A question about Lods

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Harvestr555

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So I added some new armor meshes/textures to my game but the armor is not a single mesh because it is using multiple textures. So my armor mesh is setup as so it appears in OpenBrf as TaW_armor, TaW_armor.1, Taw_armor.2
Ok so my question is, how should the lods be setup for the armor? Should a lod be setup for each "piece" of the armor, so it looks like this TaW_armor.lod1, TaW_armor.lod1.1, TaW_armor.lod1.2
This is how OpenBrf set it up so I'm guessing its right but it looks weird.
Thanks in advance for your answers.
 
ok thanks for the answer, I tested it out this morning with an army of 200 wearing the new armor and it really helped my fps.  :grin:

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