So I added some new armor meshes/textures to my game but the armor is not a single mesh because it is using multiple textures. So my armor mesh is setup as so it appears in OpenBrf as TaW_armor, TaW_armor.1, Taw_armor.2
Ok so my question is, how should the lods be setup for the armor? Should a lod be setup for each "piece" of the armor, so it looks like this TaW_armor.lod1, TaW_armor.lod1.1, TaW_armor.lod1.2
This is how OpenBrf set it up so I'm guessing its right but it looks weird.
Thanks in advance for your answers.
Ok so my question is, how should the lods be setup for the armor? Should a lod be setup for each "piece" of the armor, so it looks like this TaW_armor.lod1, TaW_armor.lod1.1, TaW_armor.lod1.2
This is how OpenBrf set it up so I'm guessing its right but it looks weird.
Thanks in advance for your answers.

