A response to all the complaining about the recent economy changes

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People also forget that Taleworlds is not 1 person and there are multiple devs working on multiple things at once. One person may be working on the perks right now, trying to find a way to rebalance them. Someone else may be making more scenes. Are you saying that you cannot release a balance patch before these other guys finish their work which may take way longer?
Yes, I am well aware that ppl do different things in development, but taleworlds also isn't a super big company. They might have different teams that do balancing, scenery, etc, but I doubt they have different teams that focus on different types of balancing. This means that they are prioritizing balancing caravan over bigger balance issues like lords escaping, lord army composition, etc. Hopefully the reason why they chose to balance caravan first over the other issue is that it is easier for them to do so rather than they feel like it is more important.
 
It's not about the caravans, it never was. Where are all the perks? Why can't I declare war? Why are the clans leaving for no reason? The list goes on. Beta 1.2 is such a small patch with so many core features not being addressed.
 
It's not about the caravans, it never was. Where are all the perks? Why can't I declare war? Why are the clans leaving for no reason? The list goes on. Beta 1.2 is such a small patch with so many core features not being addressed.

That's literally just whining though. I'm sure the devs aren't just holding back fixes and features to annoy you personally! Just be patient while they work.
 
That's literally just whining though. I'm sure the devs aren't just holding back fixes and features to annoy you personally! Just be patient while they work.

Critique isn't whining. It's the best way to improve a game. If everyone just goes "Looks great, awesome, keep up the great work." There's no feedback to work off of. If you help point out the problems, they know what to work on. Early Access is the best time to stress test and bug fix. Balancing isn't really needed until everything is in working order.
 
I'm not going to read more than the second paragraph, just going to point out that you missing the entire point of people complaining about the Caravan/Economy change, which is that these features were rolled into the stable patch branch without being properly tested in the beta/alpha brances first completely defeating the purpose of having alpha/beta branches in the first place.

Next time before resorting to the low IQ "bUT the GaMe IS EaRly AcCeSS" kneejerk response to stifle any critique or criticism directed at the game, please try to actual understand the reason why the community is upset in the first place.
Exactly. I don't mind them tinkering, but don't tinker a change into the STABLE branch without at least testing it in beta first. I mean it's not like that's the whole point of beta or anything!

It didn't do any real damage in the end but it did make the game unplayable for practical purposes until they rolled out a hotfix. And if you don't think that there's supposed to be fan backlash when an avoidable mistake renders the game temporarily unplayable, then I'm guessing you're probably from one of Jupiter's moons because you sure ain't from around here!
 
That's the excuse but we all know people are raging because they can't make easy money within a few days anymore.

Don't get a job as a mentalist, you're not good at it. I know I for one was more surprised and angry about crowding the change into the stable alpha branch without testing in the beta, especially because I still have no idea why they thought that was the best way to proceed.
 
So like, this post only exists in the hope that we don't do exactly what the devs want us to do?

What a silly thread.
 
Critique isn't whining. It's the best way to improve a game. If everyone just goes "Looks great, awesome, keep up the great work." There's no feedback to work off of. If you help point out the problems, they know what to work on. Early Access is the best time to stress test and bug fix. Balancing isn't really needed until everything is in working order.

Telling the devs to "Go faster!!! It's taking too long!!" Isn't as much critique as it is just venting frustration.

But what do I know. Perhaps the devs hadn't thought of going faster yet themselves. Maybe someone just had to tell them to "be faster! Be less slow!" In order to solve all the issues and make the game feature complete by tomorrow...
 
Why even play the game then if you're inevitably going to win anyways? The whole point of balancing is to make it more engaging and challenging to get to the end game. You can have both money sinks for late game and nerf caravans for early game, I don't see a problem with that

Did you even read my post? I want them to balance the game, I don't have a problem with actual balancing but I want them to do it properly and I want them to use the beta and alpha branches as ****ing intended. I don't want half-baked, last second thoughtless balance changes that make their already barebones game even more tedious and annoying.

Also its not about the money dude, its about the fact that they made caravans an annoying crapshoot and made the interaction of finding companions and having to restart caravans an un-intuitive chore.
 
Telling the devs to "Go faster!!! It's taking too long!!" Isn't as much critique as it is just venting frustration.

But what do I know. Perhaps the devs hadn't thought of going faster yet themselves. Maybe someone just had to tell them to "be faster! Be less slow!" In order to solve all the issues and make the game feature complete by tomorrow...
Have you seen the Nexus for BL? I know you're being sarcastic, but there are features already modded that the devs say would be huge additions like revolts. The game might end up being released by modders faster than TW, and this is all without any mod tools!
 
My biggest gripe is that they are balancing an unfinished game. Any time being spent on balance right now is just a waste. It should all hands on deck implementing perks and finishing kingdom management. There are many serious issues that need to be addressed and for the time being they seemed to be obsessed with people making a few extra coins. Finish all of the major pieces of the game and then give it a balance pass.
 
Have you seen the Nexus for BL? I know you're being sarcastic, but there are features already modded that the devs say would be huge additions like revolts. The game might end up being released by modders faster than TW, and this is all without any mod tools!

There's no doubt modders are already creating amazing things! I feel the complained just don't have any idea about development and expect more than is reasonable. While TW does have a medium sized team, not everyone is working round the clock on new features. Optimizations for performance, designers, artists, sound design and artists, testers, people on bug-fix duty, game balance, new feature implementation etc. New features are sure to be worked on, but you have to coordinate a large team and go through a bunch of people most likely for each new feature added. Rebalancing caravan size is a comparatively minor change. I wouldn't be surprised if major updates came in bundles after undergoing internal testing. Meanwhile the beta branch is used to test rebalancing and adjustments, as well as bug fixing.

It just takes time. It's not like the game will be complete soon. It's normal if takes a couple weeks or months before we see significant changes.
 
My biggest gripe is that they are balancing an unfinished game. Any time being spent on balance right now is just a waste. It should all hands on deck implementing perks and finishing kingdom management. There are many serious issues that need to be addressed and for the time being they seemed to be obsessed with people making a few extra coins. Finish all of the major pieces of the game and then give it a balance pass.

No. Just no. Different people are working on different things. You see rebalancing happening on the beta, as that's a good way to try out changes. Other people are working on features, you'll see them too in due time. The more you people want to rush things, the more buggy and frustrating it will be to play. Development takes time. I get that you're upset the game isn't done yet. But you knew that when you read the early access info.

Maybe best you just come back in 6 months?
 
It's not easy to please anyone as a developer. There are products I have followed for multiple years that are pretty ambitious that still see a long list of complaints. Particularly acknowledging and ignoring bugs for years on end. They address those bugs, that's pretty important. Maybe the economy changes were made so soon because they saw how easy on YT for instance, you can realistically breeze through the game with lots of cash. Maybe they think it will help people be more patient. Maybe it's just to give them some sort of baseline so they can further tune the other game if they are adding other features that work based on economic conditions. Don't know, just throwing that out there.

I think no matter what order things are done, people are going to have their expectations shattered. Like, I expected a finished game after patch day 1. */s* Seriously, I've never played a Bannerlord-ish title. My husband and our buddies were excited for EA. I saw husband play, it looked fun, so I picked it up. Yeah we poke fun at some of the bugs and some of the odd glitches (The back and forth "Family Fued" between the same two people), but other than that, we've enjoyed it.

I actually made a spreadsheet through my first play-through to give a crude idea for myself and friends of general prices so I could buy low, sell high. It also helped to pick up the map relatively quickly since I had almost no knowledge of prior lore/general geography.
 
Are you even try to play the game with the new changes? The economy is pretty much the same than before. I am getting +500 from tannery Workshops and 500-1000 from caravans. I have not Lost any single caravan in 150 days. Armors looks like are cheaper now, at least the chest piece. I am again rich at day +200 and have more money that I can spend. What are you really complaining about?
 
Are you even try to play the game with the new changes? The economy is pretty much the same than before. I am getting +500 from tannery Workshops and 500-1000 from caravans. I have not Lost any single caravan in 150 days. Armors looks like are cheaper now, at least the chest piece. I am again rich at day +200 and have more money that I can spend. What are you really complaining about?

Same. I have not used caravans yet but workshops seem to be producing about the same amount of cash. It might be they patched "outliers".
 
Because balancing the economy at this point in time is a giant waste of time without the currently bare bones features fleshed out.
You don't ignore a leaky roof just because you got some other things to work on

Don't get a job as a mentalist, you're not good at it. I know I for one was more surprised and angry about crowding the change into the stable alpha branch without testing in the beta, especially because I still have no idea why they thought that was the best way to proceed.
I have no ideal what a mentalist is but okay. It made no sense that caravans were never attacked yet made so much money, so it was a pretty good step in the right direction. Placing it into the regular branch ensures that the balance would reach everybody and not just those opting into the beta

Also its not about the money dude, its about the fact that they made caravans an annoying crapshoot and made the interaction of finding companions and having to restart caravans an un-intuitive chore.
There shouldn't be so many scenes and loading screens to interact with merchants and other important NPCs I agree, but I have never used a caravan in my 100 hours, surely not being able to get an ezpz 1000+ denars a day within 30 days into the game won't break it for you?
 
You don't ignore a leaky roof just because you got some other things to work on


I have no ideal what a mentalist is but okay. It made no sense that caravans were never attacked yet made so much money, so it was a pretty good step in the right direction. Placing it into the regular branch ensures that the balance would reach everybody and not just those opting into the beta


There shouldn't be so many scenes and loading screens to interact with merchants and other important NPCs I agree, but I have never used a caravan in my 100 hours, surely not being able to get an ezpz 1000+ denars a day within 30 days into the game won't break it for you?

No it’s also the fact that this untested caravan changes also helps further break the game’s economy and they somehow managed to also make the combat AI even worse that really seals the deal. Which again wouldn’t make me angry if they properly used the beta and alpha patch branches as intended

This isn’t about money or “difficulty”, it’s about the devs shoving poorly thought out, Ill designed quick excuse for balance changes into the stable patch branch and calling it a day.
 
The economy is probably the most important framework that underpins pretty much every aspect of the game and, based on bugs (towns running out of cash) and things TW have said, it is a 'living' system in the game... push down over here and something pops up over there. Caravans are an integral part of this critical system. I would guess that balancing the economy *is* the most important element right now. If your baseline system isn't functioning correctly, how can you correctly judge the impact of additional content?

It would be like building a transmission before you know the output of an engine. Once you hook it up it may just explode :smile:
 
I'm not going to read more than the second paragraph, just going to point out that you missing the entire point of people complaining about the Caravan/Economy change, which is that these features were rolled into the stable patch branch without being properly tested in the beta/alpha brances first completely defeating the purpose of having alpha/beta branches in the first place.

Next time before resorting to the low IQ "bUT the GaMe IS EaRly AcCeSS" kneejerk response to stifle any critique or criticism directed at the game, please try to actual understand the reason why the community is upset in the first place.
That's the complainant some people have and it's completely justified in my opinion. Changes should be tested in beta first, that's what the different branches are all about.
However, there are also lots of people who just complain about not being able to make risk free money anymore, and they are not complaining in a constructive way. It's literally just 'don't nerf', completely ignoring the reasons and effects on the game. There are also people who claim that the entire dev team just wastes their time with balancing economy while ignoring all other parts of the game, which is simply not true.
Of course there are also other people posting very good criticism and suggestions, but they are hard to spot in all the noise of rage and rants. And that's the real problem, if you want a developer to see a constructive post they would need to go through tons of nonsense first.
 
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