Maur
Recruit
I've fallen in love with lances since i bought my first saddle horse in my first M&B game. It might have to do with the fact that i really like the mounted aspect of M&B (and horsemanship in general, tbh), -
though it's not like it's all well done. I mean, for example, horses are capable of lateral movement - strafing - while in the game they feel like motorcycles or something like that
- and lances are somewhat special in that regard. IMO, they are the easiest to use when mounted - i mean couched lances, compared to other weapons or horse archery (oh god that is so hard yet so satisfying. Especially in TLS mod shooting Wargs was immensely fun). And also most effective - you can use cheapest lance on a saddle horse and skewer a armored knight anyway. -
which reminds me of the RCM submod again. It's not very widely known as it was only available for TLD and onin-no-ran mods. Basically it completely changed the way combat was done and it my opinion made it much more realistic. Basically, it revamped all armor and weapon values with aim of making good armor good, weapons either working against good armor or almost not at all. For example, very good armor had values reaching 80 while swords had values of 40 or so. So if faced with plated knight you had to use something like military pick, a big blunt weapon or an ax at least. Which was what happened in our world too. Oh, yes, it actually assigned piercing/blunt/cutting attributes according to their mechanic and not visuals, so axes/picks were piercing, swords and spears were cutting, and blunt weapons were blunt. So, basically, there were weapons aimed at defeating armor (and they were worse when facing unarmored plebs), and those geared toward defeating well-armored opponets. It worked well, and in general the effect was that combat was deadly for unarmored people, as it should be, and not a death by what is called a thousands cuts.
Oh, and arrows and bolts were cutting. Which is how it should be, tbh. And some more smaller changes.
Also shields had something like 50hp and 100 resistance so they didn't break from 50 arrows sticking in it, but especially strong blow could wreck you shield.
All in all, very good changes too bad they require huge work otherwise i would try to make it for POP. -
Anyway, to the point. Yes, actually, there was another point, it's not about RCM! I recently started to use the lance in another way. Kind of learned to, actually (it's funny how in this game you have to learn to use a weapon before having fun with it). Namely, not moving away, turning and couching again, but actually attacking with lance. Which is much faster, can be done sort of sideways, and not that hard as i thought in the beginning.
And it works! I mean, one blow with Balanced Jatu Honor Lance (yes, it's the most damaging) kills practically any opponent. And even blunt lance does this (blunt might help because it reduces armor). And it doesn't seem to be that slow anyway.
So, anyone else does it? I found the enemy archers being quite confused by it and it being much less dangerous than shooting them or trying to couch archers (which ends badly a lot of time)
though it's not like it's all well done. I mean, for example, horses are capable of lateral movement - strafing - while in the game they feel like motorcycles or something like that
- and lances are somewhat special in that regard. IMO, they are the easiest to use when mounted - i mean couched lances, compared to other weapons or horse archery (oh god that is so hard yet so satisfying. Especially in TLS mod shooting Wargs was immensely fun). And also most effective - you can use cheapest lance on a saddle horse and skewer a armored knight anyway. -
which reminds me of the RCM submod again. It's not very widely known as it was only available for TLD and onin-no-ran mods. Basically it completely changed the way combat was done and it my opinion made it much more realistic. Basically, it revamped all armor and weapon values with aim of making good armor good, weapons either working against good armor or almost not at all. For example, very good armor had values reaching 80 while swords had values of 40 or so. So if faced with plated knight you had to use something like military pick, a big blunt weapon or an ax at least. Which was what happened in our world too. Oh, yes, it actually assigned piercing/blunt/cutting attributes according to their mechanic and not visuals, so axes/picks were piercing, swords and spears were cutting, and blunt weapons were blunt. So, basically, there were weapons aimed at defeating armor (and they were worse when facing unarmored plebs), and those geared toward defeating well-armored opponets. It worked well, and in general the effect was that combat was deadly for unarmored people, as it should be, and not a death by what is called a thousands cuts.
Oh, and arrows and bolts were cutting. Which is how it should be, tbh. And some more smaller changes.
Also shields had something like 50hp and 100 resistance so they didn't break from 50 arrows sticking in it, but especially strong blow could wreck you shield.
All in all, very good changes too bad they require huge work otherwise i would try to make it for POP. -
Anyway, to the point. Yes, actually, there was another point, it's not about RCM! I recently started to use the lance in another way. Kind of learned to, actually (it's funny how in this game you have to learn to use a weapon before having fun with it). Namely, not moving away, turning and couching again, but actually attacking with lance. Which is much faster, can be done sort of sideways, and not that hard as i thought in the beginning.
And it works! I mean, one blow with Balanced Jatu Honor Lance (yes, it's the most damaging) kills practically any opponent. And even blunt lance does this (blunt might help because it reduces armor). And it doesn't seem to be that slow anyway.
So, anyone else does it? I found the enemy archers being quite confused by it and it being much less dangerous than shooting them or trying to couch archers (which ends badly a lot of time)