A question for the TW Staff

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For myself:
Yes
Around 3k hours.
Only MP.



If I talk for myself, I do follow MP side.
Next patch will answer this i think.
Thank you VERY much for answering and replying to this thread. Seeing that it comes from a developer shows that you guys are reading this, and I did not expect an answer to every question. But yea, one question that really burns under my nails, are you guys gonna do an AMA anytime?
I can think of Creative Assembly doing them on reddit every now and then, and a lot of customers and fans are happy afterwards. It just gives the community the feeling that their opinion actually matters. Not on every single topic but that we are not just running money bags.
And to everyone saying that an AMA just takes their time away. Something like that usually doesn't take longer than 1 workday. And I am pretty sure that everyone, especially the developer+community relationship, would benefit from that. And clear a lot of the hate threads on this forum

So tl:dr thank you very much. Any chance for an TW AMA here or on reddit?
 
Off course you may be not in position to answer, but I would like to know from somebody who can, why some features/mechanics that made WB so immersive and replayable (I have 4K hours), were not even put there in BL?
You (TW) did not even have to polish them out as it's EA, but didn't you think gamers would have expected that to be present in BL from the get-go?

Honestly I don't know. I work on the server side. Early on I was following SP development but later I realized I share quite different views with SP designers so I am just waiting for the development to be done to play and see what happened.

so many better arguments to have with a dev about the state of the game... why don't you try asking a real question ste636 while you have his attention

I do pay attention to forums all the time but I am not the person that can answer most frequently asked questions. Most of the time the only difference between me and other players is that I have more internal knowledge (that I cannot freely share) and can see the code.

So tl:dr thank you very much. Any chance for an TW AMA here or on reddit?

I have no idea, sorry.
 
I have a strong feeling some of the features you are referring to are from mods not vanilla native.. from my mind the only things I can think of that bannerlord is missing are claimants (coming with Bannerlord rebellion mechanics), courting (clearly not properly fleshed out yet) and then a couple of minor things such as books (which were really just a cumbersome mechanic that needed to be dropped), and I guess being ambushed at nigght in the back alley (replaced by the new criminal game aspects)

What features are you saying you are missing? I have often believed that peoples memories of warband are tainted by the 100s of mods they have no doubt played. Functionally 99% of warband SP is already in the game (with more besides).
I always put the disclaimer that the benchmark I consider is a modded Warband (after so long, IMHO, that is the de-facto standard).

But even in Native, you could have better interactions with Lords, upgradable villages you actually cared for, courting was better, there was a night debuff to archers (present in BL, but removed at first patch), THE LOG, etc etc...many little things that were helping immersion and strategies, things you had to work for, now I see RNG left and right...

Anything, native, modded, does not matter, the success of those overhauls was due to certain features or mechanics, I would have taken those as a clear message from the playerbase: "THIS IS WHAT WE LIKE! THIS IS WHAT WE WANT!"....why couldn't they see it? It's so bloody clear to me:smile:
Honestly I cannot see the 99% of said features in the game....

PS, you see? You and I can "talk" to eachother...i am amazed!!:smile:)
 
Honestly I don't know. I work on the server side. Early on I was following SP development but later I realized I share quite different views with SP designers so I am just waiting for the development to be done to play and see what happened.



I do pay attention to forums all the time but I am not the person that can answer most frequently asked questions. Most of the time the only difference between me and other players is that I have more internal knowledge (that I cannot freely share) and can see the code.



I have no idea, sorry.

Do you think you could ask your coworkers/boss what they think of such an idea? You seem to be someone who would like to be more in touch with the community.
I had something in mind that the community has like 1 week to collect some questions. Each in their very own category. (SP, MP, Coding, Modding, Server stuff, Modelling etc.)
A handful of people on the forums are then selected to put those questions together. To eliminate the same questions asked multiple times. They then get posted on the forums and the devs have a few days to answer them. That way you don't have to spend several hours or so answering questions.
 
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Honestly I don't know. I work on the server side. Early on I was following SP development but later I realized I share quite different views with SP designers so I am just waiting for the development to be done to play and see what happened.

I understand why you answered my questions and I thank you really much for the support!
See why I told you "don't answer this question"??
PS...careful saying you work on servers, for what I read on the forums you might be eaten alive:wink:
 
Do you think you could ask your coworkers/boss what they think of such an idea? You seem to be someone who would like to be more in touch with the community.
That would put him in a bad position, I would not do it if I was him....it's not his area of interest, it's the others' job to answer if they wanna put their "face" in the conversations as well...
 
I always put the disclaimer that the benchmark I consider is a modded Warband (after so long, IMHO, that is the de-facto standard).

But even in Native, you could have better interactions with Lords, upgradable villages you actually cared for, courting was better, there was a night debuff to archers (present in BL, but removed at first patch), THE LOG, etc etc...many little things that were helping immersion and strategies, things you had to work for, now I see RNG left and right...

Anything, native, modded, does not matter, the success of those overhauls was due to certain features or mechanics, I would have taken those as a clear message from the playerbase: "THIS IS WHAT WE LIKE! THIS IS WHAT WE WANT!"....why couldn't they see it? It's so bloody clear to me:smile:
Honestly I cannot see the 99% of said features in the game....

PS, you see? You and I can "talk" to eachother...i am amazed!!:smile:)

But that is such an unfair comparison. We had over 10 years of modding; the game hasn't been released 6 months yet... In 10 years time we will have incredible Bannerlord mods... so what..? You can only compare base game to base game.

Lord interactions are in the game as clan interactions. There is nothing missing from warband here.

Warband villages were very very primitive; their stats have been tied into the castle to form a holding. It is different not missing.

Night archer debuff - you said yourself. Obviously being worked on still.

Characters have campaign logs, sure maybe a personal log might add something....

As always people have rose tinted glasses for warband SP... actually go back and play it... and tell me whats different.
 
That would put him in a bad position, I would not do it if I was him....it's not his area of interest, it's the others' job to answer if they wanna put their "face" in the conversations as well...
Yea thats why I asked if he is willing or could do it. Idk how the work climate is at TW. In my jobs we were all pretty chill with our boss and could ask pretty much anything we wanted. Maybe its the same over there
 
But that is such an unfair comparison. We had over 10 years of modding; the game hasn't been released 6 months yet... In 10 years time we will have incredible Bannerlord mods... so what..? You can only compare base game to base game.

Lord interactions are in the game as clan interactions. There is nothing missing from warband here.

Warband villages were very very primitive; their stats have been tied into the castle to form a holding. It is different not missing.

Night archer debuff - you said yourself. Obviously being worked on still.

Characters have campaign logs, sure maybe a personal log might add something....

As always people have rose tinted glasses for warband SP... actually go back and play it... and tell me whats different.
Well, I was hoping I could "talk" with you, I was wrong:smile:)

Excuse me, but our Society is based on the thousands of years of history, same applies to this game, they had 10 years of history to base their decisions upon, they did not, why?

I am currently playing 2 campaigns in Warband, also, how many hours in SP do you have? Just to understand what kind of player you are.
 
Well, I was hoping I could "talk" with you, I was wrong:smile:)

Excuse me, but our Society is based on the thousands of years of history, same applies to this game, they had 10 years of history to base their decisions upon, they did not, why?

I am currently playing 2 campaigns in Warband, also, how many hours in SP do you have? Just to understand what kind of player you are.

We can talk - I am disagreeing with you. I wasn't rude, I wasn't confrontational and I wasn't personal. I just disagreed.

Mount & Blade SP? I have no idea... thousands? My total warband playtime is at 2.5k hours on steam and that's not counting the original M&B, fire & sword etc. I played more MP then SP on Warband... but obviously classic M&B didn't have MP... so at a guess... 1.5k hours?

Lets put it this way - I have been playing Mount&Blade since Zendar, Black Knights and the undead Lich King Harlaus were a thing...
 
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I think this image speaks volumes about the state of early access, and what we can expect in the future.
 
Yea thats why I asked if he is willing or could do it. Idk how the work climate is at TW. In my jobs we were all pretty chill with our boss and could ask pretty much anything we wanted. Maybe its the same over there
I bet whatever you want it's not the case at TW.... There is some massive management issue in that Company in my opinion, and the fact they are in Turkey has nothing to do with it.
 
We can talk - I am disagreeing with you. I wasn't rude, I wasn't confrontational and I wasn't personal. I just disagreed.

Mount & Blade SP? I have no idea... thousands? My total warband playtime is at 2.5k hours on steam and that's not counting the original M&B, fire & sword etc. I played more MP then SP on Warband... but obviously classic M&B didn't have MP... so at a guess... 1.5k hours?

Lets put it this way - I have been playing Mount&Blade since Zendar, Black Knights and the undead Lich King Harlaus were a thing...
Then your opinion, based on your experience (more MP then SP), is not compatible with mine, which is based on my experience (SP, zero MP), I tend not to comment or confront posters who post on something I am not super familiar with,you want apples? Fine, i want oranges, just as fine...we are after 2 different things.
 
Then your opinion, based on your experience (more MP then SP), is not compatible with mine, which is based on my experience (SP, zero MP), I tend not to comment or confront posters who post on something I am not super familiar with,you want apples? Fine, i want oranges, just as fine...we are after 2 different things.

To be honest, 1,5k hours, or even 300, since you need less than 100 hours to complete campaing, is more than enough to have a solid opinion about a single player game. I don't think 50000 hours more make a huge difference.

I am kinda agree with him, our expectations are huge because we have played dozens mods, so we mix a lot of awesome functionalities and ways to make different the game, but the reason that makes warband a thousand hours game, are mods, not vanilla.

Since just 8 devs are working on campaing, I don't think bannerlord base game is going to fill our expectations. I expect a balance game, better performance (a really important point for modding), few quest and quality of life improvements.
 
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To be honest, 1,5k hours, or even 300, since you need less than 100 hours to complete campaing, is more than enough to have a solid opinion about a single player game. I don't think 50000 hours more make a huge difference.

I am kinda agree with him, our expectations are huge because we have played dozens mods, so we mix a lot of awesome functionalities and ways to make different the game, but the reason that makes warband a thousand hours game, are mods, not vanilla.

Since just 8 devs are working on campaing, I don't think bannerlord base game is going to fill our expectations. I expect a balance game, better performance (a really important point for modding) and few quest, quality of life improvements.
If i am allowed to gove my opinion aswell. I think the most worth opinion is the one from someone who has between 50 and 150 hours since that is what the vast majority will have before turning away. Someone with 1000+ hours is a hardcore fan and will stick no matter what. Its the equivalent of the WoW Stormwind/Orgrimmar level 58 DK. He dislikes the game. And yet still plays it regularly.
And i am sure a lot of people with several hundred hours and more mix up a lot of things that vanilla warband had and stuff that got implemented with mods.
 
I have a strong feeling some of the features you are referring to are from mods not vanilla native.. from my mind the only things I can think of that bannerlord is missing are claimants (coming with Bannerlord rebellion mechanics), courting (clearly not properly fleshed out yet) and then a couple of minor things such as books (which were really just a cumbersome mechanic that needed to be dropped), and I guess being ambushed at nigght in the back alley (replaced by the new criminal game aspects)

What features are you saying you are missing? I have often believed that peoples memories of warband are tainted by the 100s of mods they have no doubt played. Functionally 99% of warband SP is already in the game (with more besides).

Bro. Cmon man. Bannerlord was release in 2020. It should have ENHANCED features from Warband, not simply include most of them. There is no excuse for the lack of complex or interesting things to do in a self-proclaimed Sandbox Action RPG game.
 
Bro. Cmon man. Bannerlord was release in 2020. It should have ENHANCED features from Warband, not simply include most of them. There is no excuse for the lack of complex or interesting things to do in a self-proclaimed Sandbox Action RPG game.
Yeah that's fair enough - but people often suggest that it is 'missing' features from Warband - which is untrue.
 
WTF dude you are really something:smile:)))

We just went through this? You were talking from a modded point of view; fair enough but I don't agree that's a true comparison. Native Warband does not have a wealth of features missing from bannerlord.
 
But that is such an unfair comparison. We had over 10 years of modding; the game hasn't been released 6 months yet... In 10 years time we will have incredible Bannerlord mods... so what..? You can only compare base game to base game.
I saw you frequently on the forum. You're not some kind of a fanboy. I think you're someone I can communicate with.
Firstly, you should NOT compare the second generation product with the original generation. It's retrogress. No matter who makes whatever products, he should absorb the feedbacks from the market to optimize his second generation product. As to Bannerlord, Mods of Warbands are its feedbacks which indicate features it lacks.
Secondly, Bannerlord costs twice as much as Warband, so it should contain double contents.
Just my opinions. I don't want to persuade you.
 
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