A lot of fix, but where is the stuff for 40 dollars we pay?

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You guys are fanboys. Is that simple. All TW do, you turn it into gold. And you have numbers so you feel great and don't see the problem. You clap and clap and feel se great, some of you was in Beta and feel even stronger.

Still, this game is in Beta and not much better. Why? People like you don't say anything, just chill and wait...

Sad, sad, sad world we live in.

This is why we have games like Fortnite… people like you!

I don't see what Fortnite has to do with any of this. That's its own niche separate from BL. This game is pretty swell for a beta, and I'm starting to think you just like to hear yourself speak a lot with nothing of real substance to say.
Dude, the best you can do is provide some sort of constructive feedback like the rest of us have been giving TW, and that TW has been listening to.
 
You guys are fanboys. Is that simple. All TW do, you turn it into gold. And you have numbers so you feel great and don't see the problem. You clap and clap and feel se great, some of you was in Beta and feel even stronger.

Still, this game is in Beta and not much better. Why? People like you don't say anything, just chill and wait...

Sad, sad, sad world we live in.

This is why we have games like Fortnite… people like you!

You actually think fanboys being happy about a game they enjoy is what's making the world a sad place ? Just wow...
 
So, would one without toxic speach calmly explain to me, why modders are so fast to making perk system more workable(not that they are concentrated on 1 thing, but why if it is so hard for people knowing their code as 5 fingers of their own hand(devs)), and why just don't implement modders achievements in some of the patches? Answer me like i'm a 5 years old child please) (not a joke)
Because a modder can just code it and be done, while a game dev company has to test it, make sure it doesn't break anything else or impacts performance too much, respect coding conventions, make it future proof, make sure its compatible with most system and, props to TW for doing this, find a way to make it backwards compatible with existing saves.
 
Just let the thread die. It's obviously just a kid that feels entitled. He's probably not even able to process what you're saying.
 
We are actually lucky to be getting daily patches, people paid for a broken product yes but they knew what they were buying and if they didn't its their fault for buying without thinking and blindly.
The game is in active development, bugs and issues are inevitable, its even stated in the early access page:

"Bugs and glitches: Although we strive to create a stable game experience, the game will be actively developed during early access and hence there will be a greater chance of bugs and glitches creeping up. It will of course be a priority to fix these."

Its also stated that this might not be for everyone and if you don't feel like it you should hold off until the final release:

"Developing M&B Bannerlord has been, and continues to be a fabulous experience for us, and we are excited to be walking the final phase of this journey together with our players. Of course, you may prefer to wait a little bit longer and hold off until the final, finished product. In this case, please consider adding the game to your wishlist and you’ll receive an email when we release the full version.”

So no, people with even an hint of brain shouldn't be mad at the devs or the game for being buggy, its like if i sell you an apple with a 5$ tag, you buy it without reading the tag and then complain that you were scammed, nope, your fault for not reading what clearly stated.

Ok, last try.

Everything you say is correct, no one was forced to buy it and whoever did should expect an unfinished product. However that do not change the fact of more and more Early Access beta testers all over the gaming scene. As i said, whoever payes for Early Access is part of the problem which i stated in my first post.
 
You actually think fanboys being happy about a game they enjoy is what's making the world a sad place ? Just wow...

Yes. Think about it. Might be hard. And I can't tell you to see the problem, you blind. So...
 
Ok, last try.

Everything you say is correct, no one was forced to buy it and whoever did should expect an unfinished product. However that do not change the fact of more and more Early Access beta testers all over the gaming scene. As i said, whoever payes for Early Access is part of the problem which i stated in my first post.

Aye love, I agree that EA can be part of the problem in many cases, and I usually don't care to risk it. TW and BL is the exception for me.I feel like good work is being done here. If it were another company like Activision or something on Steam Greenlight, I would rather wait to see the finished product.
 
I didn't, waiting patiently for the finished product.

It was just funny seeing all the blind fanboys here feeling lucky and all, so i wanted to say my own opinion. Last time i checked that's what forums are for.

Ah, so you are here to give us your opinion on a game you never played. Make sense.

*backs away slowly*

Hold on! They sold this game day one and made millions! Come one guys! Don't you want anything from them? Not a single little gift? Again they made millions. You fanboys didn't.

You have a strange obsession with little gifts.
 
So, would one without toxic speach calmly explain to me, why modders are so fast to making perk system more workable(not that they are concentrated on 1 thing, but why if it is so hard for people knowing their code as 5 fingers of their own hand(devs)), and why just don't implement modders achievements in some of the patches? Answer me like i'm a 5 years old child please) (not a joke)

I'd say it's because the game has been out for what, 10 days ?

- Half of their patchnotes are for CRASHES. That's the priority right there : making sure everyone can play the game. And it's a good priority.

- As for mods : it would be pretty hasty of them to implement mods in the core game a week after said mods were created. They need to consider what make those mods good, or not, and analyze it. They'll do it, as they did with previous games.

- Modders are fast for 2 reasons : 1, they are amazing (seriously, M&B modders are crazy), and 2, modding a game is not the same thing as coding a game. Bug fixing is not the same thing as tweaking variables to make the leveling faster.

I can't wait for them to make the perk system work, but they seem to think crashes and performance issues are more important for now, and i can understand that.
 
I just have no idea what they spent the last 4 years doing. 70 people studio? I've seen 1-person game studios putting out more work in much less time.

I understand the need to fix the crashes and technical problems. I do not understand how after 4 years they were not able to do such basic and central things as the whole leveling/experience/perks system and minimally functional siege scripts.
 
Ok, last try.

Everything you say is correct, no one was forced to buy it and whoever did should expect an unfinished product. However that do not change the fact of more and more Early Access beta testers all over the gaming scene. As i said, whoever payes for Early Access is part of the problem which i stated in my first post.

Well, with games getting more and more complex i honestly don't see how you would have an acceptable finished product without beta testing on a large scale, just look a this forum and how many different and weird issues pop up every single day, how are 40 people supposed to beta test at the speed of 160k people on average, it would take them months to do what the community found in a week, plus everyone thinks differently and finds different bugs because of that, just look at the guy finding the well that made the AI go mental, a dev is never gonna find that but you can be sure someone after final release will, effectively making the final release just a beta test with a different name and price tag.
 
Aye love, I agree that EA can be part of the problem in many cases, and I usually don't care to risk it. TW and BL is the exception for me.I feel like good work is being done here. If it were another company like Activision or something on Steam Greenlight, I would rather wait to see the finished product.

I do hope so, i really do. I loved Warband, and unfortunately it's really hard to find a decent game to invest time to with all the garbage out there.
 
Not to mention, modders work whenever they feel like it. However, the developers work on a time schedule, have certain jobs which are assigned, work loads, etc. It isn't the same at all.
 
I just have no idea what they spent the last 4 years doing. 70 people studio? I've seen 1-person game studios putting out more work in much less time.

I understand the need to fix the crashes and technical problems. I do not understand how after 4 years they were not able to do such basic and central things as the whole leveling/experience/perks system and minimally functional siege scripts.
They were rebuilding and reworking their engine (beside the rest), which is a lot of work.
 
I just have no idea what they spent the last 4 years doing. 70 people studio? I've seen 1-person game studios putting out more work in much less time.

I understand the need to fix the crashes and technical problems. I do not understand how after 4 years they were not able to do such basic and central things as the whole leveling/experience/perks system and minimally functional siege scripts.

We can only guess what happened, and your guess is as good as mine. I think that they probably scrapped everything last minute and came up with a new product closer to release date. They didn't really know what they were doing starting out, and they kind of figured things out as they went so they redid a lot of work.

Neither we nor them can change what happened in the past. And I won't say that I was happy with the initial release of the game, I was not. But they do seem to be going in the right direction now with the fixes.
 
I just have no idea what they spent the last 4 years doing. 70 people studio? I've seen 1-person game studios putting out more work in much less time.

I understand the need to fix the crashes and technical problems. I do not understand how after 4 years they were not able to do such basic and central things as the whole leveling/experience/perks system and minimally functional siege scripts.
You've seen much smaller and way less complex 1-person games, Bannerlord is very complex from what i can tell, they have a lot of underlying systems (ex. production and trading) that make it far more complex than for example a game like Rimworld.
 
OK, I'm going to make it simple for you guys. I can see you are having a hard time here.

It's! Easter times! Gifts! Most games get that! Like a little boost!

But you fanboys are like "NOOOOOOOOOOOO don't give me anything for free!!!! I LOVE YOU!" "I pay even more for an golden egg my lord"....
 
Well, with games getting more and more complex i honestly don't see how you would have an acceptable finished product without beta testing on a large scale, just look a this forum and how many different and weird issues pop up every single day, how are 40 people supposed to beta test at the speed of 160k people on average, it would take them months to do what the community found in a week, plus everyone thinks differently and finds different bugs because of that, just look at the guy finding the well that made the AI go mental, a dev is never gonna find that but you can be sure someone after final release will, effectively making the final release just a beta test with a different name and price tag.

I would totally agree with you if they chose to go with Closed/Open Beta and send as many keys and they would believe is enough to stress test everything.

Anyways, let's agree that we disagree with the strategy TW has chosen.
 
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