Hello, I have the following questions:
[list type=decimal]
[*]The age-old question: How do I make an automatic gun? I'm asking this not because I'm too lazy to click-every-shot but because I don't want to break yet another mouse by overclicking (my current mouse is glitching already).
[*]Is it possible to ride a mount backwards? That is, to sit backwards while the mount runs forward, as usual. If yes, how? Does it require modelling?
[*]I want to make the shot bullets visible, like in Star Wars Conquest and Bear Force. What do I need to do for this? Do I have to add a glow shader of some sort to a particular projectile? If yes, then to which one?
[*]Is there a way to add hunting? I added a new party that's supposedly animals, but it behaves like regular bandits. What I'm asking is: is there some kind of hunting/ animal code and osp?
[*]Is there an osp tricorne that doesn't have a wig?
[*]Is there an osp that adds datapads/ pocket computers, pills, futuristic stuff like that? I'm talking about items that can be correctly added to inventory, not regular scene props.
[*]I downloaded the old Star Wars osp, and installed it. When I pull out a lightsaber, I always get a shader error, and the saber blades look dull. How do I fix this?
[*]Can I change the mount animation to something more fluid like "hovering" instead "galloping horse" without messing with modelling?
[*]I want to add a few skin variants to the flintlock pistol. The pistol's skin is part of a texture that also has the skins for other items, so whenever I copy the said texture, edit it, and assign it to a new (copied) flintlock mesh, the skin is messed up. How do I make the mesh only read the edited pistol skin on the new texture instead of the whole texture? (sorry, English isn't my native language, so if something isn't clear, I can clarify individually)
[*]May I have a tutorial for character creation menus? I'm working on a sci-fi mod, and I want to add several new races. The overwiew is: There's a planet rich in resources, there is a race of native humanoids, and there are several alien races, each coming to the planet for their own reasons. They've set up enclaves and/ or colonies. There's also a lone human spaceship-wreck survivor (option for player character) that spawns at a random location (with custom scene) each new game. I want to modify the character creation menu to have the following "tree":
a) Planetary origin - Two options: native, alien;
b) Option 1 (native) - Male/ Female - Standard character creation - Spawn in one of the vanilla towns (standard gamestart spawns);
Option 2 (alien) - Several race options (race 1/2/3/etc.) - Male/ Female - Standard character creation - Spawn at a particular town (race dependent).
Option 2 (specifically for Human) - Male/ Female - Standard character creation - Spawn at crash-site (random location on world map)
[*]Where do I go about selecting the player kingdom's culture in-game? In SWC there's this option in the camp menu.
[/list]
Um, I think there was something more, but I forgot it at the moment.
Thank you.
[list type=decimal]
[*]The age-old question: How do I make an automatic gun? I'm asking this not because I'm too lazy to click-every-shot but because I don't want to break yet another mouse by overclicking (my current mouse is glitching already).
[*]Is it possible to ride a mount backwards? That is, to sit backwards while the mount runs forward, as usual. If yes, how? Does it require modelling?
[*]I want to make the shot bullets visible, like in Star Wars Conquest and Bear Force. What do I need to do for this? Do I have to add a glow shader of some sort to a particular projectile? If yes, then to which one?
[*]Is there a way to add hunting? I added a new party that's supposedly animals, but it behaves like regular bandits. What I'm asking is: is there some kind of hunting/ animal code and osp?
[*]Is there an osp tricorne that doesn't have a wig?
[*]Is there an osp that adds datapads/ pocket computers, pills, futuristic stuff like that? I'm talking about items that can be correctly added to inventory, not regular scene props.
[*]I downloaded the old Star Wars osp, and installed it. When I pull out a lightsaber, I always get a shader error, and the saber blades look dull. How do I fix this?
[*]Can I change the mount animation to something more fluid like "hovering" instead "galloping horse" without messing with modelling?
[*]I want to add a few skin variants to the flintlock pistol. The pistol's skin is part of a texture that also has the skins for other items, so whenever I copy the said texture, edit it, and assign it to a new (copied) flintlock mesh, the skin is messed up. How do I make the mesh only read the edited pistol skin on the new texture instead of the whole texture? (sorry, English isn't my native language, so if something isn't clear, I can clarify individually)
[*]May I have a tutorial for character creation menus? I'm working on a sci-fi mod, and I want to add several new races. The overwiew is: There's a planet rich in resources, there is a race of native humanoids, and there are several alien races, each coming to the planet for their own reasons. They've set up enclaves and/ or colonies. There's also a lone human spaceship-wreck survivor (option for player character) that spawns at a random location (with custom scene) each new game. I want to modify the character creation menu to have the following "tree":
a) Planetary origin - Two options: native, alien;
b) Option 1 (native) - Male/ Female - Standard character creation - Spawn in one of the vanilla towns (standard gamestart spawns);
Option 2 (alien) - Several race options (race 1/2/3/etc.) - Male/ Female - Standard character creation - Spawn at a particular town (race dependent).
Option 2 (specifically for Human) - Male/ Female - Standard character creation - Spawn at crash-site (random location on world map)
[*]Where do I go about selecting the player kingdom's culture in-game? In SWC there's this option in the camp menu.
[/list]
Um, I think there was something more, but I forgot it at the moment.
Thank you.

