Worbah
Grandmaster Knight
This will be fleshed out at a later date. I'll try to play the units that aren't too well explained yet and return my attention to them.
What units do you need? depends on what you want and what you can already stand up against. I hope this guide helps you.
Vaegirs:
I've mostly used the Guards, but I have some experience of the other units.
I have relatively little experience of Vaegirs, but I've listed the units I know best
Vaegir Peasants: Mostly scythes and light armor. I feel they are more usefull than their Swadian counterparts due to their superior equipment.
Vaegir Footman: Not an incredible improvement, better weapons and in some cases shields, but I trust them as much as a chocolate condom.
Vaegir Veterans: These guys can be usefull. Some are mounted, and they have spears and twohanded axes. Sadly, they still have light armor. Not very durable, and a handfull of archers can chew them up.
Vaegir Infantry: Heavy armor and anti cavalry weapons. Nice, but basically a stepstone on the way to guard-dom
Vaegir Guard: Heavily armored, weapons good against cavalry and low-armor enemies. If you wish an army that consists of a single unit type, VGs are a sure bet. Only unit I haven't fared well against with these is Dark Knight. Last time I tried challenging them I lost TWELVE Guards.
Vaegir Horsemen: Haven't used these much. cutting weapons that turn bandits into something even less pleasant. Vulnerable to ranged attacks, if you can hit them.
Vaegir Knights: Cutting weapons for the most part, and heavy armor. The wet dream of bandit hunters. Beware of Swad Knights, because they mostly have morningstars, lances and other lovely piercing weapons.
Vaegir Skirmishers: Suffer from acute use-deficiency. Atleast when you tell your guys to hold position, these guys go to the front, fling ****, and stop the enemy cavalry with their bodies.
Vaegir Archers: Nice. Basically the same as above, but these actually hit the enemies.
Vaegir Marksmen: Use with Guards, order to hold position on a hill, and you've got a mountain of spiky metal that shoots at the enemy.
Swadians:
I've mostly used ranged and mounted swads, and I've used infantry and Sergeants on only a few occasions.
Swadian Peasants: Knives and such, wear tunics. Useless. Hire militia.
Swadian Militia: Hth weapons and sometimes crossbows. well armored for such a basic unit. Weak against cavalry, but can kill even stronger enemy infantry by swarming it.
Swadian Footman: The average soldier. A bit stronger and more durable than the militia.
Swadian Infantry: Again, a bit better. Good armor, good weapons.
Swadian Sergeant: Saved the ass of one of my characters on a few occasions. Very heavily armed and armored.
Swadian Man At Arms: Atleast in 0.623 these died A LOT. I think that the AI change got them to stop running to the middle of a enemy group, where they got ground into a fine powder. twohanded swords make these good against bandits and other such leatherfetish units. Some have picks that make them decent against Vaeg Guards and such. In theory. In practice they greet MAAs not with open arms but Bardiches and Battleforks.
Swadian Knights: The galloping wall of piercing damage. I once observed a battle between my Swad Knights and Vaeg Knights without interfering. 1 unconsious Swadian and 20 dead Vaegirs. Enough said?
Swadian Crossbowmen: We all love these, don't we? Effective both in HTH and ranged. Voulges, Daggers, best lightarmors, and ofcourse crossbows. Get these to hold positon on a hill if facing infantry or in a river if harassed by cavalry. When you see the Swadian deserters, remember that they are second last tier units.
Swadian Sharpshooters: The finest ranged unit in the game as far as I know. Some have swapped their crossbows to regular ones, but I am not complaining. Shielded well armored cavalry are the scourge of these.
Hostiles:
Haven't played them, but I've killed them by thousands.
Mountain Bandits: Broadswords, maces nomad/hide armors, and shields. The difference with other bandits is that they seem to have javelins and such. Because of their shields they can be a pain to archers. In my opinion these are the hardest bandit type.
Forest Bandits: These merry men have got leather jerkins and vests. They have got an affection for archery, and they can turn you into a needle cushion when you are on a low level.
Steppe Bandits: Almost completely mounted with spears and bows. Practice on these before going against Black Khergits.
River Pirates: Hand axes, stones, and felt caps. Easiest enemies in the game. Just don't confuse them with Sea Raiders.
Sea Raiders: Some of them are heavily armored, some aren't. You'll learn to love both types. One of the few enemies to utilise throwing axes. On lower levels, RUN!
Dark Knights: These guys turn enemies into minced meat quicker than you can say: What happened? Same advice as above.
Dark Hunters: Fast attack units with heavy weapons that soften you up before the Knights close in. Ranged weapons are good against these, but you'll have to be prepared for a little HTH.
Black Khergits: If unmounted, they can be a real annoyance. Mounted archers with heavy armor. They have good loot, I found a spiked helm, reinforced lamellar cuirass and watered steel nomad saber from a small group of them.
Misc:
Rare and mostly not worth it
Manhunters and those that they become: useless at the moment. Seriously.
Sword sisters: If you have a group of 20 refugees/peasantwomen, 2-4 of them will survive to become Sword Sisters. I hear that in the new version they have horses. They are good, but too hard to get, mainly because the earlier tiers have dresses for armor.
Townsmen: Basically the same as Swad Peasants
Watchmen: Good early on in the game.
Caravan Guards: Mounted units. guite good ones at that. Better than Veterans in my opinion.
Mercenaries: stronger versions of the Caravan Guards.
Hired Blades: oddly some of them have lost their mounts. Great nevertheless. In 0.623 they were a bit like Swad Knights. Haven't used them in this version that often.
Caravan Master: good onehand skill, mounted, leather jackets. decent if you can get your hands on them early on. Noblemen are the same as far as I know.
If I forgot something or you don't agree with me, do inform me.
What units do you need? depends on what you want and what you can already stand up against. I hope this guide helps you.
Vaegirs:
I've mostly used the Guards, but I have some experience of the other units.
I have relatively little experience of Vaegirs, but I've listed the units I know best
Vaegir Peasants: Mostly scythes and light armor. I feel they are more usefull than their Swadian counterparts due to their superior equipment.
Vaegir Footman: Not an incredible improvement, better weapons and in some cases shields, but I trust them as much as a chocolate condom.
Vaegir Veterans: These guys can be usefull. Some are mounted, and they have spears and twohanded axes. Sadly, they still have light armor. Not very durable, and a handfull of archers can chew them up.
Vaegir Infantry: Heavy armor and anti cavalry weapons. Nice, but basically a stepstone on the way to guard-dom
Vaegir Guard: Heavily armored, weapons good against cavalry and low-armor enemies. If you wish an army that consists of a single unit type, VGs are a sure bet. Only unit I haven't fared well against with these is Dark Knight. Last time I tried challenging them I lost TWELVE Guards.
Vaegir Horsemen: Haven't used these much. cutting weapons that turn bandits into something even less pleasant. Vulnerable to ranged attacks, if you can hit them.
Vaegir Knights: Cutting weapons for the most part, and heavy armor. The wet dream of bandit hunters. Beware of Swad Knights, because they mostly have morningstars, lances and other lovely piercing weapons.
Vaegir Skirmishers: Suffer from acute use-deficiency. Atleast when you tell your guys to hold position, these guys go to the front, fling ****, and stop the enemy cavalry with their bodies.
Vaegir Archers: Nice. Basically the same as above, but these actually hit the enemies.
Vaegir Marksmen: Use with Guards, order to hold position on a hill, and you've got a mountain of spiky metal that shoots at the enemy.
Swadians:
I've mostly used ranged and mounted swads, and I've used infantry and Sergeants on only a few occasions.
Swadian Peasants: Knives and such, wear tunics. Useless. Hire militia.
Swadian Militia: Hth weapons and sometimes crossbows. well armored for such a basic unit. Weak against cavalry, but can kill even stronger enemy infantry by swarming it.
Swadian Footman: The average soldier. A bit stronger and more durable than the militia.
Swadian Infantry: Again, a bit better. Good armor, good weapons.
Swadian Sergeant: Saved the ass of one of my characters on a few occasions. Very heavily armed and armored.
Swadian Man At Arms: Atleast in 0.623 these died A LOT. I think that the AI change got them to stop running to the middle of a enemy group, where they got ground into a fine powder. twohanded swords make these good against bandits and other such leatherfetish units. Some have picks that make them decent against Vaeg Guards and such. In theory. In practice they greet MAAs not with open arms but Bardiches and Battleforks.
Swadian Knights: The galloping wall of piercing damage. I once observed a battle between my Swad Knights and Vaeg Knights without interfering. 1 unconsious Swadian and 20 dead Vaegirs. Enough said?
Swadian Crossbowmen: We all love these, don't we? Effective both in HTH and ranged. Voulges, Daggers, best lightarmors, and ofcourse crossbows. Get these to hold positon on a hill if facing infantry or in a river if harassed by cavalry. When you see the Swadian deserters, remember that they are second last tier units.
Swadian Sharpshooters: The finest ranged unit in the game as far as I know. Some have swapped their crossbows to regular ones, but I am not complaining. Shielded well armored cavalry are the scourge of these.
Hostiles:
Haven't played them, but I've killed them by thousands.
Mountain Bandits: Broadswords, maces nomad/hide armors, and shields. The difference with other bandits is that they seem to have javelins and such. Because of their shields they can be a pain to archers. In my opinion these are the hardest bandit type.
Forest Bandits: These merry men have got leather jerkins and vests. They have got an affection for archery, and they can turn you into a needle cushion when you are on a low level.
Steppe Bandits: Almost completely mounted with spears and bows. Practice on these before going against Black Khergits.
River Pirates: Hand axes, stones, and felt caps. Easiest enemies in the game. Just don't confuse them with Sea Raiders.
Sea Raiders: Some of them are heavily armored, some aren't. You'll learn to love both types. One of the few enemies to utilise throwing axes. On lower levels, RUN!
Dark Knights: These guys turn enemies into minced meat quicker than you can say: What happened? Same advice as above.
Dark Hunters: Fast attack units with heavy weapons that soften you up before the Knights close in. Ranged weapons are good against these, but you'll have to be prepared for a little HTH.
Black Khergits: If unmounted, they can be a real annoyance. Mounted archers with heavy armor. They have good loot, I found a spiked helm, reinforced lamellar cuirass and watered steel nomad saber from a small group of them.
Misc:
Rare and mostly not worth it
Manhunters and those that they become: useless at the moment. Seriously.
Sword sisters: If you have a group of 20 refugees/peasantwomen, 2-4 of them will survive to become Sword Sisters. I hear that in the new version they have horses. They are good, but too hard to get, mainly because the earlier tiers have dresses for armor.
Townsmen: Basically the same as Swad Peasants
Watchmen: Good early on in the game.
Caravan Guards: Mounted units. guite good ones at that. Better than Veterans in my opinion.
Mercenaries: stronger versions of the Caravan Guards.
Hired Blades: oddly some of them have lost their mounts. Great nevertheless. In 0.623 they were a bit like Swad Knights. Haven't used them in this version that often.
Caravan Master: good onehand skill, mounted, leather jackets. decent if you can get your hands on them early on. Noblemen are the same as far as I know.
If I forgot something or you don't agree with me, do inform me.