine is stuck at 1200, i ride with a small group of 14 (me included), i fight in villages to help them against lots of bandit...  gain lots of renown but each time i look at my renown, its always at 1200....

is it a bug or i got something to do to keep gaining renown?

*EDIT*
Ok, after taking an other look to my renown, it keep growing but goes down real fast.... without doing bad action like running away from a fight.  How could i lose so much renown and is there a way to avoid this loss ??

I read elsewhere there is a 5% loss of renown per week no matter what you do.  Your famous actions lose their shine after time.
 
Nicholas Bell 说:
I read elsewhere there is a 5% loss of renown per week no matter what you do.  Your famous actions lose their shine after time.
The only number I've seen in 0.5% per week, which seems about right: 5pts/w when you're at 1000.
5% would mean 50pts lost each week at 1000, this would be much more obvious and very difficult to counter.

Edit: Just checked in a Native savegame:  Renown when from 903 to 899 in 7 days while doing nothing, so about 0.5%.
 
oh, thats sad...  and i saw that you doesnt received the amount of renown they say beefore the fight, you receive just a part of this renown (ex: if they say the amount of renown gain for the fight will be 12, you can get only 3...  depending on how much ennemy you killed)

i realised that after letting my hero killing evryone to boost their lvl (i wanted to boost my renonw by letting them kill loll)

Thanks evryone for all those answer, its nice to see how good you are with a noob like me :razz:
 
Filou 说:
The only number I've seen in 0.5% per week, which seems about right: 5pts/w when you're at 1000.
5% would mean 50pts lost each week at 1000, this would be much more obvious and very difficult to counter.
Edit: Just checked in a Native savegame:  Renown when from 903 to 899 in 7 days while doing nothing, so about 0.5%.
Thanks for the correction on that missing decimal point - makes a big difference.  :grin:  (the one time I don't preview the message...)
 
A brief suggestion about businesses.

Some have said, "Just put a dyeworks in every town except the Rhodok towns and you'll make the most money."  (paraphrasing here)

While this suggestion is probably the least labor intensive it isn't the most profitable.

For instance, if you build an Iron Works in Tihr the Guildmaster will tell you this:

Initial Cost of business is 3500
Materials (2 iron) cost 746
Labor 60
Finished product sells for 1062
Profit 256

HOWEVER if you buy the iron at Curaw for 100 denars (not unusual price for Curaw) you will be making 800 Denars. That's more than you would have made if you had a Dyeworks in the town.

But wait there's more!

You can build 2.857 Iron Works for the cost of just one Dyeworks. This means you will be able to start cranking out Tools in about 3 cities making around 2400 Denars while you are still only making 560 in your first dyeworks.

But wait there's more!

The higher profitability of the iron works and the lower start up cost means that the time it takes to finally turn a profit after initial investment is ONLY 4 to 5 weeks plus the 1 week it takes to build the business. Contrast this to the 17 weeks (+ 1 week build time) to earn back your investment for a Dyeworks.

The drawbacks here are that you will periodically have to manage your business by delivering the raw materials that you've purchased elsewhere for cheap.  However, the large inventory space means you may not have to return for several months if you are too busy.  And if they run out then the business will just not be that profitable until you can resupply it.  The weekly statement will give you a clue as to which business needs supplies.

Also you don't want to try this with businesses that you don't normally go to.  If your kingdom is in the Swadia area you probably don't want to have to make trips all the way to Bariyye to run a business.

An alternative method which might be useful is the make it here and sell it elsewhere.  For instance if there was a material that you couldn't personally buy cheaply or in enough quantity but you could sell profitably elsewhere then this method might be good.  Although there is more uncertainty with this kind of business because you may not know what prices other cities are offering for your trade good.

Lastly, my belief is that raw silk and Velvet are not functioning properly in the game. It's the only trade good you can buy for about the same price everywhere else and make a better profit from than in the cities where it is actually produced.  It might seem like a good deal now but if the next patch comes out and suddenly all your Dyeworks are losing money well don't say I didn't warn you. If that does happens you will have to sell those business (about 8200 Denars recouped for a Dyeworks) and start a new business.  That will mean a loss of income for a period of weeks until you can get to each city and sell the business and then build new businesses.

Hope this was helpful and as interesting for you as it was for me to research it.

 
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