So, I was reredaing again one the Dev Blogs.. And they said that those crazy expeditions deeper in enemy territory would end, and further you go into enemy lands, more easily to lose supplies. Proximity was the main factor for wars, etc...
I really hope that gets implemented, because if they do... Wars and startegy will be much more of a challenge than the current situation. I don't need a Dev answer, but if they do I'd appriciate very much as long they can read and understand.
The Blogs showed different kind of wars than we have right now, this is being working on I hope. The main problem is a captured castle well deep in the enemies lands that's almost impossible to come to rescue, zone of controls should also be implemented of course, at least like this: if you want pass over a castle well good, but you should leave a small force to besiege that castle so the zone of control will diminish.
Supplies.... This is too easy, i can be well away from my lands that still i get supplies, there should be some kind of penalty for that. Supply lines are important.
So, far that's all I recall.
Thanks, great weekend everyone
I really hope that gets implemented, because if they do... Wars and startegy will be much more of a challenge than the current situation. I don't need a Dev answer, but if they do I'd appriciate very much as long they can read and understand.
The Blogs showed different kind of wars than we have right now, this is being working on I hope. The main problem is a captured castle well deep in the enemies lands that's almost impossible to come to rescue, zone of controls should also be implemented of course, at least like this: if you want pass over a castle well good, but you should leave a small force to besiege that castle so the zone of control will diminish.
Supplies.... This is too easy, i can be well away from my lands that still i get supplies, there should be some kind of penalty for that. Supply lines are important.
So, far that's all I recall.
Thanks, great weekend everyone





