hedition
Recruit

True, but the matter of fact is what a vocal group of players wants isn't necessarily what is good for the game. Balance is just as important as new content, some people were sitting around with millions of denars in their pockets within a few hundred days and complained about having nothing to spend money on. Then in comes a fix to make it harder to get to that state early on and they lose their minds
It has to be up to the devs to decide what information is useful and what is not. Its like panning for gold. But devs decision are not always the best either. It is hard to quantify these stuff. Which opinions actually reflect those of the majority and which dev decisions actually were the best they could have chosen and would it be worse had they done otherwise? The only worst thing a game dev can do is never listen to players at all, deciding that players are all entitled and never really know what is best for them.
Right now there is a problem with money making early and end game. Players take longer to amass a fortune to get to midgame, making it feel like actually working for salary paid in denars, while still end up swimming in money end game. There are stages of the game where it is significantly less enjoyable. Players can post here to give suggestions if they want, in a form of mature advice or whining baby whichever they prefer. I am sure there are something devs can take away from and refine their ideas with it.
EDIT: also note that in this EA there will be a fair amount of restarting a new game. I personally have spent more than half of game hours as a travelling merchant amassing wealth to various degree at various game versions. It is indeed getting tiring for me as well and getting longer to achieve as the play time gets longer. I just started a new game cos my previous game could not proceed with my marriage without crashing so I am expecting to spend my Saturday doing the whole merchant thing again.
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