Adelade
Veteran
-Names tags only being shown when revealed to you by a person
-A realistic economy that fluctuates by supply and demand.
-A persistent need for food water and rest.
-A characters skills have to be developed by actual training..
- A realistic wound system that decreases players performances based on the severity of the wound and location and a one life system if the player becomes too wounded (Not saying they cant be knocked out but maybe if they were knocked out too many times without visiting a doctor the character would die)
-An agreed upon set of roleplay rules. (Such as dungeons and dragons)
-Dice rolls for settling matters of powergaming and for split branchlines in roleplay.
-An advanced banking with the option to pay for actual improvements on your castle or the map or to invest your money.
-An advanced faction management system and a persistent map; (IE crpgesque)
-Persistent gear for the same character
-Reducing the need of admins and allowing civil law to be take order (IE you can random but your character will be sentenced to death by the lord whos duty is to protect his people)
-People being able to be set to outlaw by the faction leader they're in and with valid roleplay.
-An agreed upon storyline and history and setting.
-The ability to get a playerwritten description of the player you are looking at upon pressing a key.
-A time system
Please discuss my own ideas or post your own! This is all implying that the hardcoded limitations of warband do not exist.
-A realistic economy that fluctuates by supply and demand.
-A persistent need for food water and rest.
-A characters skills have to be developed by actual training..
- A realistic wound system that decreases players performances based on the severity of the wound and location and a one life system if the player becomes too wounded (Not saying they cant be knocked out but maybe if they were knocked out too many times without visiting a doctor the character would die)
-An agreed upon set of roleplay rules. (Such as dungeons and dragons)
-Dice rolls for settling matters of powergaming and for split branchlines in roleplay.
-An advanced banking with the option to pay for actual improvements on your castle or the map or to invest your money.
-An advanced faction management system and a persistent map; (IE crpgesque)
-Persistent gear for the same character
-Reducing the need of admins and allowing civil law to be take order (IE you can random but your character will be sentenced to death by the lord whos duty is to protect his people)
-People being able to be set to outlaw by the faction leader they're in and with valid roleplay.
-An agreed upon storyline and history and setting.
-The ability to get a playerwritten description of the player you are looking at upon pressing a key.
-A time system
Please discuss my own ideas or post your own! This is all implying that the hardcoded limitations of warband do not exist.