More realism? How about becoming cleaning the **** from your pants after some random Pole mows down a buddy of yours? How about being required to sleep? Dying without food and water? Getting tired if you exercise too much?
Suspicious Pilgrim said:Sounds boring.
Herbiazors said:Suspicious Pilgrim said:Sounds boring and ****
Adelade said:-A characters skills have to be developed by actual training..
I was more thinking of being able to purchase skill upgrades for your character to allow multiskilling and unique classes to come into play.burghUK said:Adelade said:-A characters skills have to be developed by actual training..
No , never. Hell naw.
All this does is reward those who play more and not those who are actually better. Reward time investment is the lowest form of gaming with EVE online being a prime example.
Serann said:As opposed to the absolutely balanced system we have right now?
zoo889 said:Adelade, you kinda just listed a few of the things Warband RP includes.
Adelade said:-A characters skills have to be developed by actual training..
-An agreed upon set of roleplay rules. (Such as dungeons and dragons)
Adelade said:-Names tags only being shown when revealed to you by a person
-A realistic economy that fluctuates by supply and demand.
-A persistent need for food water and rest.
-A characters skills have to be developed by actual training..
- A realistic wound system that decreases players performances based on the severity of the wound and location and a one life system if the player becomes too wounded (Not saying they cant be knocked out but maybe if they were knocked out too many times without visiting a doctor the character would die)
-An agreed upon set of roleplay rules. (Such as dungeons and dragons)
-Dice rolls for settling matters of powergaming and for split branchlines in roleplay.
-An advanced banking with the option to pay for actual improvements on your castle or the map or to invest your money.
-An advanced faction management system and a persistent map; (IE crpgesque)
-Persistent gear for the same character
-Reducing the need of admins and allowing civil law to be take order (IE you can random but your character will be sentenced to death by the lord whos duty is to protect his people)
-People being able to be set to outlaw by the faction leader they're in and with valid roleplay.
-An agreed upon storyline and history and setting.
-The ability to get a playerwritten description of the player you are looking at upon pressing a key.
-A time system
Please discuss my own ideas or post your own! This is all implying that the hardcoded limitations of warband do not exist.