A question for the TW Staff

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I agree with you on that part.
I didn't compare modded Warband to Bannerlord. Actually I didn't compare anything at all. My point is that developers should learn from mods and understand players' needs instead of doing whatever they like.
I like vanilla too, and persist on playing vanilla unless it's not possible. I used only 5 mods in Bannerlord including 'z0UnlimitedWanderers' 'CharacterTrainer' etc. just in order to save time. As for Warband, I didn't use any.

I don't think he should necessarily take a cue from mods at least all of them.
many mod come out of the original game and are difficult to combine with their gameplay.
On the other hand I think that the developers should be inspired by their old creations like the DLC Viking Conquest which I will never stop thinking that it is a very complete game or on other games like the Europa Universalis or Crusader King for take inspiration from diplomatic features
 
I don't disagree. Just wanted to point out that popular mods aren't necessarily a good development plan. Just look at all the skimpy armors for Skyrim... :wink:

How is this not good...? It caters to a certain niche group of people sure, but giving those people what they want just lends more to play your game. Overall, the mods make the game so much tremendously better. There are such unbelievable works of art people have created... Even if there was something wrong with skimpy costumes other than societal taboo, the pros would far outway the cons when it comes to custom content.
 
Even if they cant make the game as good as warband with mods they should be able to make it half as good as bannerlord with the quality of life mods people have already made, this native is really hard to play for what seems like no reason
 
That said, it is also important to me for the native game to be good. Aaand while I think they still have a way to go with working out all the bugs, I don't think BL is as far off as some people do. If they finish properly implementing all the content that currently has place holders, fix all the bugs, finally fix the blasted siege AI, and hash out the workings between the main character and other lords or clan members, they will have a very good game. If they manage to implement a story that has some real choices and consequences and is a bit more diverse in how the player can progress that story, they will have a great game.

Mechanics such as right to rule, camping, and all that are replaced by what are in many cases better mechanics. Bannerlord has all kind of other stuff that Warband didn't have.

To start:

-The economy functions so much better than in WB, where it was virtually non-existent. One can actually make money off of buying and selling in the right places in this game
-Way more food types than in WB and more point to keeping diverse food types as this actually affects player skill growth
-More skills and stats that actually level up as the character takes actions. In WB it was combat skills and everything else was solely based on where you put your points. Here you actually have to use medicine to be a good doctor.
-Character skill and perk system that will be so much better than WB once they finish implementing it properly.
-Villages offer more than in WB, in terms of quests, recruits growth, as well as products.
-Far more equipment variety than in WB and far more troop variety than in WB
-Way more quest variety (and likely more still to come) in BL
-Sieges with real siege weapons that will probably be pretty awesome once they actually work
-Clan and family system (CK2 like dynasty mechanics). This also gives you a way to have other parties help you without being in a kingdom.
-So much more to do with your kingdom as both a lord and as a ruler, in terms of what you can build in your holdings, in terms of policy that affects the kingdom, in terms of general kingdom politics
-Asking a random lord to follow you is replaced by creating an army and using the influence system to invite parties to join you. It's different, but it is not worse. Trying to gather the right group together could be very difficult at times in WB. The army system gives the player way more control.

And finally:

-You can stand still on the map without the laborious chore of having to set up camp :lol:

And so much more that I am not thinking of... but basically BL will be a much better game than WB even without mechanics like "right to rule" that are effectively replaced with more thoughtful and fleshed out systems.

Look, I played WB for hundreds of hours too and enjoyed it, but there are also plenty of annoying things about the base version of WB. To start, basically the only way to play that game was full on cavalry charge, every single battle... Yes VC added a lot more stuff, but that wasn't WB, that was VC. It was really good once they polished out the bugs, and you can see they have tried to take a lot from that. They are still working out bugs and kinks with the tactics, formations, and story, but I can see a lot of good stuff in BL that I can tell was inspired by VC.

Ultimately a new game is never going to be the old game you played with better graphics. That might be what some people want, but that stuff doesn't sell. BL adds features that make it a unique game, and every good game should be unique, especially if it is a sequel to another game.
 
That said, it is also important to me for the native game to be good. Aaand while I think they still have a way to go with working out all the bugs, I don't think BL is as far off as some people do. If they finish properly implementing all the content that currently has place holders, fix all the bugs, finally fix the blasted siege AI, and hash out the workings between the main character and other lords or clan members, they will have a very good game. If they manage to implement a story that has some real choices and consequences and is a bit more diverse in how the player can progress that story, they will have a great game.

Mechanics such as right to rule, camping, and all that are replaced by what are in many cases better mechanics. Bannerlord has all kind of other stuff that Warband didn't have.

To start:

-The economy functions so much better than in WB, where it was virtually non-existent. One can actually make money off of buying and selling in the right places in this game
-Way more food types than in WB and more point to keeping diverse food types as this actually affects player skill growth
-More skills and stats that actually level up as the character takes actions. In WB it was combat skills and everything else was solely based on where you put your points. Here you actually have to use medicine to be a good doctor.
-Character skill and perk system that will be so much better than WB once they finish implementing it properly.
-Villages offer more than in WB, in terms of quests, recruits growth, as well as products.
-Far more equipment variety than in WB and far more troop variety than in WB
-Way more quest variety (and likely more still to come) in BL
-Sieges with real siege weapons that will probably be pretty awesome once they actually work
-Clan and family system (CK2 like dynasty mechanics). This also gives you a way to have other parties help you without being in a kingdom.
-So much more to do with your kingdom as both a lord and as a ruler, in terms of what you can build in your holdings, in terms of policy that affects the kingdom, in terms of general kingdom politics
-Asking a random lord to follow you is replaced by creating an army and using the influence system to invite parties to join you. It's different, but it is not worse. Trying to gather the right group together could be very difficult at times in WB. The army system gives the player way more control.

And finally:

-You can stand still on the map without the laborious chore of having to set up camp :lol:

And so much more that I am not thinking of... but basically BL will be a much better game than WB even without mechanics like "right to rule" that are effectively replaced with more thoughtful and fleshed out systems.

Look, I played WB for hundreds of hours too and enjoyed it, but there are also plenty of annoying things about the base version of WB. To start, basically the only way to play that game was full on cavalry charge, every single battle... Yes VC added a lot more stuff, but that wasn't WB, that was VC. It was really good once they polished out the bugs, and you can see they have tried to take a lot from that. They are still working out bugs and kinks with the tactics, formations, and story, but I can see a lot of good stuff in BL that I can tell was inspired by VC.

Ultimately a new game is never going to be the old game you played with better graphics. That might be what some people want, but that stuff doesn't sell. BL adds features that make it a unique game, and every good game should be unique, especially if it is a sequel to another game.
+1
 
TIKGtMC.png


Well that was predictable...
 
Regarding OPs question on whether suggestions from players are followed and incorporated in the game, Callum stated the below.

Yes, and yes. Some already made their way into the game (e.g. conversation screen on the world map), and some will be coming in future patches (I won't spoil those though!).

He is hinting hard here that something players have been asking for will be incorporated into the game... I wonder what it is? :shock::?::iamamoron:

Also wanted to give another example. Being able to choose troops for bandit hideouts... We asked for this. They gave it to us. Also we asked not to be captured on one of these and lose your whole army and they gave us that too. Going after these is so much better now.
 
Regarding OPs question on whether suggestions from players are followed and incorporated in the game, Callum stated the below.



He is hinting hard here that something players have been asking for will be incorporated into the game... I wonder what it is? :shock::?::iamamoron:

Also wanted to give another example. Being able to choose troops for bandit hideouts... We asked for this. They gave it to us. Also we asked not to be captured on one of these and lose your whole army and they gave us that too. Going after these is so much better now.
I think there are far more than one player suggestion being implemented into the game, but they cant say, for if they do, and then changed their mind, because it did not work or they got another idea somewhere that made more sense but did something similar, some people would be in an upror about broken promises and Taleworlds being a scammer company and the like. We see enough of that already when they dont put out a patch every thursdag.
 
I think there are far more than one player suggestion being implemented into the game, but they cant say, for if they do, and then changed their mind, because it did not work or they got another idea somewhere that made more sense but did something similar, some people would be in an upror about broken promises and Taleworlds being a scammer company and the like. We see enough of that already when they dont put out a patch every thursdag.

I don't know that it would go quite that far, but yes plans definitely need to be concrete before announcing to players. However, plenty of games change things up without much lash-back. Plenty also have regular discourse with players, and if they do drop something, people don't get upset because they clearly explain this before-hand. They explain the reason why and then typically immediately follow with something exciting for the players to expect. That said, mount&blade games do seem to draw a particular amount of hot-heads. I wouldn't expect them to reveal it, just trying to get the conversation back in the direction of what it was posted for. I could wager a guess, but it would be pure speculation. I just hope it has something to do with the sieges.
 
It's been a few days since the flare-up, but just so we're all clear here: using a mental disorder as an insult is discriminatory and marginalizing, just as insults about sexuality, race, religion, and physical disabilities are. You do not have to agree or like everyone on this forum, but you are expected to be respectful.
 
Its unfortunate when you see people give criticism to this game while spouting bigotry, ruining the possibility of making a valid point worth the devs time.

Not that valid criticism is taken into consideration anyways but that's besides the point I guess :wink:

Goodbye smooth criminal, I'll make a poll in a couple days to guess which new account you are.
 
Overall the game is heading in the direction we want it to and we are certainly pleased to be in the early access stage where players can see the progress we are making with each patch. However, we are aware that there is a lot of content, such as scenes, that are still missing and some performance issues that need ironing out, so we will continue to keep our heads down and work hard to deliver a great game.

TL;DR: Overall happy, but aware that there's plenty of room for improvement.



Probably best left to one of the game developers to answer this. :smile:



We have no plans to do anything like this in the near future.



Yes, and yes. Some already made their way into the game (e.g. conversation screen on the world map), and some will be coming in future patches (I won't spoil those though!).

Ok, I'll try to be honest in my answer. Please, don't take what I'll say personnally or as an attack, I'm just trying to say what I think a lot of other peoples think :

(almost) NOBODY gives a damn about yout missing scenes and map. If that is really what you're working about and that you'll consider your game complete when you're done adding those missing villages and castle scenes, you're waaaay off base. We want FEATURES. Seriously, just read the hundreds and hundreds of threads talking about features everybody want, look at the thousands of mods that have been done in Warband adding stuff that everyone loves. WHY are you ignoring all of this? (I'm not expecting you to answer that of course).

I see three possibilities:
Either you're bad at communication (I don't think so), either as a CM you don't have any info about what the devs are working on (I don't think so either), or the dev team is simply utterly incompetent. I'm sorry but that's the bitter truth, Bannerlord is developed by incompetent devs. It is sad but I don't think you'll sell any more copy of Bannerlord at the end of the EA. I think that at the release, everybody will have definitely forgotten this game (hell, nobody is even playing it anymore after a few months, nobody's even talking about it on big video game forums. It's like the GoT show, it is now taboo to talk about this disaster).
 
Ok, I'll try to be honest in my answer. Please, don't take what I'll say personnally or as an attack, I'm just trying to say what I think a lot of other peoples think :

(almost) NOBODY gives a damn about yout missing scenes and map. If that is really what you're working about and that you'll consider your game complete when you're done adding those missing villages and castle scenes, you're waaaay off base. We want FEATURES. Seriously, just read the hundreds and hundreds of threads talking about features everybody want, look at the thousands of mods that have been done in Warband adding stuff that everyone loves. WHY are you ignoring all of this? (I'm not expecting you to answer that of course).

I see three possibilities:
Either you're bad at communication (I don't think so), either as a CM you don't have any info about what the devs are working on (I don't think so either), or the dev team is simply utterly incompetent. I'm sorry but that's the bitter truth, Bannerlord is developed by incompetent devs. It is sad but I don't think you'll sell any more copy of Bannerlord at the end of the EA. I think that at the release, everybody will have definitely forgotten this game (hell, nobody is even playing it anymore after a few months, nobody's even talking about it on big video game forums. It's like the GoT show, it is now taboo to talk about this disaster).
I think you are completely misreading that, dont know if its on purpose, in another thread i saw a dev say that in the next patches they were working on implemented things fans had suggested, but they were not going to say what. Not saying what they are doing is needed, because the second they have to chance something or get a delay, they are accused of overpromising or lying by alot of people on these forums. More scenes is just an easy mention as it was something they said from the start would be there and not many people will be angry of they have to delay adding a scene. There are at this moment 13000 people playing it, which is pretty good for an ea game that has been out for about 6 months but still needs alot of development. Thats 11000 more people than are playing DOOM Ethernal at this moment.
 
We certainly have some more things planned of course, but I'm not going to talk about them now (because the next question is when, and I don't know the answer to that!); Scenes was very much just an example in my earlier response. For us, it is much better to just keep working on the game and add things over time without trying to make a song or dance out of it. We will talk about what we are working on in more development updates over time, but only when those things are close to being released, or already in the game.
Yeah I can understand this. Keep working Taleworlds, humanity has been restored
 
I think you are completely misreading that, dont know if its on purpose, in another thread i saw a dev say that in the next patches they were working on implemented things fans had suggested, but they were not going to say what.
Pretty sure the only fan suggestion Callum said they were removing is unnecessary loading screens. In my opinion that doesnt even count as it is just another thing that adds to an unplayable game it's taken far too long for tw to even acknowledge.
 
Pretty sure the only fan suggestion Callum said they were removing is unnecessary loading screens. In my opinion that doesnt even count as it is just another thing that adds to an unplayable game it's taken far too long for tw to even acknowledge.
And im pretty sure its been stated that more are coming but they would not say what they were, removing is unnecessary loading screens was mentioned at one point as one they have put in.
 
Still though. Only admitting to a single community suggestion that isnt even a suggestion but the most necessary mod that came out day one of ea. Sorry if this sounds harsh but that is pathetic coming from taleworlds, a real slap in the face to all the people that spend a lot of their time trying to contribute to this game with suggestions through the forums. In my opinion its unacceptable 4 months in to an ea to get that kind of response from the cm when it would not be a big deal whatsoever to admit to 1 or 2 QOL changes a dozen people beg for every day. Maybe it's just me...
 
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