A question for the TW Staff

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We just went through this? You were talking from a modded point of view; fair enough but I don't agree that's a true comparison. Native Warband does not have a wealth of features missing from bannerlord.
Noooooo just all those features that made WB memorable, unique and so bloody immersive:smile:))
 
I saw you frequently on the forum. You're not some kind of a fanboy. I think you're someone I can communicate with.
Firstly, you should NOT compare the second generation product with the original generation. It's retrogress. No matter who makes whatever products, he should absorb the feedbacks from the market to optimize his second generation product. As to Bannerlord, Mods of Warbands are its feedbacks which indicate features it lacks.
Secondly, Bannerlord costs twice as much as Warband, so it should contain double contents.
Just my opinions. I don't want to persuade you.

I agree with most of this sentiment. I would change "double the content" with more enhanced or refined content - distilled mainly from the most popular warband mods.
 
But that is such an unfair comparison. We had over 10 years of modding; the game hasn't been released 6 months yet... In 10 years time we will have incredible Bannerlord mods... so what..? You can only compare base game to base game.
This isn't a fair point to make. Bannerlord doesn't exist in a vacuum; it has ample references to draw upon from Warband and its subsequent DLC and mods. "We've had over 10 years of modding", you say, but they've also had those ten years to study their success and develop the sequel.
Yeah that's fair enough - but people often suggest that it is 'missing' features from Warband - which is untrue.
Just off the top of my head, because I know people aplenty have already constructed numerous lists to disprove this claim:
  • Books as an immersive mechanic to improve character stats
  • Camping
  • Strategic dialogue with lords – "I have a suggestion for you"
  • Worldbuilding dialogue with lords – "What do you think of politics..."
  • More mechanics with companions
    • Send out to generate right to rule, which is also completely missing in BL
    • Defined inter-companion relationship net
  • Miscellaneous QOL features
    • Right Click > Accompany
  • Miscellaneous immersive features
    • Troops receive morale penalties when at war with their culture
    • Morale bonus tied to type of food, not quantity as it is in Bannerlord, e.g., Beef, Pork, Chicken provide more morale bonuses than Grain.
 
This isn't a fair point to make. Bannerlord doesn't exist in a vacuum; it has ample references to draw upon from Warband and its subsequent DLC and mods. "We've had over 10 years of modding", you say, but they've also had those ten years to study their success and develop the sequel.

Just off the top of my head, because I know people aplenty have already constructed numerous lists to disprove this claim:
  • Books as an immersive mechanic to improve character stats
  • Camping
  • Strategic dialogue with lords – "I have a suggestion for you"
  • Worldbuilding dialogue with lords – "What do you think of politics..."
  • More mechanics with companions
    • Send out to generate right to rule, which is also completely missing in BL
    • Defined inter-companion relationship net
  • Miscellaneous QOL features
    • Right Click > Accompany
  • Miscellaneous immersive features
    • Troops receive morale penalties when at war with their culture
    • Morale bonus tied to type of food, not quantity as it is in Bannerlord, e.g., Beef, Pork, Chicken provide more morale bonuses than Grain.

Books are gone yeah... but come one...? They were rubbish anyway.

Camping is basically just waiting. There was nothing tied to it.

Strategic dialogue has been replaced by the army system - which I feel is a lot cleaner and more effective (but still needs work).

World building dialogue - there is as much if not more in bannerlord. All civilians give you short bits, lords have various statements on current events. Most Kings / Lords can give you their view on politics. The encyclopedia offers a huge wealth of world building which never existed in warband. This is still being developed though.

Inter Companion Relations - yeah this is missing but was an annoyance in Warband. We know somthing sort of along these lines is planned (as there are a few comments your companions make on your actions.

Right to rule - has been replaced by renown and influence; both much more visible and more versatile resources.

Right click accompany - okay yeah that would be nice.

Troops do receive morale penalties when at war with their culture.

Morale bonus is tied to food type (see food variety) under morale.
 
最后编辑:
Bro. Cmon man. Bannerlord was release in 2020. It should have ENHANCED features from Warband, not simply include most of them. There is no excuse for the lack of complex or interesting things to do in a self-proclaimed Sandbox Action RPG game.
I am again and again confused when people ask for so much more improvements in the game design branch of the game. The basic game concepts(fight, loot, get keeps and so on) which are the point of bannerlord are no others then some years ago. In my opinion the main difference between the 2010s and 2020 are stronger PCs and in this area they realy use their potential with the larger battles and better graphics.
And also on the gamedesign side they changed quite a lot(new economy system, every lord has real Gold and all NPCs are involved into one global economy where in warband they had no real connection to anything, also new siege system, clan/family system, new recruitment-system and other smaller things). Sure many of this systems still need balancing and improvements but I can find basicly no area where BL is not at a level with WB or atleast planing to get there and improve on it.
 
87YWxcy.png

I think this image speaks volumes about the state of early access, and what we can expect in the future.
Patch notes look larger if they do stuff like this that will change nothing ingame :grin: .

I like it :smile: . Even TW knows how to troll around.

Next update:

- Workshop income decreased by 10 Denars

Everything should be balanced! :wink:

To be serious:

First get the core balancing working, then make this fine tuning. Who cares if the troops are now a little bit cheaper? Making money is not the problem (smithing / unlimited fighting). The whole economy is still broken.

Get the core economy working...
 
最后编辑:
Books are gone yeah... but come one...? They were rubbish anyway.

Camping is basically just waiting. There was nothing tied to it.

Strategic dialogue has been replaced by the army system - which I feel is a lot cleaner and more effective (but still needs work).

World building dialogue - there is as much if not more in bannerlord. All civilians give you short bits, lords have various statements on current events. Most Kings / Lords can give you their view on politics. The encyclopedia offers a huge wealth of world building which never existed in warband. This is still being developed though.

Inter Companion Relations - yeah this is missing but was an annoyance in Warband. We know somthing sort of along these lines is planned (as there are a few comments your companions make on your actions.

Right to rule - has been replaced by renown and influence; both much more visible and more versatile resources.

Right click accompany - okay yeah that would be nice.

Troops do receive morale penalties when at war with their culture.

Morale bonus is tied to food type (see food variety) under morale.
I mean, if you state that there are no features missing, and someone starts listing some, "they were rubbish anyway" is not a valid counterpoint. They were part of the game, and they were an option for players that were interested. Books, in particular, had a significant impact on character builds. They're now gone from Bannerlord with no counterpart. Camping was a more immersive way to pass the time and served as a vessel to perform other actions. Because all of those actions – choosing books, recruiting prisoners – have either been removed or streamlined, camping was obsoleted.

The army system has replaced the marshal system, which is a welcome change – now you can't neuter a kingdom by imprisoning its marshal. However, strategic dialogue has no counterpart in Bannerlord without mods. In Warband, you could ask parties to patrol an area; in Bannerlord, you cannot direct AI parties whatsoever.

World-building dialogue is indeed present in the encyclopedia for a more streamlined experience. While I understand that many players prefer this, moving aspects to such a component outside the game-world reduces immersion. Not countering you on this, just my two cents. Subjective dislike.

Inter-companion relations refers more to the pre-defined companion characters of Warband. To be honest, that is a feature in its own right. Someone, perhaps it was you, stated something along the lines of having to just go from tavern to tavern just to find the optimal companions, but Bannerlord is the same but with even lower flavor. Going around and searching for Jeremus is much more enjoyable than looking in the encyclopedia for whatever copy-pasted the Knowing the game generates for me. Also, companions are also implemented very poorly in Bannerlord, but that is a discussion for another topic.

Right to rule is gone entirely from Bannerlord. Granted, RtR wasn't that significant anyway outside of adding higher value to "Because I am the rightful ruler" in defection persuasions. Renown was already present in Warband and was much more natural. Stuff like your party size and whether you could join a Kingdom, or even be granted the standard village if joining a Kingdom as a female, was determined by your renown, not by an arbitrary clan tier number. Influence is also arguably just a ****ty mana system that is largely disconnected from the world. You could be steamrolling battle after battle but have no influence because your character absurdly loses mass amounts of influence from vague policies.

Yes, morale bonus is tied to food variety in Bannerlord, but the morale bonus in Warband is tied to the actual food type. That's why I put it as a miscellaneous immersive feature. Beef and Grain would give you +7 and +2 morale, off the top of my head. Of course, your troops should be happier to have higher quality food types like meat. In Bannerlord, that translates to +1 and +1 morale.
 
最后编辑:
I mean, if you state that there are no features missing, and someone starts listing some, "they were rubbish anyway" is not a valid counterpoint. They were part of the game, and they were an option for players that were interested. Books, in particular, had a significant impact on character builds. They're now gone from Bannerlord with no counterpart. Camping was a more immersive way to pass the time and served as a vessel to perform other actions. Because all of those actions – choosing books, recruiting prisoners – have either been removed or streamlined, camping was obsoleted.

The army system has replaced the marshal system, which is a welcome change – now you can't neuter a kingdom by imprisoning its marshal. However, strategic dialogue has no counterpart in Bannerlord without mods. In Warband, you could ask parties to patrol an area; in Bannerlord, you cannot direct AI parties whatsoever.

World-building dialogue is indeed present in the encyclopedia for a more streamlined experience. While I understand that many players prefer this, moving aspects to such a component outside the game-world reduces immersion. Not countering you on this, just my two cents. Subjective dislike.

Inter-companion relations refers more to the pre-defined companion characters of Warband. To be honest, that is a feature in its own right. Someone, perhaps it was you, stated something along the lines of having to just go from tavern to tavern just to find the optimal companions, but Bannerlord is the same but with even lower flavor. Going around and searching for Jeremus is much more enjoyable than looking in the encyclopedia for whatever copy-pasted the Knowing the game generates for me. Also, companions are also implemented very poorly in Bannerlord, but that is a discussion for another topic.

Right to rule is gone entirely from Bannerlord. Granted, RtR wasn't that significant anyway outside of adding higher value to "Because I am the rightful ruler" in defection persuasions. Renown was already present in Warband and was much more natural. Stuff like your party size and whether you could join a Kingdom, or even be granted the standard village if joining a Kingdom as a female, was determined by your renown, not by an arbitrary clan tier number. Influence is also arguably just a ****ty mana system that is largely disconnected from the world. You could be steamrolling battle after battle but have no influence because your character absurdly loses mass amounts of influence from vague policies.

Yes, morale bonus is tied to food variety in Bannerlord, but the morale bonus in Warband is tied to the actual food type. That's why I put it as a miscellaneous immersive feature. Beef and Grain would give you +7 and +2 morale, off the top of my head. Of course, your troops should be happier to have higher quality food types like meat. In Bannerlord, that translates to +1 and +1 morale.

and it is also missing
-the hunt
-the possibility of building hiding places
-being able to see his camp

it was all in Viking conquest

Books are gone yeah... but come one...? They were rubbish anyway.

Camping is basically just waiting. There was nothing tied to it.

Strategic dialogue has been replaced by the army system - which I feel is a lot cleaner and more effective (but still needs work).

World building dialogue - there is as much if not more in bannerlord. All civilians give you short bits, lords have various statements on current events. Most Kings / Lords can give you their view on politics. The encyclopedia offers a huge wealth of world building which never existed in warband. This is still being developed though.

Inter Companion Relations - yeah this is missing but was an annoyance in Warband. We know somthing sort of along these lines is planned (as there are a few comments your companions make on your actions.

Right to rule - has been replaced by renown and influence; both much more visible and more versatile resources.

Right click accompany - okay yeah that would be nice.

Troops do receive morale penalties when at war with their culture.

Morale bonus is tied to food type (see food variety) under morale.


So am I to understand that for you the game should never have any improvements, additions or changes in functionality which could embellish it, however, denying the fact that there are even elements missing from the old games?
 
and it is also missing
-the hunt
-the possibility of building hiding places
-being able to see his camp

it was all in Viking conquest




So am I to understand that for you the game should never have any improvements, additions or changes in functionality which could embellish it, however, denying the fact that there are even elements missing from the old games?
Viking conquest wasn't made by taleworlds... also of course there needs to be improvements. I am just debunking the fact that there is stuff missing.
 
Here's a question: What has the guy or gal in charge of the smithy feature been doing for the last 4 months?
 
Here's a question: What has the guy or gal in charge of the smithy feature been doing for the last 4 months?

LoL. Bro that is a great question. They probably left it in to keep some people playing, otherwise the numbers of people playing would be way down. Somehow smithing feels better than the developer console.
 
Viking conquest wasn't made by taleworlds... also of course there needs to be improvements. I am just debunking the fact that there is stuff missing.


it was nevertheless made in collaboration so that it is in DLC. and even if this does not prevent taleworlds from being inspired by it.
At least I think it would be a waste not to do it
 
it was nevertheless made in collaboration so that it is in DLC. and even if this does not prevent taleworlds from being inspired by it.
At least I think it would be a waste not to do it
Absolutely agreed, however Bannerlord isn't even released yet. It seems unfair to compare it to Warband, Warbands DLC & Warbands Mods and suggest it's missing features.
 
Is it really absurd to expect a game to improve upon previous iterations? This title should have been a lot more impressive than some hacked together warband mods from many years ago made by mostly amateurs. At a bare minimum we should have had the most popular mechanics that were used in nearly every mod like diplomacy, freelancer etc.
 
> "1.5k hours of SP" lmfao
As in those features are either in Bannerlord elsewhere or not required... there are no warband mechanics tied to camping that actually required that function.

Everyone else understood that concept... I literally spoke about book reading one sentence above...

Now stop derailing.
 
Here's a question: What has the guy or gal in charge of the smithy feature been doing for the last 4 months?
Unfortunately, the Federal Kingdom Government has not designated smithing as a "necessary" and "essential" occupation, and thus he has been furloughed until the vaccine is released.
 
Is it really absurd to expect a game to improve upon previous iterations?

I've said that before, and the answer is a clear "shut up". So apparently not, thus I've just kind of moved away from that whole debate.
 
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