Monglor
Veteran
I looked, and I couldn't find one, so I was really hoping that somebody could explain the ranged weapons system for this game to me in some detail, essentially by answering the following questions:
1. Accuracy: How is the accuracy of a character with a ranged weapon determined? Is it their skill with that weapon? Their encumbrance? Their agility? Or some combination of the above?
2. What is the perfect ranged weapon build? Can you be an effective archer in heavy armour and a big helmet, or should it all be geared towards being light and agile. Has anybody got any success stories of playing the game through as a foot archer?
3. How is damage for bows worked out? I've heard that power draw gives you a damage bonus, but I also hear this only applies to bows over and above the minimum required, so that a bow requiring Power Draw 5 demands power draw level 6 to see a bonus. Is this true? If so does this mean that a low draw requirement bow with a very high draw skill is the better choice?
4. How does agility affect ranged combat, or does it at all? I'd imagine it can affect reload speed, but what else?
5. What are the penalties for ranged combat on the move and on horseback, to what extent are these mitigated by the horse archery skill?
6. Presuming a light armour and bow combination, working on foot, what is the best backup weapon? Is it best to keep the weight down for mobility and go with a light sword, or is some sort of anti-cavalry weapon like a pike better? I know this is subjective, but I'm fishing for ideas as much as anything.
7. How powerful can a character be with thrown weapons? Are the usable as a primary weapon or does their limited ammo make them only useful as a supplementary?
1. Accuracy: How is the accuracy of a character with a ranged weapon determined? Is it their skill with that weapon? Their encumbrance? Their agility? Or some combination of the above?
2. What is the perfect ranged weapon build? Can you be an effective archer in heavy armour and a big helmet, or should it all be geared towards being light and agile. Has anybody got any success stories of playing the game through as a foot archer?
3. How is damage for bows worked out? I've heard that power draw gives you a damage bonus, but I also hear this only applies to bows over and above the minimum required, so that a bow requiring Power Draw 5 demands power draw level 6 to see a bonus. Is this true? If so does this mean that a low draw requirement bow with a very high draw skill is the better choice?
4. How does agility affect ranged combat, or does it at all? I'd imagine it can affect reload speed, but what else?
5. What are the penalties for ranged combat on the move and on horseback, to what extent are these mitigated by the horse archery skill?
6. Presuming a light armour and bow combination, working on foot, what is the best backup weapon? Is it best to keep the weight down for mobility and go with a light sword, or is some sort of anti-cavalry weapon like a pike better? I know this is subjective, but I'm fishing for ideas as much as anything.
7. How powerful can a character be with thrown weapons? Are the usable as a primary weapon or does their limited ammo make them only useful as a supplementary?