It just saddens me greatly that this mod has been abandoned.
You have stated the reason for that was because you wanted to start working on War of the Roses instead.
Seeing as how it has been confirmed that it won't have any modability, what will you do now?
This mod has ENORMOUS potential and is just so. damn. unique. All the way from the period & setting to models(helmets, horses, animations, bows, quivers, armors, clothes, props..) to the fact that the game actually DOES play a lot different from all the other mods.
The game is set in a(highly unique, never before done in MB) period where the importance of armor was at it's peak...It's as if the game KNOWS.
The new mechanics blend in seamlessly. Everyone is highly armored and a mere longsword is practically useless, to be effective you have to rely on blunt maces, warhammers, bills, voulges and halberds to harm your foe, as it were in the period. That in itself is an enormous achievement.
Along with Brytenwalda and AD 1257, this is one of the most unique and enjoyable mods I have come across. I even daresay it has the potential to be far more unique than the two.
It is already mindblowing, but we have yet to see war wagons, culverins, deployable pavises, york/lancaster as separate factions, reworked old armors from vanilla MB, new companions stories, tournaments etc. etc.
If either Fuwa or Ulrich could respond and announce your further plans, I'd be extremely grateful.
You have stated the reason for that was because you wanted to start working on War of the Roses instead.
Seeing as how it has been confirmed that it won't have any modability, what will you do now?
This mod has ENORMOUS potential and is just so. damn. unique. All the way from the period & setting to models(helmets, horses, animations, bows, quivers, armors, clothes, props..) to the fact that the game actually DOES play a lot different from all the other mods.
The game is set in a(highly unique, never before done in MB) period where the importance of armor was at it's peak...It's as if the game KNOWS.
The new mechanics blend in seamlessly. Everyone is highly armored and a mere longsword is practically useless, to be effective you have to rely on blunt maces, warhammers, bills, voulges and halberds to harm your foe, as it were in the period. That in itself is an enormous achievement.
Along with Brytenwalda and AD 1257, this is one of the most unique and enjoyable mods I have come across. I even daresay it has the potential to be far more unique than the two.
It is already mindblowing, but we have yet to see war wagons, culverins, deployable pavises, york/lancaster as separate factions, reworked old armors from vanilla MB, new companions stories, tournaments etc. etc.
If either Fuwa or Ulrich could respond and announce your further plans, I'd be extremely grateful.