At the time of writing this, the game is early access and I acknowledge developments are underway
I don't know about you guys but im actually bored with the siege system. it really is the same thing copy and pasted from warband with a couple of tweaks, you storm the wall and the enemy actually just hurl them selves into a full frontal effort to make their way to a set location or two. there is no actual strategic value in storming the city - as soon as you get behind their defensive block in front of the gate you can just stab them in the back over and over again. troops get stuck on the ladders and thus become pin cushions.
what I would like to see:
Ladders become a constructional option when building the siege camp
Ladders must be carried to the wall by troops rather than being pre laid in front of the wall
Siege tower ramps do not drop until a sufficient number of men are ready to advance over the ramp.
Allied archers improved AI as I have noticed out of 30 archers only 10 will be firing back.
Taking strategic points
In reality when conducting an effective siege the castle or city would be divided into strategic segments with a defensive value.
Walls
As it currently stands based on my observations a number of defending troops try to push past attacking units to man a segment of the wall. the result of this is basically a one way slaughter. instead the attacking army should have a tactical approach of securing an area and advancing appropriately while the defending force would benefit from a tactical retreat system
Gate house
At the moment a large and disproportionate number of men camp the gate house and only attack the player or NPC units that enter a small radius of the defensive block. instead the units should only rally on the gatehouse when ordered to do so, the inner gate is actively attacked or the walls are taken by the attacking force
Keep
as we all know once the routing programming kicks in, a lot of the enemy will make a mad dash to the keep - however we see no level of combat take place within the keep. I would nominate that the keep becomes a tactical hard point. once the walls and gatehouse have been taken by the player a secondary battering ram could be carried up to the keep door, personally I would suggest a small four man ram be designed and added with no protective frame, just a basic log ram with handles that four men will run up to the keep with breach the gate. from that point forward the attacking army would simply proceed to the lords hall and once secured the battle is over. this would also provide defending players with a small outnumbered army an option to simply deploy all their forces it to the keep and give a realistic hope of holding out until help arrives or the attacking army can not sustain the siege.
add your feedback and ideas below
In reality when conducting an effective siege the castle or city would be divided into strategic segments with a defensive value.
Walls
As it currently stands based on my observations a number of defending troops try to push past attacking units to man a segment of the wall. the result of this is basically a one way slaughter. instead the attacking army should have a tactical approach of securing an area and advancing appropriately while the defending force would benefit from a tactical retreat system
Gate house
At the moment a large and disproportionate number of men camp the gate house and only attack the player or NPC units that enter a small radius of the defensive block. instead the units should only rally on the gatehouse when ordered to do so, the inner gate is actively attacked or the walls are taken by the attacking force
Keep
as we all know once the routing programming kicks in, a lot of the enemy will make a mad dash to the keep - however we see no level of combat take place within the keep. I would nominate that the keep becomes a tactical hard point. once the walls and gatehouse have been taken by the player a secondary battering ram could be carried up to the keep door, personally I would suggest a small four man ram be designed and added with no protective frame, just a basic log ram with handles that four men will run up to the keep with breach the gate. from that point forward the attacking army would simply proceed to the lords hall and once secured the battle is over. this would also provide defending players with a small outnumbered army an option to simply deploy all their forces it to the keep and give a realistic hope of holding out until help arrives or the attacking army can not sustain the siege.
add your feedback and ideas below