Death2Tyrants
Veteran

The primary purpose of investing in a castle while on the way to attacking the interior is to protect supply lines. For example, if you stage at Diathma with the intent to siege Rhotae , the most direct route would be through the Ataconian forest.
Currently, the invaders can waltz pass Ataconia Castle because they can carry all their food with them. If they can't, they would need to establish supply lines. If there were supply lines, these caravans could be raided by the Ataconian garrison. Effectively establishing ZoC.
It's easily done because there are already mods that have achieved this to a certain degree. It just requires a bit of tweaking. The mods are Supply Lines and Improved Garrison but I'm sure there are others like it.
To make this workable, food ought to weigh a lot more. Like increase by a significant magnitude. It should not be possible to carry 300 days of food without incurring significant herd penalties. If an army wanted to carry 300 days of food, it ought to take 300 days to get to its destination.
Once food weighs more, the rest will simply fall into place. Armies will have to rely on supply lines to stay in the field. From there, it's not too difficult to introduce garrisons that sally out to raid caravans.
This will open up the game to so many more possibilities:
Merchant players could buy grain/food to jack up prices and sell to the invaders. There could be quests to protect the supply lines. Quests to raid supply lines. Strategic play of avoiding armies and attacking supply lines. This would seriously slow the kuzait juggernaut too.
Maybe armies would also stop abandoning their sieges to go buy food or worst starve enroute then get slaughtered on arrival.
Yea or nay? Already suggested?
Currently, the invaders can waltz pass Ataconia Castle because they can carry all their food with them. If they can't, they would need to establish supply lines. If there were supply lines, these caravans could be raided by the Ataconian garrison. Effectively establishing ZoC.
It's easily done because there are already mods that have achieved this to a certain degree. It just requires a bit of tweaking. The mods are Supply Lines and Improved Garrison but I'm sure there are others like it.
To make this workable, food ought to weigh a lot more. Like increase by a significant magnitude. It should not be possible to carry 300 days of food without incurring significant herd penalties. If an army wanted to carry 300 days of food, it ought to take 300 days to get to its destination.
Once food weighs more, the rest will simply fall into place. Armies will have to rely on supply lines to stay in the field. From there, it's not too difficult to introduce garrisons that sally out to raid caravans.
This will open up the game to so many more possibilities:
Merchant players could buy grain/food to jack up prices and sell to the invaders. There could be quests to protect the supply lines. Quests to raid supply lines. Strategic play of avoiding armies and attacking supply lines. This would seriously slow the kuzait juggernaut too.
Maybe armies would also stop abandoning their sieges to go buy food or worst starve enroute then get slaughtered on arrival.
Yea or nay? Already suggested?








