a Single Player ideas for PW expansion

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Trebor

Sergeant
I was wondering if there is a way to apply scripts for harvesting resources to a single player version? as in the player could tend to a farm and harvest resources to make weapons, gather food, make clothing, etc. and use that to fund his war party. what do yall think?
 
It seems vaguely possible, but the PW module would not be a good base for a single player mod: it was rewritten almost from scratch without any support for bots, the world map, AI parties, or anything unrelated to multiplayer modes. Most scripts having been written in a different, more appropriate style for this game mode, it would not be easy to copy parts into Native.
 
Vornne said:
It seems vaguely possible, but the PW module would not be a good base for a single player mod: it was rewritten almost from scratch without any support for bots, the world map, AI parties, or anything unrelated to multiplayer modes. Most scripts having been written in a different, more appropriate style for this game mode, it would not be easy to copy parts into Native.

There is a difference between possible and possibility. You have chance to leave your mark. Your idea of the game is great. Only part which sucks is people. I can really imagine myself growing my stock in my farm in virtual PW world where there is nobody to kill my caws for fun... I could fight with wolfs or bots robbers, I could do a lot of nice things, but fighting actual human beings is pointless.

Single player PW game could be hit even as a project only. Just sell it and make some money for yourself. M&B series is lost as they have great initial idea and now they have no clue what to do about it. It is obvious to everybody who play it that any game with this engine would sell, big time. Just not another war in another time. This is /could be boring. What You and Laszlo have done? You have discovered potential. Why you have not been employed yet  will remain mystery for me for ever...
 
I just do this for fun: there is a massive gap in effort, cost, and stress between working on a modification of an already complete game, where I don't need to bother much about dealing with people, and actually starting from scratch to program everything, needing to appeal to the most common types of player to make a profit, dealing with advertisement, deadlines, complaints, and so on.

"Single player PW" might seem conceptually simple, but it would be much more trouble to implement than multiplayer PW, since a large part of the interesting "content" is made by the human players involved, needing only a light framework of game rules and features, rather than a complete and detailed implementation of AI, with enough variation that interactions don't quickly become repetitive and boring. There are many other games and engines more suitable for that type of single player experience, such as "The Elder Scrolls" series, Morrowind, Skyrim, etc - which all require massive development teams to create an immersive world.
 
hirovard said:
wait wait wait. you find CODING fun?
Yes, why not? You'd be pretty mad to work on a free mod for any other reason, in my opinion. Motivations like reputation or player praise are fickle and not sufficient.
 
I'll do it. what's the coding script? I can take it from there. and I wouldn't worry about the time it takes to make it happen. I have plenty of that. either of you want to join in and help out?
 
I know I got it. I also have someone teaching me how to code for this game specifically. so what do you say you want in?
 
I'll take that as a no. I guess i'll let you know when Im done with part of the mod to show you all. I guess... :???:
 
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